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Re: Current Projects

Posted: Fri Jan 25, 2013 2:39 am
by Kilo 11
Seriously,...No flight sim has ever been this awesome...

Re: Current Projects

Posted: Fri Jan 25, 2013 2:43 am
by VNAF ONE
I think for organization's sake, one pack would be best, but maybe include a ReadMe or pictures of each different engine so that people know what they look like or whatever. It would also be a hell of a lot easier to download one pack than 10 or however many you have.

Re: Current Projects

Posted: Fri Jan 25, 2013 3:00 am
by Cobalt09
Airbourne wrote:
Cobalt09 wrote: For curiosity's sake, will these trains be repaintable, so we can have some variety instead of just the Burlington Northern paint scheme, or are there already a variety of paints?
Do you guys want me to release each set of trains separately? (Meaning SD40-2's are one pack, Spine cars are one pack,.................)
I would think to have all of them in one pack, and then all of the SD40-2's in one folder, SD60's in another, boxcars in another, etc. etc. But I think it would be nice to possibly have a document in the pack saying what railroads are for certain regions. Being a railfan, I'l be a tad annoyed looking at CSX trains while flying in California, and UP trains in Florida. My two cents.

Re: Current Projects

Posted: Fri Jan 25, 2013 9:32 am
by NavyGator
Good point. Maybe a map, or a series of them, depicting where each would be reigning over their piece of the landscape, and/or sharing it. Not to forget about Amtrack. Sounds like something I'll want to DL.

Re: Current Projects

Posted: Fri Jan 25, 2013 6:08 pm
by Turbofan
I made a second variation of the Dreamliner colours on the Super Kingair (my previous one is still kept). Darkened the fuselage blue, added the turquiose blue to the prop spinners, added one of the greyish whites to the wings and one of the shades of blue to the horizontal stabilisers. There are a total of six different shades of blue and white in the actual BCA house colours.

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I know, this is not the exact rendition of the Dreamliner colourscheme, I just did the best I could with the default coloringbase.dnm file (which btw, is awesome). I'll try Blender at some point, right now, I just don't have the time or the patience haha.

Re: Current Projects

Posted: Fri Jan 25, 2013 6:17 pm
by Skyline
That's really quite nice.

Re: Current Projects

Posted: Fri Jan 25, 2013 10:58 pm
by Airbourne
Columbia Released!

Cobalt09 wrote:I would think to have all of them in one pack, and then all of the SD40-2's in one folder, SD60's in another, boxcars in another, etc. etc. But I think it would be nice to possibly have a document in the pack saying what railroads are for certain regions. Being a railfan, I'l be a tad annoyed looking at CSX trains while flying in California, and UP trains in Florida. My two cents.
That is exactly what I am doing. I will put everything in the .lst and make separate folders for each train (like you said SD40-2s in one, Boxcars in one, etc.... The second part can happen possibly.

Re: Current Projects

Posted: Sat Jan 26, 2013 12:06 am
by Turbofan
If possible I would also suggest that you include some identifier for the engines and cars in the .dat file, like [train] or [engine] as the case maybe, it would make it easier to pick out in the ground object list in the Scenery Editor for sure.

Re: Current Projects

Posted: Sat Jan 26, 2013 12:44 am
by lorDuckFeet
Completes the painting of Boeing 737-400 Jettime.

http://farm5.staticflickr.com/4152/4952 ... 0557_z.jpg

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Still missing update the colors, and paint the turbine :)

Re: Current Projects

Posted: Sat Jan 26, 2013 6:33 am
by Airbourne
Turbofan wrote:If possible I would also suggest that you include some identifier for the engines and cars in the .dat file, like [train] or [engine] as the case maybe, it would make it easier to pick out in the ground object list in the Scenery Editor for sure.
That is what I did. Here are some examples:

Code: Select all

[Train]SD40-2_009
[Train]SD45_001r
[Train]Boxcar_002
[Train]Centerbeam_005
[Train][A]Spine_Cars_004
[Train][2][B]Maxistack_I_001
The "r" stands for reverse so you can have engines that can be traveling the same direction as the lead engine, but backwards. Also when you have to place the train at its original position or it wont look right. It travels at 60km/hr with the use of a motion path. I will go more into detail when I release the pack.

I will be posting some pictures with the names underneath the trains as well. But don't expect it this weekend because It's a busy one.

Re: Current Projects

Posted: Sat Jan 26, 2013 4:08 pm
by vandal
Image

Re: Current Projects

Posted: Sat Jan 26, 2013 4:10 pm
by decaff_42
Dang that looks snazzy!

Re: Current Projects

Posted: Sat Jan 26, 2013 5:53 pm
by Skyline
Oh, hey, I like that! Nice contrasts. My only reservation is that we don't tend to see painted wings. However, this is a game and its all up to artistic license. Looks really good.

Re: Current Projects

Posted: Sat Jan 26, 2013 5:54 pm
by lorDuckFeet
The best paint Airbus A320 I've seen so far :D

Re: Current Projects

Posted: Sat Jan 26, 2013 6:03 pm
by Turbofan
Airbourne wrote:That is what I did. Here are some examples:

Code: Select all

[Train]SD40-2_009
[Train]SD45_001r
[Train]Boxcar_002
[Train]Centerbeam_005
[Train][A]Spine_Cars_004
[Train][2][B]Maxistack_I_001
The "r" stands for reverse so you can have engines that can be traveling the same direction as the lead engine, but backwards. Also when you have to place the train at its original position or it wont look right. It travels at 60km/hr with the use of a motion path. I will go more into detail when I release the pack.

I will be posting some pictures with the names underneath the trains as well. But don't expect it this weekend because It's a busy one.
Yes, that will do nicely. Es muy bueno amigo! Also a quick question before I forget: when you made the movable trains, I'm guessing you made one motion path and assigned it to all cars in that train yes? Because on help page for the editor, Soji explains in the motion path section that if you have a motion path and you assign it to several ground objects, all ground obejcts will first move to the starting point of the motion path then continue on. But of course you have to leave the check box unmarked on the dialoague box for the motion path proerties otherwise weird things happen haha.
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vandal: That livery reminds me of Royal Jordanian for some reason. Looks good!

Re: Current Projects

Posted: Sat Jan 26, 2013 7:31 pm
by vandal
Skyline wrote:Oh, hey, I like that! Nice contrasts. My only reservation is that we don't tend to see painted wings. However, this is a game and its all up to artistic license. Looks really good.
I did take a look see on the internet and the only reason I can fund that painted wings is not common place is due to cost. There are some airlines that have painted the wings so I guess there is no regulation against it.

Inspiration for it came from Colin Chapman's private aircraft.
Image

I was thinking of doing a whole bunch of them if someone was willing to run them as a VA the drop me a PM.

Re: Current Projects

Posted: Sun Jan 27, 2013 12:23 am
by Skyline
That's exceptional. I had in mind airliners that don't tend to have painted wings, but I also said that I was quite impressed with the job you did anyway.

Re: Current Projects

Posted: Mon Jan 28, 2013 3:57 am
by Airbourne
Turbofan wrote: Yes, that will do nicely. Es muy bueno amigo! Also a quick question before I forget: when you made the movable trains, I'm guessing you made one motion path and assigned it to all cars in that train yes? Because on help page for the editor, Soji explains in the motion path section that if you have a motion path and you assign it to several ground objects, all ground obejcts will first move to the starting point of the motion path then continue on. But of course you have to leave the check box unmarked on the dialoague box for the motion path proerties otherwise weird things happen haha.
Yes, this is how to do it:
Image

I have the start of the motion path about 1m in front of the leading engine. Also you need to leave the "Loop" button unchecked for the obvious reason....... You don't want a train going off course. :P Even on turns they maintain their position, It's pretty cool if done right!

Update for Geneva AFB:
Image

Image

Image
(Still have to fix it)

Image

There are thousands of trees.......and I still get 64.08fps! That is only because the entire map is mainly elevation grids. Everything on my map is perfectly curved(I'll tell you tomorrow how, which a handful of you probably know by now).

Re: Current Projects

Posted: Mon Jan 28, 2013 4:01 am
by Doomsday
very impressive, can't wait to fly it.

Re: Current Projects

Posted: Mon Jan 28, 2013 4:06 am
by decaff_42
words cannot describe how much i have to clean up now...