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Re: Current Projects

Posted: Mon Sep 18, 2017 3:16 am
by Kujo
The final version of the CF-18 I've been working on should be out sometime this week. 'Til then, I'm going back to Scenery Editor.

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Re: Current Projects

Posted: Mon Sep 18, 2017 4:03 am
by Coop
Airbourne wrote:
Sun Sep 17, 2017 5:00 am
College is getting the best of me, but I'm slowly getting Chiraq done.
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Re: Current Projects

Posted: Fri Sep 22, 2017 3:58 am
by Airbourne
Chiran is finally getting a paint job!

(Once again rendered to please you very much :))

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Re: Current Projects

Posted: Fri Sep 22, 2017 4:34 am
by Turbofan
^I do like that paint job :D.

Re: Current Projects

Posted: Fri Sep 22, 2017 11:56 am
by Hornet
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This is an igloo for F-15K. How about guessing where to use this? :lol:

Re: Current Projects

Posted: Thu Sep 28, 2017 10:26 am
by Smart007
COOOOOOOOOL :shock:

Re: Current Projects

Posted: Sat Sep 30, 2017 7:23 am
by Airbourne
Painting is done. I'm probably going to add in some less dense areas to fill in the city and leave the rest to YS Scenery Editor.
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Re: Current Projects

Posted: Sat Sep 30, 2017 2:15 pm
by Turbofan
That's definitely one of the most epic things I've seen being done for YSFS. Looks awesome!

Re: Current Projects

Posted: Sat Sep 30, 2017 2:20 pm
by Richard Vo
I think it will be the most stunning scenery in YSF!

Re: Current Projects

Posted: Sun Oct 01, 2017 1:00 am
by fikrikawakibi
So colorful. I like. I hope it can make >20 fps...

Re: Current Projects

Posted: Sun Oct 01, 2017 10:37 pm
by Airbourne
fikrikawakibi wrote:
Sun Oct 01, 2017 1:00 am
So colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Re: Current Projects

Posted: Mon Oct 02, 2017 1:31 am
by dbd000
Airbourne wrote:
Sun Oct 01, 2017 10:37 pm
fikrikawakibi wrote:
Sun Oct 01, 2017 1:00 am
So colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Is that all one ground object? Because that should help the framerate a bit.

Re: Current Projects

Posted: Mon Oct 02, 2017 4:45 am
by fikrikawakibi
Elevated terrain is a better way to help. I saw some maps using terrain even for jet bridge...

Re: Current Projects

Posted: Wed Oct 04, 2017 6:59 am
by Airbourne
Some more progress inside YS:

Willis Tower Observation Deck (99th floor)
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North Avenue Beach View
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Diamond 360 and Skyline (theres more buildings north of North Avenue Beach)
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Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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Still have much to do. But a great start!

P.S. It says 30 FPS, but that is because the recording is paused. I get 60 FPS :P

Re: Current Projects

Posted: Wed Oct 04, 2017 11:25 pm
by Gunny
Love this formation B-17g
tigershark wrote:
Tue Sep 12, 2017 8:37 pm
here is the work i been doing over the mouths.
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Re: Current Projects

Posted: Fri Oct 06, 2017 10:58 am
by Barr
Chiraq LMAO

Are you gonna add little gang banger ground objects that shoot anything near the city? :)



Seriously though kinda fucked up

Re: Current Projects

Posted: Fri Oct 06, 2017 4:51 pm
by Stephen
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:

Re: Current Projects

Posted: Tue Oct 10, 2017 2:39 pm
by Gunny
Birmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.

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Birmingham referanse.png
Birmingham and terminal referance.png

Re: Current Projects

Posted: Tue Oct 10, 2017 3:57 pm
by Neocon
Gunny wrote:
Tue Oct 10, 2017 2:39 pm
It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.
I wish I knew why that happens.

It looks great, though. :)

Re: Current Projects

Posted: Tue Oct 10, 2017 9:30 pm
by Barr
Stephen wrote:
Fri Oct 06, 2017 4:51 pm
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
Lake is lowered? How did you do that?