90's style pixelated ground tile_highly coarse looks.

i.e. weapons, sounds, ground tiles, etc.
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ALVARR
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90's style pixelated ground tile_highly coarse looks.

Post by ALVARR » Sun Mar 07, 2021 6:35 am

PREVIEW.jpg
A 90's style pixelated ground tile featuring highly coarse ground & water, looks akin to those found on some of those ancient MSDOS games.

Kinda minecrafty upon closer inspection :? :lol:

256x256 pixels/74.1kb.
NO framerate lagging experienced when tested.

tested on 3 different versions of YSFLIGHT for Windows, 20110207, 20181124, 20150406.

Not tested under linux!!!.

Ground is quite visible when landing so visual approaches are a bit easier.

Instructions included on readme file.

File redistribution allowed, specially if you host the file for use on a YSFLIGHT server.

EDIT: Screens are from the 20110207 version (Heathrow stock map).

90s style_pixelated look ground_ver1.zip
(1.14 MiB) Downloaded 78 times
Last edited by ALVARR on Mon Mar 08, 2021 1:30 am, edited 6 times in total.

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by Swift » Sun Mar 07, 2021 6:40 am

Image

Image

I really like how this looks on the 171st stock maps. Great mod!
Image

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by ALVARR » Sun Mar 07, 2021 6:56 am

Swift wrote:
Sun Mar 07, 2021 6:40 am
Image

Image

I really like how this looks on the 171st stock maps. Great mod!
thankyou Swift ;) . I've made some others but need much tweaking yet so not good enough for posting. :cry:

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by Thomascook221 » Sun Mar 07, 2021 1:31 pm

Capture.PNG
Works really well in Indonesian scenery. Thumbs up!
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Re: 90's style pixelated ground tile_highly coarse looks.

Post by ALVARR » Mon Mar 08, 2021 3:54 am

HALF RESOLUTION VERSION 128x128pix/16.1kb. Better performance less quality. (just in case you may need it)
PREVIEW.jpg

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by Thomascook221 » Mon Mar 08, 2021 6:57 am

Not a request though, but i wonder how 512x512 or maybe 1024x1024 will be looked like.
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Re: 90's style pixelated ground tile_highly coarse looks.

Post by ALVARR » Tue Mar 09, 2021 7:49 am

Thomascook221 wrote:
Mon Mar 08, 2021 6:57 am
Not a request though, but i wonder how 512x512 or maybe 1024x1024 will be looked like.
A 1024x1024 one would be sweet :D if our hardware and YSFS can take it ;) Was planning to upload hi-res ground tiles as soon as possible anyways so I hope I may have some for uploading sometime soon.

Resizing the tile didn't yield as good quality results as I had expected, guess making a new 1024x1024 tile from scratch should work better.

Preview:
Screenshot4015.png
Test tile 1024x1024.
groundtile_1024x1024.png
EDIT: Tried again, turned more detailed this time but lost overall contrast, turned out well enough though. >>> tiled the original n-times on a resized canvas and recomposited.

You may edit or combine these tiles as you see fit. repaint and modification allowed in all cases as well as redistribution.

Here: 1024X1024 tile "B"
groundtile_1024x1024_B.png
EDIT:
==============================================================================================================================================================================================================
More info on my tiling mishaps :lol:
I paint them on screen by hand ( by mouse :lol: don't have a drawing tablet ) well it's really not all that difficult to make a seamless terrain tile, there's even automated procedural software out there to do just that, but the main difficulty for me when making tiles is something UGLY I call the "knitted effect" which plagued most of the tiles I tried to do and caused by pattern repeating itself.
One way I found to avoid "knitting" is to find contrast balance of highlights and shadows, too much contrast="Knitting", not enough contrast=terrain barely or not visible, so it's trial and error, also found complexity helps; the smaller the patterns on your image the better. Also process them for seamless tiling.
==============================================================================================================================================================================================================

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by Thomascook221 » Tue Mar 09, 2021 1:21 pm

You did a good job right there, actually 512x512 already affect performance a bit on my end, but not really significant for me. But yeah, i believe 1024x1024 will affect the fps heavily, can't wait to test the 1024x1024 :D .
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Re: 90's style pixelated ground tile_highly coarse looks.

Post by ALVARR » Wed Mar 10, 2021 8:49 am

Thomascook221 wrote:
Tue Mar 09, 2021 1:21 pm
You did a good job right there, actually 512x512 already affect performance a bit on my end, but not really significant for me. But yeah, i believe 1024x1024 will affect the fps heavily, can't wait to test the 1024x1024 :D .
Thanks comrade!!!.. Perhaps the "sweet spot" for performance taking into account possible variations in user hardware and YSFLIGHT versions would be a 64x64pixels/128x128pixels range, 64x64 being the one where you retain a somewhat acceptable "3D" terrain illusion with less performance impact.
==============================================================================================
EXAMPLE OF A 64X64PIXEL TEST GROUND TILING. Redistibution and repaint allowed.
Screenshot883.png
groundtile_64x64pix_gfd.png
groundtile_64x64pix_gfd.png (5.03 KiB) Viewed 691 times
==============================================================================================

As for the 1024x1024 ones I guess maybe they could still be used for aircraft photography within YSFS if the fps strain is too high. I won't be needing those for my flights, but I've been thinking about making a few and including them on a pack along with the other smaller resolution tiles anyways, just in case someone requires them. Most are not ready yet (need more work) but will post as soon as possible including 2 fantasy tiles I got in mind; lego brick and tron. (In packs instead of one by one so as to not create forum clutter)

The one thing I'd like though is perhaps to have different tiles, at least one for ground another for water and another for paved areas, :twisted: :P something like: groundtile.png, watertile.png, pavedtile.png, that should be something interesting to see for me, although I don't know if it's possible to do, I'm not even asking (or requesting) :lol:

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Re: 90's style pixelated ground tile_highly coarse looks.

Post by AviationMAX » Mon May 17, 2021 10:29 pm

"Kinda minecrafty upon closer inspection"

Did you use sand and grass textures?
Image
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