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Re: Current Projects

Posted: Tue Nov 12, 2019 6:14 pm
by iqmal_97
Darkness-Of-Enigma wrote:
Tue Oct 15, 2019 3:52 am
Mitsubishi F-2C (GAC model)
Now if only that paintscheme could be transplanted to Umaibow's F-2s :?:

Re: Current Projects

Posted: Wed Nov 13, 2019 2:25 am
by Darkness-Of-Enigma
iqmal_97 wrote:
Tue Nov 12, 2019 6:14 pm
Darkness-Of-Enigma wrote:
Tue Oct 15, 2019 3:52 am
Mitsubishi F-2C (GAC model)
Now if only that paintscheme could be transplanted to Umaibow's F-2s :?:
yes, if possible, transplant the paintscheme to the Umaibow's F-2s

Re: Current Projects

Posted: Tue Nov 19, 2019 3:17 am
by iqmal_97
Darkness-Of-Enigma wrote:
Wed Nov 13, 2019 2:25 am
yes, if possible, transplant the paintscheme to the Umaibow's F-2s
I'd ask you to have my babies if I could hah

Re: Current Projects

Posted: Mon Dec 09, 2019 9:22 pm
by tigershark
i did some blue angels aircraft like the f-4j, a-4f and the f-9f. plus i did support aircraft like the c-130 early scheme c-121 plus i going do c-54. i also done the no.7 craft like the f-4j, tf-9j and the ta-4j. i still working on the thunderbirds set to come.
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what do you guys think? please let me know

Re: Current Projects

Posted: Sun Jan 05, 2020 10:14 am
by ALVARR
Finally decided to start learning the use of scenery editor, and since it now supports textures on rectangles I was thinking on playing a little with those while learning. So I have 2 current projects on the works, they are really, really very simple airports, well... I don't want to complicate things for now, at least until I get more experience and skill.

Ok so here are the screenies for both a desert map and a snow dune island, the first is composed of overlapping textured rectangles (they use the same texture but are not sized the same), the trick was to make the texture with a transparent background, erasing the borders at a random contour and softening them a bit so they could overlap properly thus killing that ugly tile effect I got at first, :lol: the second one is just a transparent png with an island on top of a scenery editor rectangle so that the island overlays on the default water area then just had to make the island a ground area. ;)

Surprisingly the frame rate wasn't affected much by this, if I load a default stock ys map i get 64fps on average on my system which is running on crappy integrated graphics. :? Ok... Then when I load these maps I made the result is 58 to 64fps depending on where I fly over. On the screenshots you'll see a 40something fps but that's just because of the software used (FXAA tools, no effects were applied whatsoever) to take the shots.
snow dune map
snow dune map
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Screenshot5637.png

Re: Current Projects

Posted: Mon Jan 06, 2020 5:57 am
by ALVARR
Aditional screens for my previous post.

Re: Current Projects

Posted: Thu Jan 23, 2020 6:35 pm
by Darkness-Of-Enigma
Forgotten hangar.....

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Re: Current Projects

Posted: Thu Feb 13, 2020 1:33 am
by Darkness-Of-Enigma
F-104 STEALTH

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Re: Current Projects

Posted: Tue Feb 25, 2020 2:31 am
by decaff_42
Working on a python tool that will take a replay file and for certain pre-setup maps generate a flight path image like below (Actual flight path flown by me on YSCAS this weekend). Currently exploring how handle everything and output data for different flights, but I think this has potential to be a fun way to recap flights.
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