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Re: Current Projects

Posted: Wed Oct 11, 2017 6:53 am
by Airbourne
Gunny wrote:
Tue Oct 10, 2017 2:39 pm
Birmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.


Birmingham.pngBirmingham referanse.pngBirmingham and terminal referance.png
We need more high quality airports though... :P
Granny Apple Smith wrote:
Tue Oct 10, 2017 9:30 pm
Stephen wrote:
Fri Oct 06, 2017 4:51 pm
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
Lake is lowered? How did you do that?
Have the lake in a separate map frame. Then go to Edit > Move > Current Item. Then i lowered it to -2m. Then I made elevation grids to outline the seawall which are also 2 meters that extends from -2m to 0m on the z axis (middle box).

Re: Current Projects

Posted: Wed Oct 11, 2017 7:11 am
by Welshy
Gunny wrote:
Tue Oct 10, 2017 2:39 pm
Birmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.
Looks stunning Gunny. Pooly's is a great resource, although my copy is older than myself

Re: Current Projects

Posted: Wed Oct 11, 2017 8:34 am
by Flake
Just FYI, though the water will be at -2m, you still cannot fly that low. You will crash 2m above the water, making lower level flybys of the beach impossible.

I advise you put all of that into a child scenery, and move that +2m, same effect really without any of the weirdness.

Re: Current Projects

Posted: Wed Oct 11, 2017 12:53 pm
by Vic Viper
Could Airbourne's method be used to create a coral reef? Have the "floor" set into negative value, insert the reef on top, then add a transparent tinted layer as the "water". It would be a ground object like a floating runway, and thus still landable, with a view!

Re: Current Projects

Posted: Wed Oct 18, 2017 4:15 am
by Neocon
Vic, that is an interesting idea. I would say having the ocean floor under zero elevation would make it visible through the ground, and elevation grids can start from under zero elevation and be visible, so I would think that would make for an interesting map.

Here is my current project, a special paint of TF58's Simple 747-400 in the United Airlines livery for the upcoming event celebrating the final flight of the UAL 747.
United 747
United 747
I just need to add a tail logo.

Re: Current Projects

Posted: Tue Oct 24, 2017 5:43 am
by Kujo
I'm back from a world without a main computer :)

Took the time to finally start on the terrain around Creech. All of what you see behind the town was done with a single elevation grid. Some of these peaks reach 100-150 feet more than they usually do in real life so I'll be sure to fix that in the future. 20 miles of mountains more to go :lol:

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Re: Current Projects

Posted: Tue Oct 24, 2017 11:40 pm
by Neocon
That looks good. I wish I could make elevation grid hills look half that good.

Speaking of half, I'm a little past half finished with the UAL logo for the tail of my 747.
UAL logo starting to take shape
UAL logo starting to take shape
Ok, so I finished the logo and added it to the 744. I also added some lights.
UAL 747 Complete
UAL 747 Complete

Re: Current Projects

Posted: Wed Oct 25, 2017 3:00 am
by Turbofan
Now that looks cool! Can't wait to take it to the skies :).

Re: Current Projects

Posted: Fri Oct 27, 2017 2:33 am
by Neocon
I figured we ought to send the 747 out with more than just one paint, so I did two more, including the old Battleship Livery (with the tail logo from decaff_42's decals) and the "Friend Ship" name on the current livery.
UAL 747-400s
UAL 747-400s
The public release of the pack will be on Sunday, 5 November, two days before the real United 747's final flight and one week before the 747 celebration on YSCAS.

Re: Current Projects

Posted: Fri Oct 27, 2017 3:10 am
by Turbofan
Man, you're tempting me to fly instead of doing ATC for the event Pat :lol:

Much appreciated, I'll be flying these long after the real one is retired. LHR TSiPs video anyone? ;)

Re: Current Projects

Posted: Tue Nov 07, 2017 1:25 am
by decaff_42
42 'cause...ya know. :D
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Re: Current Projects

Posted: Sun Nov 12, 2017 2:32 am
by Flake
Back to work.

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Linked up the check boxes to hide the columns, added a right click context menu to usenames (Can be extended later to do things like right click-> Kick, Ban, Promote, Demote, Kill...)

I've been racking my brain about how to do this user interface all year and I think I've got it all worked out now.

This console is actually it's own object, so I can drag the entire thing into a new form, which will have a context menu strip up the top for server specific control, and a userlist on the right (Which would also have the same right click context menu functionality).

Road map is simple so far: Get the UI working, get a basic user database working, copy across and refactor the old server code from OYS, get a server running on the new UI.

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Spent all afternoon trying to work out why my TableLayoutPanel wasn't playing nice with the scroll bars. Turns out it's a Mircosoft error: If the panel dimensions are set to "Absolute" and auto-size is on, it confuses itself. The solution is to turn the autosize off, and then throw the TableLayoutPanel into another Panel. Voila!

Enough for one day I think. Tomorrow I'll get the rich text message class working with this, so I can color code, add underlines, all sorts of other cool funkyness :)

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Got bored, did more work. Messages are now linked to the RichTextMessage class, and messages are (mostly) being formatted correctly. The word "Test" is supposed to be pink but I'm having some issues with setting the selection correctly. A minor fix I'm sure, but I'll have to sort it out tomorrow...

Re: Current Projects

Posted: Tue Nov 14, 2017 4:12 am
by PilotC
With the Blue Angels completing their 2017 season this past weekend, Command of the Navy Flight Demonstration Squadron was turned over from Capt Ryan Bernacchi to Cdr Eric Doyle. I'm currently in the process of updating all of the jets to match the 2018 team members.
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Re: Current Projects

Posted: Fri Nov 17, 2017 2:44 pm
by Deleted User 2704
Currently developing ysmodelio(DynaModel IO API for Python) on Bitbucket for replace exportsrf series.
It will provide common interface easily to access DynaModel from Python 3.x.

I want to develop it opensource IF it possible(such that).

Re: Current Projects

Posted: Wed Nov 22, 2017 3:54 pm
by Neocon
I noticed the airport at Jackson, TN, was looking pretty bad, so I am rebuilding it.
KMKL
KMKL

Re: Current Projects

Posted: Sun Dec 10, 2017 2:09 am
by Stephen
Piddle project in the works. Just pulling this out of my head as I go, so... probably not going to be the most accurate model. But it's more about the fun anyway. Just might this get in YSF yet. :)
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Re: Current Projects

Posted: Sun Dec 24, 2017 9:18 pm
by Kujo
I've gotten a lot done within two days for the next YS air show! I plan to release a lite version of Chanute AFB along with the HQ version of the map so that those with the lower-end platforms can have the choice of either having great framerate or having a great map with the cost of their fps during the show. ;)

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Re: Current Projects

Posted: Mon Dec 25, 2017 10:10 pm
by Buster
Were all looking forward to it Kujo!!

Re: Current Projects

Posted: Tue Dec 26, 2017 1:26 am
by Zack
Oh my, Looks great kujo!

Re: Current Projects

Posted: Thu Dec 28, 2017 3:45 am
by Kujo
Had put the map in-game finally and it's coming along great. Still planning on releasing two versions though

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