[BONEYARD] Boeing Steerman

For unfinished work, or to pass along to other modders for completion.
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decaff_42
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[BONEYARD] Boeing Steerman

Post by decaff_42 »

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This mesh is looking for a modder to take it to completion. I've significantly reduced the vertex count from ~65000 to ~13000. The things that are left: Animation, cockpit instruments, painting.

Just a note: The blender file has some textures applied to the mesh from the Original Model.


CREDIT NOTES:
Original Author: Helijah
Original Release Page: http://www.blendswap.com/blends/view/69750
Original Release License: CC-BY-SA
You must give credit to the author of this blend.
You must distribute any derivative works under the same license.
YSFlight Mesh Edits: Decaff_42


Suggested Path Forward:
  • Finish Editing the base mesh to your liking
  • Export to DNM (the current one included is old)
  • Import new DNM into Blender (To completely get rid of the textures)
  • Animate (I have done nothing towards this so it will be animation from scratch!)
  • Paint (May need some decals, See the original model (blender file) for an example paint scheme)
  • Make DAT (Ask some airshow ppl for suggestions if you get lost. Remember this is supposed to be a trainer and relatively stable)
  • Release awesomeness
Attachments
Decaff_Boeing_Steerman_WIP.zip
(801.8 KiB) Downloaded 447 times
Check out my website YSDecaff for all my tutorials and addon releases.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories

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Barr
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Re: [BONEYARD] Boeing Steerman

Post by Barr »

Ah helijah! The god of high detail freeware models!
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Re: [BONEYARD] Boeing Steerman

Post by Deleted User 2433 »

Ah my favorite biplane <3 _ <3 I missed you my friend
VIPRFLIER
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Re: [BONEYARD] Boeing Steerman

Post by VIPRFLIER »

I'm struggling to get the propeller to rotate correctly. It keeps wanting to turn on the Z axis like a screw. Can someone help me with this. I got all the other surfaces moving properly.
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Re: [BONEYARD] Boeing Steerman

Post by Monoceros »

VIPRFLIER wrote:I'm struggling to get the propeller to rotate correctly. It keeps wanting to turn on the Z axis like a screw. Can someone help me with this. I got all the other surfaces moving properly.
Lay the prop on the Y axis right on the center for the SRF. Then in DMNViewer move and rotate the prop to the right position and it should rotate properly.
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Re: [BONEYARD] Boeing Steerman

Post by ksh »

ill be using this! i want to practise my animataion skills before i continue with my helicopter project!
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