[MISC] NCC 1701-E

i.e. cars, trucks, trains, flying shampoo bottles, etc.
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[MISC] NCC 1701-E

Post by Gunny » Mon Nov 03, 2014 4:01 am

1701e.zip
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There is also nothing in the readme or other file to identify who made this version either.
NCC 1701-E.png
ENTERPRISE E
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[MISC] NCC 1701-E

Post by Dragon_Mech » Sat Aug 15, 2015 10:08 am

how hard would it be to modify this, NCC-1701-D and voyager to carry missiles and improve the critical and max speed?
the person that did these made them with more "bark than bite".
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[MISC] NCC 1701-E

Post by Gunny » Sat Aug 15, 2015 10:46 am

The Dats for both are purely fictional so go at it.It all up to your imagination. ;)
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[MISC] NCC 1701-E

Post by Monoceros » Sat Aug 15, 2015 6:32 pm

If memory serves me somewhat this either came from BUTA, Black_Box Racing or AKIND. And my mind wants to go with Black_Box because I fuzzily recall seeing it there with the MACH5 and other motor vehicles.
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[MISC] NCC 1701-E

Post by Dragon_Mech » Sat Aug 15, 2015 7:14 pm

Gunny wrote:The Dats for both are purely fictional so go at it.It all up to your imagination. ;)
cool. i'll share the results with everyone as soon as i'm done. this'll be like modding monsters and weapons for zdoom and zandronum :)
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[MISC] NCC 1701-E

Post by Dragon_Mech » Tue Aug 18, 2015 9:49 am

UPDATE:
i'm studying the .Dat Variables topic to better understand the functions of everything.
but so far i've increased the maximum speed to mach (warp) 9.9 @39,000ft.
i'm working on trying to set the maximum military speed to between mach .9 and mach 1.5 @10.000ft or less to allow the aircraft to be used as a bomber and attacker.
ive increased the strength to 400 to better simulate armor and to better represent the mass of the aircraft. subject to change.
i am working on increasing the overall manuverablity of the aircraft as well as the thrust vectoring manuverablity.
i have added 6 additional guns to the front giving a total of 8 guns with 10,000 rounds of ammo.
i have added internal hardpoints for AIM9 x40, AIM9X x40, AIM120 x40, AGM65 x40 and Bomb500 x??. subject to change.
i have increased the maximum amount of flares to 200. the initial amout of flares is set to 200. subject to change.

TO DO LIST:
add smoke generators to nacelles and impulse ports.
set flare spawn positions to hopefully have a wide flare dispersal pattern.
tweek bomb hardpoint position

MAY HAPPEN LIST:
may add automatic gun turrets to top and bottom of saucer. may add to nacelles too.
Gunny wrote:It all up to your imagination. ;)
you're gonna regret saying that. :twisted: :twisted: :lol: :lol:
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[MISC] NCC 1701-E

Post by Gunny » Tue Aug 18, 2015 8:05 pm

I don't think so my friend I think its working out just fine.And remember Google is your friend there are many Star Trek resources out there that would be invaluable to your work. ;)
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[MISC] NCC 1701-E

Post by Dragon_Mech » Wed Aug 19, 2015 7:19 am

UPDATE:

so far i've done everything on the to do list except for the smoke generators. those will be left for last.
i'm still tweeking the manuverabilty of the aircraft but it's getting close to what i want.
i've decided against adding rockets due to the sheer size of the Enterprise. it would be too impractical to attemp at rocket run in a vessel that size.

i'm invisioning both enterprises as support craft for fighters and attackers during large scale missions. as well as long range bombers and a good defence against other aircraft of the same size.
voyager on the other hand. i see it more as a strategic attacker/bomber with recon and limited air to air capabilties. able to get in, do the job, and get out fast. i also see it as a good patrol craft.

over all this is turning out to be a lot tuffer than scripting weapons and monsters for the doom sourceports, ZDoom and Zandronum (of which i'm still somewhat of a novice). but it's a fun puzzle to solve and i may learn enough to do work for others. thanks for the push Gunny. :)
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[MISC] NCC 1701-E

Post by Dragon_Mech » Sun Aug 23, 2015 5:21 pm

UPDATE:

i'm almost done adding and positioning the turrets. i have 2 turrets close together on top of the saucer, 1 turret on the rear of each of the nacelles, 2 turrets on the underside of the main hull and 3 turrets under the saucer. as soon as i get the turrets setup and finsh fine tunning the manuverabilty, i will begin testing the Enterprise E in some combat exercises. if any one wants to test this out too, just drop me a PM. :)
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[MISC] NCC 1701-E

Post by Gunny » Sun Aug 23, 2015 6:35 pm

Don't forget the photon torpedo launchers one foreward amidships saucer sectiom and one aft secondary hull just under the shuttle bay.Suggest long range AAMs for torpedos. ;)
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[MISC] NCC 1701-E

Post by Dragon_Mech » Mon Aug 24, 2015 7:46 am

Gunny wrote:Don't forget the photon torpedo launchers one foreward amidships saucer sectiom and one aft secondary hull just under the shuttle bay.Suggest long range AAMs for torpedos. ;)
all AIMs and AGMs launch from the main deflector at the moment. but i just found a diagram that shows the proper position of the foward launchers. and how in the heck do you expect me to fire AIMs backwards! :roll:
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Re: [MISC] NCC 1701-E

Post by Dragon_Mech » Sun Sep 13, 2015 7:30 am

Ok folks. after alot of work and frustration (there is a new dent in one of my walls from all of the headbanging), i believe that i maybe done with the modifications to the .dat file. but i would like to ask for some volunteers to test my work before i offically release it. if anyone would like to test my modification, please PM me. i have included a complete(ish) change log with in the zip file.
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Re: [MISC] NCC 1701-E

Post by Dragon_Mech » Mon Sep 14, 2015 4:37 pm

at the risk of being scolded for double posting, i've decided to release my modification "as is" and to venus ( because of it's deadly atmosphere) with the haters and nay sayers.
USS_ENTERPRISE-E_DM.zip
(28.91 KiB) Downloaded 49 times
constructive criticism is most welcome but whiners can leave there complants at the nearest wasp, hornet or yellowjacket nest.

Now get out there and save the Federation!
Last edited by Dragon_Mech on Tue Sep 15, 2015 5:12 am, edited 2 times in total.
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Re: [MISC] NCC 1701-E

Post by Gunny » Mon Sep 14, 2015 10:10 pm

Visual error loading the DNM.Edit: Check the air_list file.
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Re: [MISC] NCC 1701-E

Post by Dragon_Mech » Tue Sep 15, 2015 5:10 am

Problem found, fixed and the zip file has been re-uploaded. thanks for the bug report Gunny :)
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Re: [MISC] NCC 1701-E

Post by Dragon_Mech » Sun Oct 18, 2015 9:09 am

hello everyone :)

this is a .dat update for my edited version of the Enterprise-E. this update fixes an issue that prevented the main guns from being useable in servers.
USS_ENTERPRISE-E_DM_update.zip
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