
[PROGRAM] OpenYS - Open Source YSFlight Server!
- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!

- NeurAxaL
- Contributor
- Posts: 270
- Joined: Sun Apr 13, 2014 5:50 pm
- Favorite Aircraft: Avro Vulcan B.Mk.2
- Location: Madchester, UK
- OS: Windows 10
- Has thanked: 6 times
- Been thanked: 24 times
[PROGRAM] OpenYS - Open Source YSFlight Server!
~1500 planes in 1 min?
this is what ys servers need.

- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
Re: [PROGRAM] OpenYS - Open Source YSFlight Server!
================================
Changes:
+Implemented OpenYS Client that extends YSFlight Server Functionality.
+Implemented Non-Vanilla Breaking Custom Packet Framework.
+Added Formation Data Packet (YSF Type 64, Subtype 11).
+Added OpenYS Handshake Paket (YSF Type 64, Subtype 29).
+Added Command Help for Formation Clients.
+Formatted OpenYS Server and OpenYS Client.
+Massive Changes to the overall code structure in regards to packet switching and packet handling. There may be a few bugs, please let me know!
+Console is now queued correctly per thread.
-Removed Nukes
Notes:
~APPEARS to be a bug in disconnections when using the client. Not game-breaking but it needs sorting out.
Download: https://www.mediafire.com/?bhfmg9ld3yp4nan
---
Coming soon:
-More commands maybe?
-User Private Messaging - why the hell not...
- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
-
- Veteran
- Posts: 583
- Joined: Tue Dec 04, 2012 4:31 am
- Favorite Aircraft: ufo
- Has thanked: 2 times
- Been thanked: 27 times
[PROGRAM] OpenYS - Open Source YSFlight Server!
- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
More about the fuel: I used the reload function in the game at one of the jetways and set the fuel to 50% and it worked. Changing fuel when selecting the aircraft has no effect.
- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
Changes:
+Vehicle data now only updates when the flight data packet is a newer than the last one.
+Flight data now only updated when the flight data is newer than the old one
+Sending packets is now threaded to speed up the program.
+All aircraft are now loaded with 100kg of smoke oil - not a game breaking change but it allows all clients to use smoke again.
-Removed Nukes
Notes:
~APPEARS to be a bug in disconnections when using the client. Not game-breaking but it needs sorting out.
Download: https://www.mediafire.com/?68k40pbi6468ch7
---
Coming soon:
-More commands maybe?
-User Private Messaging - why the hell not...
- Midnight Rambler
- Staff
- Posts: 2128
- Joined: Thu Feb 10, 2011 11:08 pm
- Favorite Aircraft: F-16
- Location: Australia
- OS: Windows 10
- Has thanked: 261 times
- Been thanked: 367 times
[PROGRAM] OpenYS - Open Source YSFlight Server!
Yeah I keep seeing that and wonder the same thingStingx wrote:OfficerFlake wrote:[post]83662[/post] -Removed Nukes

- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
- Gunny
- Business Class Membership
- Posts: 3239
- Joined: Sun Feb 06, 2011 6:17 pm
- Favorite Aircraft: Any thing with a prop.
- Location: New Iberia.LA.
- OS: Windows 10 & XP SP3
- Has thanked: 578 times
- Been thanked: 768 times
[PROGRAM] OpenYS - Open Source YSFlight Server!

- Midnight Rambler
- Staff
- Posts: 2128
- Joined: Thu Feb 10, 2011 11:08 pm
- Favorite Aircraft: F-16
- Location: Australia
- OS: Windows 10
- Has thanked: 261 times
- Been thanked: 367 times
[PROGRAM] OpenYS - Open Source YSFlight Server!

- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
- Gunny
- Business Class Membership
- Posts: 3239
- Joined: Sun Feb 06, 2011 6:17 pm
- Favorite Aircraft: Any thing with a prop.
- Location: New Iberia.LA.
- OS: Windows 10 & XP SP3
- Has thanked: 578 times
- Been thanked: 768 times
[PROGRAM] OpenYS - Open Source YSFlight Server!

- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
I wonder if this was the problem and when you (Gunny) disconnected it did, in fact, break the game...or at least cause an error in the server console.OfficerFlake wrote:[post]83655[/post] ~APPEARS to be a bug in disconnections when using the client. Not game-breaking but it needs sorting out.
- Gunny
- Business Class Membership
- Posts: 3239
- Joined: Sun Feb 06, 2011 6:17 pm
- Favorite Aircraft: Any thing with a prop.
- Location: New Iberia.LA.
- OS: Windows 10 & XP SP3
- Has thanked: 578 times
- Been thanked: 768 times
[PROGRAM] OpenYS - Open Source YSFlight Server!


- Neocon
- First Class Membership
- Posts: 3905
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1696 times
- Been thanked: 1776 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
A month ago nobody knew what "OpenYS" was going to be. Rome wasn't built in a day, and to be honest, it was pretty much horrible. I have much higher expectations for OYS. Mostly because I think Flake knows more about what he is doing than any Caesar ever did.
- Gunny
- Business Class Membership
- Posts: 3239
- Joined: Sun Feb 06, 2011 6:17 pm
- Favorite Aircraft: Any thing with a prop.
- Location: New Iberia.LA.
- OS: Windows 10 & XP SP3
- Has thanked: 578 times
- Been thanked: 768 times
[PROGRAM] OpenYS - Open Source YSFlight Server!

- Flake
- VFA-49
- Posts: 4358
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 838 times
- Been thanked: 1248 times
- Contact:
[PROGRAM] OpenYS - Open Source YSFlight Server!
The distance lag solution needs some work. I'll be working on that soon. Thanks to crow and kujo for your help there, greatly appreciated and I assure you none of this will be in vain.
The program does occasionally crash while running the server and there are a few inconsistencies. I think I know why in regards to the data inconsistencies and I'll iron it out soon. As for the server crashing, There could be many reasons so I'm going to run brute attacks on the code and try and break it as much as I can with a simulated internet connection (random thread sleep when sending or receiving packets.)
This has been a BIG upgrade and with big upgrades come big problems. I am plenty hopeful that the server will get more stable as I work on it though. We CANNOT have a crashing server, that's a HUGE no no!
As for the nukes removed message? Look at any minecraft release notes from 1.8 beta forwards and you'll get the joke.
Who is online
Users browsing this forum: No registered users and 2 guests