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Random questions about anything NEAR and IN the realm of YSFlight

Posted: Sat May 14, 2016 2:59 am
by AdityaB
1) when inserting text in the scenery editor, I can see an tickbox for 'vertical' text; what does this do?
2) How do i import two sceneries?
3) CIVAV online chat client (Channel is #OpenYS)
4) .DAT variables
5) CLA tables
6) OfficerFlake's: Guide for starting off on modding
7) Tutorials
8.1) DD-Destroyer: How to make ground objects.
8.2) AdityaB: How to make ground objects.
9) What is "Fly heading Bug"?

Hello all,

I thought it's best to start a topics like this, so that questions that might not have filled before or to make searches easier for glitch readdressal, and so that small and basic questions/tit-bits which have answers like yes or no and single liners are not lost in the YS Mini Chat :)
I hope its ok to start this topic....
Administrators have full control and can make this topic hosted by YSFHQ Official user or/and deleting the topic (if useless) or/and sticky the topic under YS Support :)

I started this topic because of the many small and basic questions asked in Mini Chat, and many making the point of "this could be a thread"... ;)
No offence meant anywhere
This thread can have questions like:
"Is this possible?"
"how is this done?"
"how is this corrected?"
"where is this found?"
"maybe we can have this..."
etc, etc, etc

Please keep questions related near to or in YS Flight ...
like: small and tiny doubts/questions in YSF, blender, scenery editor, 3rd party programs....

The spoiler: FAQ ON YSF, will be updated with the most frequently questions for newbies, unregistered communities, users who have got to familiarize with YSF addon creation.....
I request the Administrators to also update the spoiler for FAQ (Thank you :) ) as Administrators have full control
So go ahead and type in your queries you have (file them) on this thread instead of Mini Chat :)

Regards :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Sun May 15, 2016 3:17 pm
by Richard Vo
Ok so I've this question: Is there any possibilities to put pilot into the cockpit? :)
Regard

Re: Random questions about anything NEAR and IN YSFlight

Posted: Sun May 15, 2016 4:16 pm
by AdityaB
Quan Vo wrote:Ok so I've this question: Is there any possibilities to put pilot into the cockpit? :)
Regard
first of all, @Quan Vo
1) if you have the file, well and good, else get it out from somewhere with permission :)
2) import the aircraft file and the pilot file into blender, and position the pilot wherever he/she feels comfortable....
done...

secondly, @YSFHQ, the basic purpose of this topic to keep these questions alive somewhere in the forum, instated of loosing them in MiniChat... :)

also, there may be questions that are a little itchy but atleast future newbies in the field of modding and construction know where to look for it/get them in the search results....if i remember correctly, i had questioned the question as above......so if they have these kind of question, they can be redirected to this place, if it has that question answered/unanswered/which can be discovered and answered :D ;)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Mon May 16, 2016 2:05 am
by AdityaB
Zack wrote: When im in sce. editor im crashing when i place a ground object. help? I am trying to put hangars and what not
Ace Lord +1
AdityaB +1
Gunny wrote: @AdityaB & Zack The only time that this has happened to me is when there was an incompatibility issue between the scenery editor and the a scenery I was working on.Or in other words a newer scenery editor with an older scenery created on an older scenery editor.

ok noted... But i guess my computer satisfies the requirements :) .... two problems actually... 1) scenery editor crashes when ground objects are moved around 2) sceneries blank out on adding ground objects
my personal opinion: questions like these are not supposed to be lost in mini chat, thanks
Thanks for the help :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Mon May 16, 2016 3:01 am
by Gunny
@Quan Vo You can also place pilots in seats with DNM viewer as well.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Tue May 17, 2016 5:37 am
by AdityaB
@Gunny, what is this dnmviewer method?

Thanks :)

--------------------------------------

What is the smallest unit of measure in blender...?

Thanks :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Tue May 17, 2016 6:28 am
by Neocon
I've never seen any tutorials for using DNMviewer. There are a lot of things about it I still don't understand.

For example: if you delete a surf in the part tree, it only deletes it in the part tree. The .srf file is still very much present and taking up space in the .dnm file.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Tue May 17, 2016 9:42 am
by NightRaven
Patrick31337 wrote:I've never seen any tutorials for using DNMviewer.
...

viewtopic.php?f=147&t=3761

Re: Random questions about anything NEAR and IN YSFlight

Posted: Tue May 17, 2016 1:48 pm
by AdityaB
so i am making animations to my latest and the first scratch model........require help.....

1) i isolate rudder
2) object centered at the lower hinge, brought to 0,0,0, rotated on x by 6+degrees, and 36+degrees on y
3) add empty
4) make parent
5) assign CLA, check if working........perfect
6) rotated object via empty 6- on x, 36- on y
7) object unisolated, brought back to position
8) checking, and bam! the rotation happens only after coming back 6+ on x, 36+ on y.....why?

Thanks a lot :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Tue May 17, 2016 8:46 pm
by decaff_42
How did you rotate the rudder when isolated? If you rotated in object mode you must reset all location, rotation and scale data by using crtl->a->1.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Wed May 18, 2016 2:21 am
by AdityaB
1)
a)
decaff_42 wrote:How did you rotate the rudder when isolated? If you rotated in object mode you must reset all location, rotation and scale data by using crtl->a->1.
yes, rotated when isolated by object mode :)

but still, it happens, this what i did and happened:
1) i isolate rudder
2) object centered at the lower hinge, brought to 0,0,0, rotated on x by 6+degrees, and 36+degrees on y
2.5) Ctrl+a+1
3) add empty
4) make parent
5) assign CLA,
5.5) Insert key (i forgot to insert this in the previous message ;) )
5.75) check if working........perfect
6) rotated object via empty 6- on x, 36- on y
7) object unisolated, brought back to position
8) checking, and bam! the rotation happens only after coming back 6+ on x, 36+ on y.....why?

Thanks a lot for the help :)

b)
gear animation, aileron is assigned but doesnt work, why?......elevators working perfectly :)
problem1rlav.png
notice the rudder it moved again, although it was noticed in blender, but its not working!
yeah thats my WIP! :mrgreen:
gear animation was supposed to be for those black tubes under the belly......it should have been hanging, its not...
elevator are perfect, ailerons are not....

Thanks a lot again :)

2)
what is the secret that every modder knows on how to keep an object over the ground tottally instead partially in and out?

Thanks again :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Thu May 19, 2016 2:36 pm
by Barr
NightRaven wrote:
Patrick31337 wrote:I've never seen any tutorials for using DNMviewer.
...

viewtopic.php?f=147&t=3761
Yeah it's a tutorial but even dragon did not fully understand the program.

And the guide is a bit general. It would be nice if someone who is familiar could add to his tutorial or make a new one. Even if it's a simple screen recording on him/her using the tool and adding some commentary.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Thu May 19, 2016 3:16 pm
by AdityaB
1)
"Oy! AdityaB! hold your horses for a minute and confirm!!!!"

during animations(, i know i missed out something!)....each and every animations must be given/assigned a different keyframe numberright!?? :shock: :?:

Thanks a lot :)

2)
AdityaB wrote:
decaff_42 wrote:How did you rotate the rudder when isolated? If you rotated in object mode you must reset all location, rotation and scale data by using crtl->a->1.
yes, rotated when isolated by object mode :)
but still, it happens, this what i did and happened:
1) i isolate rudder
2) object centered at the lower hinge, brought to 0,0,0, rotated on x by 6+degrees, and 36+degrees on y
2.5) Ctrl+a+1
3) add empty
4) make parent
5) assign CLA, (keyframes- 1, 11, 21)
5.5) Insert key (i forgot to insert this in the previous message ;) )
5.75) check if working........perfect
6) rotated object via empty 6- on x, 36- on y
7) object unisolated, brought back to position
8) checking, and bam! the rotation happens only after coming back 6+ on x, 36+ on y.....why?
Request help ..... Thanks :)

3)
what is the secret that every modder knows on how to keep an object over the ground tottally instead partially in and out?

Thanks again :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Thu May 19, 2016 9:20 pm
by decaff_42
AdityaB wrote:
3)
what is the secret that every modder knows on how to keep an object over the ground tottally instead partially in and out?


I have absolutely no idea what this is asking about. Please describe in detail what you mean.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 5:48 am
by Thomascook221
Hi All....

I Have a Little Question about YS Flight Auto Pilot :)

What Is The Function of Fly Heading Bug Auto Pilot ?

Thanks All.. ;)
Regards

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 7:31 am
by Flake
Press "L" a few times and you'll see "Heading bug" up the top left. Then, in HUD cockpit mode, press 7 and 8 to rotate the heading bug that appears on the compass (you'll work it out when you see it).

Pretty much "fly heading bug" tells the auto pilot to fly in a straight line heading xxx degrees where xxx is the setting of the heading bug.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 7:39 am
by AdityaB
decaff_42 wrote:
AdityaB wrote:
3)
what is the secret that every modder knows on how to keep an object over the ground tottally[*,] instead [*of] partially in and out? [* :) ]


I have absolutely no idea what this is asking about. Please describe in detail what you mean.


[attachment=1]updownexacthow.png[/attachment]
[attachment=0]updownexacthow2.png[/attachment]

Thanks a lot :)

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 8:42 am
by Flake
Any part of the model under the ground will be at y axis 0m less gear height.

This means that if your models base is 0, and your gear position is -1m, your model will hover 1m above the ground.

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 11:20 am
by Thomascook221
OfficerFlake wrote:Press "L" a few times and you'll see "Heading bug" up the top left. Then, in HUD cockpit mode, press 7 and 8 to rotate the heading bug that appears on the compass (you'll work it out when you see it).

Pretty much "fly heading bug" tells the auto pilot to fly in a straight line heading xxx degrees where xxx is the setting of the heading bug.
Sorry for Late Response... :|

Ok..I Understand OfficerFlake... :D
Thanks..i Really Appreciate That.. :)

Regards

Re: Random questions about anything NEAR and IN YSFlight

Posted: Fri May 20, 2016 12:57 pm
by AdityaB
what determines the cockpit's angle of view.................that is: the rocket that i am making had a cockpit pointing upward till yesterday.....today i dont know what i messed up with...the cockpit looks forward instead of skyward....! i cross checked with the .dat file for Lord Flashheart's Saturn V .... i dont know where it went wrong....

Thanks a lot :)