Combat Standards in YSFlight

Post Reply
User avatar
Posts: 935
Joined: Thu Feb 03, 2011 3:08 am
Favorite Aircraft: F-14D Tomcat
Location: Virginia
OS: Windows 7
Has thanked: 138 times
Been thanked: 139 times

Combat Standards in YSFlight

Post by Bombcat » Sun Feb 06, 2011 5:15 am

YSFlight servers tend to place somewhat unusual expectations on server combatants. The following guidelines will let you know what to expect, and what to avoid, on most English language YS servers.
  1. Engaging an aircraft when it is landing, taking off, or on the ground is refereed to as vulching, and is not ok. Attacking a ground based vehicle, such as a tank, or ship, or someone who is in an aircraft but chooses to fire from the ground, does not count as vulching.
  2. Three flares is the common international signal to disengage. If, however, someone continues to attack you, or an unengaged aircraft, after deploying 3 flares, the signal may be ignored.
  3. Attacking unarmed civilian aircraft is seen as poor behavior. When a pilot is in a marked civilian aircraft, such as a 737, and is flying a normal route, the issue is unambiguous. Don't attack them. When someone flies an unarmed military aircraft, it is not considered polite to kill them, but they are not entirely civilian, and so this is something of a grey area. As a general rule, don't do it unless you are both engaged in some kind of combat exercise, such as "escort the C-130". Attacking a civilian aircraft which has declared itself to be hostile is ok.
  4. Missile combat can be fun, but do show some restraint.
  5. Look out for furballs - large, multi-plane engagements in which anything, or near anything is permitted. There are generally some loose guidelines - propeller or jet aircraft, missiles allowed or disallowed, vulching permitted or not (assume not unless you are told otherwise.) These are great fun. Some involve teams, some do not. Just be sure to ask before joining in - people can become miffed when a private dogfight becomes a furball unexpectedly.
  6. Check the server's rules on engaging ground targets. If you can find targets that shoot back, go for those first. Avoid useful infrastructure objects, such as the VOR, if non-combat pilots are using them.

This covers most of the basics in the English community. Subsequent posts will expand on this knowledge base, and may add standards in other communities as well.
[CAG171]Bombcat, Commander, Air Wing 171
Team Awesome # 23
YSFHQ administrator.

User avatar
Justen Not Relevent
Posts: 237
Joined: Thu Feb 10, 2011 9:18 pm
Favorite Aircraft: T-50 Pak Fa and Pave Low
Location: Probably 1337 hacking the 171st TeamSpeak server
Has thanked: 17 times
Been thanked: 2 times

Re: Combat Standards in YSFlight

Post by Justen Not Relevent » Fri Feb 11, 2011 1:50 am

I think this is a great set of basic dogfighting rules.
Bombcat wrote:Special cases include the CVW-171 server, where the destruction of their aircraft carriers are viewed in the most negative of terms...
lmao... very eloquent
Image lolwut?
Shadow Hunters Marshal Aviátsii

User avatar
Midnight Rambler
Posts: 2128
Joined: Thu Feb 10, 2011 11:08 pm
Favorite Aircraft: F-16
Location: Australia
OS: Windows 10
Has thanked: 261 times
Been thanked: 367 times

Re: Combat Standards in YSFlight

Post by Midnight Rambler » Fri Feb 11, 2011 9:48 am

A top notch list right here, anyone wanting to aspire to become the next dogfighting champion must become familiar with these fundementals.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest