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Bug report - When going to fly over a replay, YS does not load the correct field, and assumes your default. EG: You fly on misawa as default map normally, but flew a record on Aomori. When you select an aircraft to fly again, you are given misawa start positions. Current work around is to select your aircraft, then select start position from the menu after choosing one of the bogus starts.
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The current stable version has the same problem for me. EDIT: Using fsmaino.exe and in Win Vista.OfficerFlake wrote:Bug report - When going to fly over a replay, YS does not load the correct field, and assumes your default. EG: You fly on misawa as default map normally, but flew a record on Aomori. When you select an aircraft to fly again, you are given misawa start positions. Current work around is to select your aircraft, then select start position from the menu after choosing one of the bogus starts.
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Pretty cool!Soji Yamakawa wrote:2014/10/29
Simple HUD option was back in the config dialog since the last update. I forgot mentioning.
Relative speed indication on the HUD shows 1 digit below decimal if the relative speed is less than 10kt.
Taxiing autopilot does not stop in front of a killed airplane.
I tried to make dog-fight and formation autopilots so that the airplane does not crash when the target airplane is far away. I think I can make these autopilots a little smarter.
It doesn't make sense to ask to continue or not to continue in some flights like landing-practice mode, so I made an option to disable continue dialog. In .YFS file, CANCONTI FALSE does it.
Can put UTF-8 string in mission-goal statement. Also a mission-description PNG file can be embedded in the .YFS file in BASE64 encoding.
Concept mission "AomoriWars.yfs" I wanted to make a mission like you attack enemy base, land there, and capture an aircraft to fly back to your original base. I am testing the concept. Maybe Misawa to Aomori was too far to casually play such a mission though.
Fixed: Rotation was not correct.
By the way, currently you can put a texture on a RECTANGLE in a map, or on an Elevation Grid. To do so, you first need to load a .PNG image in the scenery where the map or the elevation grid reside (or is going to reside). You can do it by (1) selecting the scenery and (2) selecting Edit->Texture->Add. After adding, when you insert a RECTANGLE you can select a texture in a drop list. Or, you can assign a texture on an Elevation Grid by (1) selecting an Elevation Grid, and (2) clicking Object->Elevation Grid->Properties.
Check out my YSFS videos on my Youtube channel!
Avatar: Pratt and Whitney JT8D-219
Turbofan's Terminal updated! New information on home page and WIP for 2020! Check it out!
My two cents:
Most over-used phrase of 2020: "New normal". Can we stop with that already? Pandemics do not last forever, and things will eventually go back to normal.
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Beginner ATC for hire!
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**Word of Caution**
My knowledge is limited. Anything I write in my posts may or may not be accurate. To be honest I think its all crap.
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