Unguided Rockets

Post Reply
User avatar
Bombcat
Staff
Staff
Posts: 935
Joined: Thu Feb 03, 2011 3:08 am
Favorite Aircraft: F-14D Tomcat
Location: Virginia
OS: Windows 7
Has thanked: 139 times
Been thanked: 139 times
Contact:

Unguided Rockets

Post by Bombcat »

Image

Weapon: Unguided Rockets
Recommended Targets: Air to Ground - excellent for ships, trucks, buildings. Useful for nearly any ground target. Relatively easy to use against moving targets. Air to Air - limited capability against non-maneuvering targets, particularly large aircraft and hovering helicopters.
Targeting system: Under 30kt, aim with the gun cross hairs. Over 30kt, align the flight path indicator with the cross hairs to shoot accurately.
Maximum range at sea level from a stationary launch: 10km
Maximum rounds per pod: 19

Unguided rockets are excellent all purpose explosive weapons for the YS attack pilot. Unlike their real world counterparts, YS rockets can be aimed quite accurately, and carry a substantial punch. The ability to kill a ship from 4 miles away with a single unguided rocket may represent the single greatest imbalance in YSFlight's combat system, as many attack or fighter aircraft routinely carry 36 rocket rounds. This, in turn, explains the proliferation of hostile ships on combat oriented servers - a single ship simply does not pose a substantial challenge for the rocket armed ship hunter.
[CAG171]Bombcat, Commander, Air Wing 171
Team Awesome # 23
YSFHQ administrator.
User avatar
waspe414
Staff
Staff
Posts: 1581
Joined: Thu Feb 10, 2011 9:35 pm
Favorite Aircraft: Kiowa, Mitten, Hornet
Location: Canada
Has thanked: 154 times
Been thanked: 506 times

Re: Unguided Rockets

Post by waspe414 »

Just have to correct...

Max range: 12 miles
Crosshair aiming below 60kts

*Type-A twitch*
Actual UltraViolet
Image Image
Image
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
User avatar
Bombcat
Staff
Staff
Posts: 935
Joined: Thu Feb 03, 2011 3:08 am
Favorite Aircraft: F-14D Tomcat
Location: Virginia
OS: Windows 7
Has thanked: 139 times
Been thanked: 139 times
Contact:

Re: Unguided Rockets

Post by Bombcat »

I'm not sure about the speed discrepancy - I've always had accuracy issues in helos over 30kt.

As for the 5.0 miles, I just measured the distance from a VOR station. One issue there might be the fact that the distance shown on Air to Air/rocket radar is the size of the entire box, rather then just the area in front of your aircraft - so the 5 mile radar screen shows 2.5 miles in all directions, the 10 miles radar shows about 5 miles and so on.
[CAG171]Bombcat, Commander, Air Wing 171
Team Awesome # 23
YSFHQ administrator.
User avatar
waspe414
Staff
Staff
Posts: 1581
Joined: Thu Feb 10, 2011 9:35 pm
Favorite Aircraft: Kiowa, Mitten, Hornet
Location: Canada
Has thanked: 154 times
Been thanked: 506 times

Re: Unguided Rockets

Post by waspe414 »

Actually, I just went through the math and came out with 10 miles. (8.7NM)
(1550 kts for 20 seconds)

For helicopters, rocket direction is specified by half the fully maneuverable speed, so differs from .dat to .dat.
Actual UltraViolet
Image Image
Image
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
User avatar
Sierra
Contributor
Contributor
Posts: 108
Joined: Thu Feb 10, 2011 1:38 am
Favorite Aircraft: A car
Location: Winnipeg, I think
Has thanked: 38 times
Been thanked: 49 times
Contact:

Re: Unguided Rockets

Post by Sierra »

Protip: If your chopper has spoilers, just turn em on and your rockets will be 100% accurate on the crosshairs, so the velocity indicator isn't needed then.

Image
Image
Image
User avatar
Bombcat
Staff
Staff
Posts: 935
Joined: Thu Feb 03, 2011 3:08 am
Favorite Aircraft: F-14D Tomcat
Location: Virginia
OS: Windows 7
Has thanked: 139 times
Been thanked: 139 times
Contact:

Re: Unguided Rockets

Post by Bombcat »

I've conducted some tests, and while they're not yet conclusive, it would seem that YS rockets slowly loose velocity throughout their flight. This may account for some of the discrepancies between your math and my measurements. The VOR system's range may also be dramatically incorrect, although loosing 3 miles over 8 would seem a bit extreme. A rocket's flight time also appears to diminish as the launching aircraft's speed and altitude increase, although I'd have to isolate those variables.
[CAG171]Bombcat, Commander, Air Wing 171
Team Awesome # 23
YSFHQ administrator.
User avatar
halberdier25
Senior Veteran
Senior Veteran
Posts: 1386
Joined: Thu Feb 03, 2011 3:05 am
Favorite Aircraft: Unspecified
Location: Pgh
Has thanked: 169 times
Been thanked: 198 times

Re: Unguided Rockets

Post by halberdier25 »

Bombcat wrote:The VOR system's range may also be dramatically incorrect, although loosing 3 miles over 8 would seem a bit extreme.
They were. I didn't think they're that bad, though. I brought it up with Soji a while back. I dunno if he fixed it or not. Good way to tell is to make your own map with two or more VOR/DMEs a known distance apart (in meters, then convert to miles) and park right next to one.
Kynan

Re: Unguided Rockets

Post by Kynan »

Yea
Last edited by Kynan on Fri Feb 11, 2011 4:18 am, edited 1 time in total.
User avatar
Bombcat
Staff
Staff
Posts: 935
Joined: Thu Feb 03, 2011 3:08 am
Favorite Aircraft: F-14D Tomcat
Location: Virginia
OS: Windows 7
Has thanked: 139 times
Been thanked: 139 times
Contact:

Re: Unguided Rockets

Post by Bombcat »

When flying at 1550kt TAS, 1289kts IAS, at 12200ft, I fired a rocket. That rocket did approximately keep formation with my aircraft for the duration of it's flight, but flew for only 12 seconds. In that time, the rocket would have traveled 5.16 NM, about 5.95 miles.

I know that when rockets are fired at lower altitudes, they last for about 20 seconds before disappearing from the scope. I'm not sure exactly how this discrepancy works out.


EDIT:
After extensive testing, I have a result. When fired from a stationary aircraft at sea level, YSFlight rockets fly 10 Kilometers - about 6.2 miles, and 5.4 nautical miles. If this measurement doesn't jive with the speed over time calculations, I can only imagine that they must loose speed over the course of their flight. The same tests indicate that the distance at the top of the 10 mile radar range is very nearly 5 miles.
[CAG171]Bombcat, Commander, Air Wing 171
Team Awesome # 23
YSFHQ administrator.
User avatar
Phoenix
Legend
Legend
Posts: 3150
Joined: Fri Feb 11, 2011 5:54 pm
Favorite Aircraft: Sr-71
Location: On that golden road to Samarkand.
Has thanked: 78 times
Been thanked: 41 times

Re: Unguided Rockets

Post by Phoenix »

When flying a helicopter, make sure it is travelling in the same direction it is pointing. Sounds obvious, but if you don't, you will miss.

Also, when in the first merge at the start of a dogfight, pull up slightly and fire them, you may score a hit (I have several times).
CharleyHotel

Re: Unguided Rockets

Post by CharleyHotel »

Sorry for resurrecting the old topic, but a question: when it is stated to align the vector with the gun crosshairs, does this mean that the vector determines where the rockets are flying or that the vector and the crosshairs in the same spot are the only true representation of this?
User avatar
MrFunnybone
Contributor
Contributor
Posts: 377
Joined: Sat May 21, 2011 11:22 pm
Favorite Aircraft: UFO
Location: Northern California
Has thanked: 26 times
Been thanked: 84 times

Re: Unguided Rockets

Post by MrFunnybone »

yes I think so
User avatar
Philster
Veteran
Veteran
Posts: 558
Joined: Fri Jul 01, 2011 11:57 pm
Favorite Aircraft: Boeing 747
Location: California
Has thanked: 44 times
Been thanked: 60 times

Re: Unguided Rockets

Post by Philster »

The vectors will always show where the rockets will fly. Aligning the vector with the cross hairs will just make aiming easier, but is not required.
Image
241st Shadow Hunter
Team Awesome # 241
Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
User avatar
MrFunnybone
Contributor
Contributor
Posts: 377
Joined: Sat May 21, 2011 11:22 pm
Favorite Aircraft: UFO
Location: Northern California
Has thanked: 26 times
Been thanked: 84 times

Re: Unguided Rockets

Post by MrFunnybone »

Aligning the vectors with the crosshairs in a helicopter will make aiming much easier.
User avatar
SvenPhantom
Veteran
Veteran
Posts: 591
Joined: Sun Feb 06, 2011 5:07 pm
Favorite Aircraft: Unspecified
Has thanked: 2 times
Been thanked: 13 times

Re: Unguided Rockets

Post by SvenPhantom »

MrFunnybone wrote:Aligning the vectors with the crosshairs in a helicopter will make aiming much easier.
It's in between 0-60 knots when you could use the HUD "Iron sights". At about 120 knots, you need to use the velocity vector in order to aim.
Image
Image
If God had wanted the army to fly, he would have made the sky brown.
If God meant man to fly, He'd have given us bigger wallets.
If God had meant for men to fly he would have made their bones hollow and not their heads.
latertimelord
Rookie
Rookie
Posts: 40
Joined: Wed Mar 21, 2012 6:30 pm
Favorite Aircraft: MiG-25BM "Foxbat-F"
Location: Nowhere

Re: Unguided Rockets

Post by latertimelord »

Some planes literally rape the ground units with those rocket weaponry. (In example; Su-25's from GAC can take up to 152 rockets.)
User avatar
Phoenix
Legend
Legend
Posts: 3150
Joined: Fri Feb 11, 2011 5:54 pm
Favorite Aircraft: Sr-71
Location: On that golden road to Samarkand.
Has thanked: 78 times
Been thanked: 41 times

Re: Unguided Rockets

Post by Phoenix »

ok likely said before but...

If you are aiming for a group of tanks (moving in one direction), get behind them and aim Just ahead of them. This gives the best chance of a kill.
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests