A question regarding tilted gears.
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A question regarding tilted gears.
Can someone explain how to add that? I find it realistic and I want to implement this but I don't know how.
- waspe414
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Re: A question regarding tilted gears.
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- u2fly
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Re: A question regarding tilted gears.
There is a another way via trick with a DNM's CLA animation (CLA 22 or CLA 23) which has two two states:
- Gears touching ground (while aircraft on ground);
- Gears not touching ground (aircraft in the sky).
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(31 DEC 2016)
- waspe414
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Re: A question regarding tilted gears.
I stole your turnip. Now you must come and defend your honour. ~ Hank Green
- u2fly
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Re: A question regarding tilted gears.
Its possible to combine many rotations origins in parent-child order to get needed result, same way as animation of human legs added in "YSFlight Actors" pack:
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”
pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
- waspe414
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Re: A question regarding tilted gears.
I've already tried every way I could think of to abuse YS into having a weight on wheels animation and have come up empty
The change in oscillation amplitude for the leg movement relies on the linear VGW animation. It can't be done with just rotational motion
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- u2fly
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Re: A question regarding tilted gears.
Yeah, I mentioned above that a trick with CLA 22 (or CLA 23?) would be not good looking (not a smooth, but as a momentum "click"), but in a situation where VGW animation would be used for some animation at a much higher speed than a take off speed such trick could be used as a workaround for curious reason.
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”
pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
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