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Turbofan's SPUN

Posted: Mon Mar 07, 2016 5:18 am
by Turbofan
I decided to start my own thread for my maps, especially since there's a lot more down the road I will be working on. This is my Scenery Production Updates and News (SPUN) topic. I will post updates here from now on.

So a while back, V8-DLA correctly pointed out the first part of the reason why I re-named the airport code for Mandiola Int'l. It's indeed because Malta Int'l has the same code as Mandiola Airport did - MLA. The second part, which some of you may have already guessed, is because I am now beginning work on CMI Extended. This will actually incorporate two real-world locations - Malta and Pantelleria, Italy. Credit goes to Patrick for the idea as he approached me about this last month, and I was more than happy with his plan.

Patrick has graciously allowed me to make any changes I want to his maps. The biggest changes will come to the airfields (taxiways lights, J-lines etc). A short list of items I will work on include the following:

- Updating the ramps, taxiway and runways at MLA (keep in mind - I am now referring to Malta Int'l, not Mandiola) with colour more akin to the actual airport (predominantly concrete)
- Re-do of the approach lighting system for the main RWY at MLA (13-31)
- Re-do of the runway lights for both runways
- Adding taxi lines for the rapid-exit taxiways, ramp and other taxiways as necessary at MLA and Pantelleria Airport (PNL)
- Adding hold-short bars for certain taxiways
- Adding J-lines at both airports for aircraft parking
- Adding city lights and other lighting as necessary
- Additional markings as required

This is more or less what I will work on at PNL also. I won't change a whole lot on the rest of the islands themselves other than adding city lights, highway/road lighting etc. Maybe some change in colours to different areas but for the most part, I will leave the topographical parts as is. This is also my first "venture" into real-world locations for map making, so that should definitely keep things interesting (thanks Pat :lol:)

Here are some screen shots of work that is already in progress:
Spacing out of aircraft parking positions at MLA according to what you see in Google Maps and airport photos. Taxilanes and additional J-lines will be added in due course
Spacing out of aircraft parking positions at MLA according to what you see in Google Maps and airport photos. Taxilanes and additional J-lines will be added in due course
An overview of MLA with the new concrete colour
An overview of MLA with the new concrete colour
MLA has some unique markings, which I will add in as necessary
MLA has some unique markings, which I will add in as necessary
It goes without saying that with two additional airfields in CMI Extended, you will have more routes to choose from.

Re: Turbofan's SPUN

Posted: Mon Mar 07, 2016 5:36 am
by Neocon
As great as those screenshots look, I would say the most amazing part is that we kept this a secret for so long. :lol:

Re: Turbofan's SPUN

Posted: Mon Mar 07, 2016 6:21 am
by Flake
Your scenery is particularly amazing. It's mostly because you don't stinge on the small details.

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 2:24 am
by Turbofan
Patrick31337 wrote:As great as those screenshots look, I would say the most amazing part is that we kept this a secret for so long. :lol:
I'll agree with that. Quite the amazing feat. :lol:
OfficerFlake wrote:Your scenery is particularly amazing. It's mostly because you don't stinge on the small details.
That's mighty nice of you Flake, thank you! :)

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 2:37 am
by Gunny
Well done sir.Well done indeed :)

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 6:41 am
by Dragon_Mech
in this CMI iteration, would you please add landing lights to the abel flights hq building helipad? it's a right pain in the arse (almost literally) to land on it in the dark as the building almost completly blends in with the ground at night. and could you do the same for the other helipads as well?

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 11:30 am
by Turbofan
Dragon_Mech wrote:in this CMI iteration, would you please add landing lights to the abel flights hq building helipad? it's a right pain in the arse (almost literally) to land on it in the dark as the building almost completly blends in with the ground at night. and could you do the same for the other helipads as well?
Yes, I will add those in. There are also some other minor improvements I will add in (like Pat's VOR-DME at LNB; still not sure how that happened), addition of taxiway centerline lights to taxiway HA south of Pier B at LNB etc.

Btw, by other helipads, if you mean Pat's - he's included a set of six or so white edge lights on his helipads. Are they not visible on your end in night mode?

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 11:41 am
by Dragon_Mech
i may need to re-download pat's ground pack, but i can't see any lights on pats helipad.
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EDIT:
i just flew around MXA while offline and at night. i was able to see the lights on pat's helipads.
but for some reason while i was flying in the YSCAS server while pat was running the CMI map, i was not able to see the lights on the helipads.

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 8:47 pm
by Barr
Yea i noticed that two last time i flew. No light for the heli pads.

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 10:51 pm
by Turbofan
Hmm, that is pretty strange. I don't know what it might be other than something to do with the 2015 version, or OYS. Can't think of anything else though. [CaptainObvious]The fact that it's not working for you both online but it's working offline means that there's something going on with the server/client for those particular lights[/CaptainObvious]

Patrick, you have any input on this?

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 11:01 pm
by Neocon
Aircraft lights do weird things on OYS, but the lights on ground objects are just regular pieces of the .dnm (CLA 0).

Do they fail to show up only in Dx, or also in OpenGL2? I ask because they are the new star lights that may not work properly in DirectX and OGL1.

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 11:05 pm
by Turbofan
Just FYI, I see them fine both offline and online and I'm using the 2011 OGL version.

Re: Turbofan's SPUN

Posted: Tue Mar 08, 2016 11:20 pm
by Neocon
I just checked and the lights are visible both online (through OYS) and offline with all three versions of the 2015 release of YSF.

Maybe if you can't see them you need to redownload my ground objects pack?

Re: Turbofan's SPUN

Posted: Wed Mar 09, 2016 11:46 am
by Dragon_Mech
i primarily use the D3D 2015 version of YS. i tend to have slower framerates with the OGL versions. and i have the latest version of patricks ground pack installed as well.

Re: Turbofan's SPUN

Posted: Fri Mar 11, 2016 4:54 am
by Turbofan
^That maybe the reason you're having trouble with the lights like Pat said, possibly the D3D version not rendering them correctly.

Got some more work done at MLA. The blue taxilane is primarily used by widebodies to allow for wingtip clearances when taxiing on the ramp. I have also completed the exit taxiway markings and added hold bars for some taxiways, and runway lighting is complete for RWY 13-31.
The blue taxilane is used by widebody aircraft to allow for adequate wingtip separation (from what I gather for MLA operations on Ramp 9)
The blue taxilane is used by widebody aircraft to allow for adequate wingtip separation (from what I gather for MLA operations on Ramp 9)

Re: Turbofan's SPUN

Posted: Tue Mar 22, 2016 4:00 am
by Turbofan
Airfield lighting is basically finished at Malta Airport, just need to add the approach lights for RWY 31 and both ends of the crosswind runway. After that, on to the city/highway lights, and other stuff like adding in viewpoints.
Malta_airfield_lighting.png

Re: Turbofan's SPUN

Posted: Thu Apr 07, 2016 2:32 am
by Turbofan
Work on Malta and the airport is complete. I have added PAPIs and ILSs for RWY 13-31, and an ILS only for RWY 23. You're on your own for RWY 05 :lol: Here are some more screen shots of the "upgrades".
I have no idea what this sign means other than the indication of the airport's location in the area called Luqa, which is part of the Malta metropolitan area. You can easily find this sign on Google Maps if you look closely at the pyramid-shaped parking aprons (for fighter jets I presume) on the northern side of the field.
I have no idea what this sign means other than the indication of the airport's location in the area called Luqa, which is part of the Malta metropolitan area. You can easily find this sign on Google Maps if you look closely at the pyramid-shaped parking aprons (for fighter jets I presume) on the northern side of the field.
MLA has a simple approach lighting system on RWY 31 for night time landings.
MLA has a simple approach lighting system on RWY 31 for night time landings.
Not shown here are minor modifications to the cargo ramp, as well as addition of J-lines to both, the cargo and GA ramps. And also city lights. I decided to forego road/highway lighting since there are a fair number of city lights already, but I will add those in if there's a great protest over those :P. Other than adding in F9 viewpoints, work is essentially done on Malta.

I will begin work on Pantelleria this weekend.

Re: Turbofan's SPUN

Posted: Thu Apr 07, 2016 3:27 am
by Neocon
That's some amazing work!

Re: Turbofan's SPUN

Posted: Mon May 23, 2016 2:27 am
by Turbofan
Work is still in progress on CMI Extended. Here are some shots of Pantelleria.
Overhead shot of the entire island. I have mainly updated the colours of the hills and volcanic islands, as well as the topograhical  features of the island surrounding the airport. I've also added the farms/fields around the airport area but there are numerous (hundreds) of such fields, so what I have is only a representation.
Overhead shot of the entire island. I have mainly updated the colours of the hills and volcanic islands, as well as the topograhical features of the island surrounding the airport. I've also added the farms/fields around the airport area but there are numerous (hundreds) of such fields, so what I have is only a representation.
Pantelleria Airport. Here I have updated the runway and ramp colours to reflect the real-life counterpart's colours, as well as the new ramp. Patrick did a great job (as always) with the airfield. PNL is your basic landing strip and since it's in the middle of nowhere on a very tiny island, it's been rather difficult to find good information on landing aids and the ramp parking layout etc etc. So this will be a very basic airfield. Night landing aids will available. Only thing left to do here is that the ramp J-lines/taxiway guidelines.
Pantelleria Airport. Here I have updated the runway and ramp colours to reflect the real-life counterpart's colours, as well as the new ramp. Patrick did a great job (as always) with the airfield. PNL is your basic landing strip and since it's in the middle of nowhere on a very tiny island, it's been rather difficult to find good information on landing aids and the ramp parking layout etc etc. So this will be a very basic airfield. Night landing aids will available. Only thing left to do here is that the ramp J-lines/taxiway guidelines.

Re: Turbofan's SPUN

Posted: Mon May 23, 2016 7:15 am
by Richard Vo
So you're doing Malta, right? :)