[PROGRAM] OpenYS - Open Source YSFlight Server!

Note that alterations to the YSFlight .EXE is forbidden
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Swift » Thu Mar 16, 2017 4:24 am

BreekiBoots wrote:
Thu Mar 16, 2017 2:52 am
Any ideas on getting clouds to work in OpenYS?
YSFlight already has clouds, GL1 and D3D have a mesh style cloud while GL2 has textured clouds.
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if ( MadeBySwift )
{ cheatplane(); }

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by NightRaven » Thu Mar 16, 2017 5:21 am

There are no clouds in multiplayer.

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Thu Mar 16, 2017 5:23 am

it could be done using ground objects and moving them along a motion path. Creating my own on the server can't be done though unfortunately.
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Zack » Thu Mar 16, 2017 5:39 am

But with so many clouds wouldnt the game start to lag for some people? also what about collisons for the cloud?

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Thu Mar 16, 2017 7:19 am

you can have a null.srf for the collision file noob. :P
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Neocon » Thu Mar 16, 2017 12:11 pm

Would it be possible to set viability/fog by altitude?
Zack wrote:
Thu Mar 16, 2017 5:39 am
But with so many clouds wouldnt the game start to lag for some people?
Probably.
xX_SuperSic58_Xx wrote:
Thu Mar 16, 2017 7:19 am
you can have a null.srf for the collision file noob. :P
But that wouldn't be nearly as entertaining.

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by u2fly » Thu Mar 16, 2017 12:29 pm

Patrick31337 wrote:
Thu Mar 16, 2017 12:11 pm
Zack wrote:
Thu Mar 16, 2017 5:39 am
But with so many clouds wouldnt the game start to lag for some people?
Probably.
xX_SuperSic58_Xx wrote:
Thu Mar 16, 2017 7:19 am
you can have a null.srf for the collision file noob. :P
But that wouldn't be nearly as entertaining.
Here is my dirty hack for disable clouds on Client-side of YSFlight.

Code: Select all

CAUTION! This add-on may cause YSFlight & OpenYS, so keep backup of your work!
Cloudless YSFS
Cloudless YSFS -- scenery list for YSFligh, that remove (temporary) clouds from stock sceneries.

You could apply it to any scenery, but firstly read README.txt inside this ZIP-archive. This is not final release, so can include some mistakes.
Enjoy cloudless sky in YSFlight! ))
Attachments
Cloudless_YSFS_alpha.zip
(only for testing)
(2.76 KiB) Downloaded 61 times
/!\ READ YSFLIGHT HANDBOOK (online + PDF) | updated 2019/04/25

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Thu Mar 16, 2017 12:54 pm

Patrick31337 wrote:
Thu Mar 16, 2017 12:11 pm
Would it be possible to set viability/fog by altitude?
Absolutely.

EDIT: Heads up about the "replacement" cloudless option above - it will remove all the ground object references as well if they are contained in a YSF file. This will affect maps like ISLAND_GOURD for example. Be mindful, and be ready to restore your default YSF after.

EDIT2: You should probably release that in your own thread, U2, not mine...
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by fallen » Sun Sep 15, 2019 1:00 pm

Hi Flake, hi all

Something here is wrong with turning off missles ect on my server. Unguide weapons like MG is possible to turn off. I dont know where is problem. All other work perfect.

Waypons. Missiles = False ( but still work ;( )
Weapons. Unguided = False ( disabled - all fine)

Any ideas?

Greetings

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by decaff_42 » Sun Sep 15, 2019 1:04 pm

Hi Fallen. Not sure when Flake will see this, but a few more details about your sever may be helpful!
  • What version of OYS?
  • What version of YSFlight?
  • What Operating System?
  • Is there a particular missile? Does this work when just launching a missile without a lock? How about launching with a lock?
Check out my website YSDecaff for all my tutorials and addon releases.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by fallen » Sun Sep 15, 2019 1:17 pm

Hi decaff_42. Thanks.

Inside OpenYS console:

Server info: You are using version 20161023(2339)

When im connect from the game - infos:

SERVER NET-VERSION 20180930
CLIENT NET-VERSION 20180930

The server allow AAM/AGM (sic! ignore my False)
The server doesent allow unguided weapons (here is all ok and fine)

-----
Operating system is Windows 7 Proffesional 64bit

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Thu Sep 19, 2019 10:49 am

Intradasting.

What's your localisation setting? en-us?

And could you provide me a copy of your settings file?
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Neocon » Thu Sep 19, 2019 8:27 pm

I've had the same issue all along. You can turn off one type of weapon, but the other type will always work even if set to false.

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Thu Sep 19, 2019 10:19 pm

Patrick, you'll know better than I.

Is 20161023(2339) the latest version that you are using also? I might see if I can push a quick update for this.
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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Neocon » Fri Sep 20, 2019 2:23 am

I am using version 20161123(2054)_ALT.

Earlier and later versions both had issues of aircraft that take off not being visible to players already flying.

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Re: [PROGRAM] OpenYS - Open Source YSFlight Server!

Post by Flake » Sun Sep 22, 2019 6:04 am

Cheers mate, that makes life a little easier for me.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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