How do I create a moving head animation?
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How do I create a moving head animation?
I have seen it in some planes before so I know its possible.
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Re: How do I create a moving head animation?
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Re: How do I create a moving head animation?
If you have never worked in blender it's time to get some snacks and watch/read all of decaffs animation tutorials
https://sites.google.com/site/ysdecaff/ ... -tutorials
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Re: How do I create a moving head animation?
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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Re: How do I create a moving head animation?
You need to set a child/parent combo.
Have an empty srf (null.srf) as assigned to elevator. Have a child srf (Head.srf) assigned as a rudder within that.
Now the elevator CLA will move the head up and down, but the rudder will move it left and right. Any combination of inputs can make it look in any direction. So elevator up, and rudder left will make the head look up and to the left.
Finally: Reverse engineer. If you've seen another model do something, have a look at how it works in the appropriate tools (Blender). You'll be amazed at how much you can learn this way. I reverse engineered YSFlight Netcode for years and the results have been telling. I built off the work of those before me (VincentWeb/Eric). You don't have to reinvent the wheel to understand how it works and make a better wheel - that's true for all facets of life.
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Re: How do I create a moving head animation?
The key is to create the 3D the pilot model and make sure the helmet is centred around the origin of the 3D editor you are using, import into Blender and move it to correct position in Blender itself.
Open in DNMVIEWER, Highlight the helmet object, click and drag to make it a child object, link to aileron and add STAS.
See attached images.
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