Random questions about anything NEAR and IN the realm of YSFlight
- Barr
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Shouldnt it be, for example, "wings.srf" instead of "C:\Users\Barracuz.038"? Shouldnt the srf export and import process automatically changes the names or is this something I have to do manually?
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Re: Random questions about anything NEAR and IN the realm of YSFlight
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Re: Random questions about anything NEAR and IN the realm of YSFlight
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Currently I'm working on updating old YSFS scripts for Blender2.49, so, think its could be fixed (I hope to do that).NightRaven wrote:The object names are not preserved when exporting to srf. Importing srf only gives a truncated filepath. So yeah, basically you will have to rename everything manually.
Also I try fix scripts naming, for better interaction. Soon I will post them in toolbox discussion.
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- Barr
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Re: Random questions about anything NEAR and IN the realm of YSFlight
NightRaven wrote:The object names are not preserved when exporting to srf. Importing srf only gives a truncated filepath. So yeah, basically you will have to rename everything manually.
Thank you and can't wait!u2fly wrote:Currently I'm working on updating old YSFS scripts for Blender2.49, so, think its could be fixed (I hope to do that).NightRaven wrote:The object names are not preserved when exporting to srf. Importing srf only gives a truncated filepath. So yeah, basically you will have to rename everything manually.
Also I try fix scripts naming, for better interaction. Soon I will post them in toolbox discussion.
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- Flake
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Re: Random questions about anything NEAR and IN the realm of YSFlight
- u2fly
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Re: Random questions about anything NEAR and IN the realm of YSFlight
And how do that for:
a) 1 revolution per 10 seconds
b) 1 revolution per 100 seconds
c) 1 revolution per 1000 seconds
P.S. Have idea about stopwatch for YSFlight ))
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Also base 10 is never going to work without a lot of difficulty in timing rotations to convert from base 2 to base 10 (some sort of rotation gearing mechanism maybe) which just will not work.
Sorry to burst your bubble. I've tried all sorts of stuff like this with no success yet after I was inspired by the Asimo model and TF58's 747's strobe light.
- Barr
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Nevermind
I simply imported each aileron individually in order to rotate and align. I got a "true" 0,0,0 point where the part was centered. Already got the left aileron done now going for the right!
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- Barr
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Ive tried search and only came up with solutions regarding normals.
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- decaff_42
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Without that edit mode initialization, Blender doesn't "see" the normals and the mesh.
That's the best explanation I can type up. I don't claim to understand it, but I've worked with it for a while.
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- Barr
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Re: Random questions about anything NEAR and IN the realm of YSFlight
decaff_42 wrote:I believe the issue can be thought of as initialization of a mesh when imported into Blender. If you select an object and go into edit mode, then straight back out to object mode, Blender will recognize the mesh and display the solid view with the normals of the mesh.
Without that edit mode initialization, Blender doesn't "see" the normals and the mesh.
That's the best explanation I can type up. I don't claim to understand it, but I've worked with it for a while.
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- AdityaB
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Thank you
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Take a look on Patrick's manual on CARRIER ground object creatingAdityaB wrote:how do i make a ground object solid such that the aircraft sees it as an smoothened elevated surface that it can run on, and not as a general ground object that it can crash on??
Thank you
>>> https://drive.google.com/file/d/0By9NlW ... p=drivesdk
Especially, for creating mesh model for it as "smoothed elevated surface" use files included in ACP-file:
Code: Select all
ground/carrier_deck.srf
ground/carrier_catapult.srf
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Re: Random questions about anything NEAR and IN the realm of YSFlight
If you want to integrate my ground object tutorial into the handbook, I would be fine with that. There is a lot of overlap between the ground object and aircraft carrier tutorials, but there is more detail about ground objects in general in the ground object tutorial.u2fly wrote:Also, read my "YSFLIGHT HANDBOOK", that include this and many other info on addon creating.
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Re: Random questions about anything NEAR and IN the realm of YSFlight
The last time I tried landing on one I blew up.
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Re: Random questions about anything NEAR and IN the realm of YSFlight
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Re: Random questions about anything NEAR and IN the realm of YSFlight
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Re: Random questions about anything NEAR and IN the realm of YSFlight
Or, you know, open gepoly and export/save the blank model as "null.srf"null.srf wrote:Surf
E
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