For unfinished work, or to pass along to other modders for completion.
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This mesh is looking for a modder to take it to completion. I've significantly reduced the vertex count from ~65000 to ~13000. The things that are left: Animation, cockpit instruments, painting.
Just a note: The blender file has some textures applied to the mesh from the Original Model.
Original Author: Helijah
Original Release Page: http://www.blendswap.com/blends/view/69750
Original Release License: CC-BY-SA
You must give credit to the author of this blend.
You must distribute any derivative works under the same license.
YSFlight Mesh Edits: Decaff_42
Suggested Path Forward:
- Finish Editing the base mesh to your liking
- Export to DNM (the current one included is old)
- Import new DNM into Blender (To completely get rid of the textures)
- Animate (I have done nothing towards this so it will be animation from scratch!)
- Paint (May need some decals, See the original model (blender file) for an example paint scheme)
- Make DAT (Ask some airshow ppl for suggestions if you get lost. Remember this is supposed to be a trainer and relatively stable)
- Release awesomeness
- (801.8 KiB) Downloaded 38 times
Check out my website YSDecaff
for all my tutorials and addon releases.
Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.
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Ah helijah! The god of high detail freeware models!
Beginner ATC for hire!
-New England Scenery
**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.
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Ah my favorite biplane <3 _ <3 I missed you my friend
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I'm struggling to get the propeller to rotate correctly. It keeps wanting to turn on the Z axis like a screw. Can someone help me with this. I got all the other surfaces moving properly.
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VIPRFLIER wrote:I'm struggling to get the propeller to rotate correctly. It keeps wanting to turn on the Z axis like a screw. Can someone help me with this. I got all the other surfaces moving properly.
Lay the prop on the Y axis right on the center for the SRF. Then in DMNViewer move and rotate the prop to the right position and it should rotate properly.
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ill be using this! i want to practise my animataion skills before i continue with my helicopter project!
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