Page 166 of 191
Re: Current Projects
Posted: Fri Mar 03, 2017 9:47 pm
by Monoceros
Another one to be added to the next line of release set. This is my friend's design (SRM-88B Stheno StarFighter) further worked on to have a overhead fuel pod reminiscent of the Macross Fold Booster. It also has a (not shown) Flare Drones skin when trying to deflect missiles (it sort of looks like a light up Frisbee) and a simple cockpit with a pair of space pirates to keep you company as you travel the cosmos.
Re: Current Projects
Posted: Fri Mar 03, 2017 11:11 pm
by lorDuckFeet
Very nice redemption Monoceros. That's cool the pair of space pirates.
Hangar VEM is working on the prototype of an ficticious-based aircraft named as VEM-390.
It's my first aircraft made totally from scratch. So far the things are OK.
Still a lot of things to do, like smoothing, lights, maybe an animation, and as well a paintings too.
EDIT - MARCH 4, 2017 1:02 PM
On morning i've made a new aircraft, with a little different blue print too.
This one is much better than the previous ones, because i've take the experience and discoveries of old airplane, to make this new as shown on image.
I've taken prints on Blender, and later i edited on paint.
Re: Current Projects
Posted: Wed Mar 08, 2017 5:39 am
by Neocon
I'm still working on the California map. Tonight I finished Santa Barbara Airport, and last night I finished John Wayne Airport. The next step will be the Bakersfield area, probably with two airports. After that I will add Palm Springs Airport, which is just north of the Salton Sea, since I missed it when I worked on that region last year. I'm hoping to have these areas finished this weekend.
- Santa Barbara Airport
Re: Current Projects
Posted: Thu Mar 09, 2017 4:52 pm
by ZyreaxGaming_YT
Finally, something Massachusetts. Might i suggest MA A.N.G. F-15s?
Re: Current Projects
Posted: Fri Mar 10, 2017 3:02 am
by Scarecrow
Kujo wrote: ↑Thu Mar 09, 2017 1:08 am
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Re: Current Projects
Posted: Fri Mar 10, 2017 9:15 pm
by tigershark
Re: Current Projects
Posted: Fri Mar 10, 2017 9:36 pm
by u2fly
ZyreaxGaming_YT wrote: ↑Thu Mar 02, 2017 2:29 pm
@u2fly If you're interested, the Ottoman Empire (out of all dissolved nations) had some Nieuports and possibly some Fokkers
Yes, I know. But why you told me about it?
Re: Current Projects
Posted: Sat Mar 11, 2017 4:14 am
by Neocon
I added a couple of Bakersfield-area airports to California. Meadows Field Airport and Bakersfield Municipal Airport.
- KBFL
- L45
Re: Current Projects
Posted: Sat Mar 11, 2017 8:15 am
by skatjr1204
IL-96 Family WIP
Re: Current Projects
Posted: Sat Mar 11, 2017 3:53 pm
by Turbofan
skatjr1204 wrote: ↑Sat Mar 11, 2017 8:15 am
IL-96 Family WIP
Those look awesome!
Re: Current Projects
Posted: Thu Mar 16, 2017 12:39 am
by Deleted User 2433
Re: Current Projects
Posted: Tue Mar 21, 2017 8:53 am
by Monoceros
I was inspired by the XB-70 Valkyrie. So I made a (smaller) supersonic bomber called the XB-74 Vigrid. I may make an AWACS version the (X)E-5 Vördr
Re: Current Projects
Posted: Tue Mar 21, 2017 10:18 pm
by decaff_42
Supersonic AWACS...that is a cool idea. It would increase the survivability of the platform in airspace that would otherwise be denied.
Re: Current Projects
Posted: Thu Mar 23, 2017 3:54 am
by Deleted User 2433
Still in progress but it's getting there.
Re: Current Projects
Posted: Sat Mar 25, 2017 6:27 am
by Airbourne
Making 800m x 800m neighborhoods in blender takes about 0.00001% the amount of time that it would with gepolyo. And houses on a curve are possible too! Oh and there will be a lot more trees.
Re: Current Projects
Posted: Sat Mar 25, 2017 3:05 pm
by Turbofan
Airbourne wrote: ↑Sat Mar 25, 2017 6:27 am
Making 800m x 800m neighborhoods in blender takes about 0.00001% the amount of time that it would with gepolyo. And houses on a curve are possible too! Oh and there will be a lot more trees.
Will there be a chicken in every pot and two cars in every garage?
All joking aside, wonderful subdivision there Airbourne. This is the kind of stuff that makes us scenery makers delighted. I've used many items from your first ground objects pack in my maps and it only gets better with time.
This will most definitely be making appearances in my next map.
Re: Current Projects
Posted: Sun Mar 26, 2017 4:10 pm
by Richard Vo
Airbourne wrote: ↑Sat Mar 25, 2017 6:27 am
Making 800m x 800m neighborhoods in blender takes about 0.00001% the amount of time that it would with gepolyo. And houses on a curve are possible too! Oh and there will be a lot more trees.
Which scenery are you making?
Re: Current Projects
Posted: Sun Mar 26, 2017 9:57 pm
by Deleted User 2433
Panel making isn't that hard after all ^-^
This is just the left side. Threw my poly count limit out the window in favor of giving a good experience
Re: Current Projects
Posted: Mon Mar 27, 2017 6:53 am
by Neocon
- Tampa International Airport
After seeing KTPA in the game, I decided to reshape the entire region around it. 10,000,000 km squ. area. That can't be right.