What makes ground object cast shadow?
- Strava
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What makes ground object cast shadow?
The tower and one of the hangars casts shadow. The other objects do not.
I searched the forum and found the NOSHADOW parm but I have the opposite problem.
I want a shadow and don't have one.
- Flake
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Re: What makes ground object cast shadow?
- Strava
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Re: What makes ground object cast shadow?
I am using the original eclipse_col.srf in the aircraft folder for this model.
Take look at the col in an editor and you will see how different it is from the shadow.
Back to the ground objects...
I thought it may be related to the coll object so I have tried a few different coll models, including the full object, with no effect
I have compared the dat's & gob entries and see no significant differences.
The gob's are grouped together, so I guess they have the same "parent".
edit -----------------------------------
here's the same hangar with the coll removed...
edit2 ------------------------------------
Got it! dnm's cast shadows. srf's do not.
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Re: What makes ground object cast shadow?
Could you use "NOSHADOW FALSE" to force a shadow?
- Strava
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Re: What makes ground object cast shadow?
The answer to the riddle is...
DNM's cast shadows, SRF's do not.
AND... if you don't want the floor of the hangar black, raise it up 0.03m
- Flake
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Re: What makes ground object cast shadow?
Maybe the shadow comes from the visual model itself? Strange... I could have sworn that was different.
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Re: What makes ground object cast shadow?
Shadows are projected on a) surface level b) terrain c) decks of carrier type ground objects.
C) has interesting implications; if you overfly a ground object and your shadow climbs it; the GOB is landable (e.g. Makoto's bridges but not Careme's)
B) has a catch; if the map creator uses the advanced technique of moving elevation grids upwards or rotating them in pitch and roll, shadow casting (and collision with terrain) will be calculated as if the terrain base, pitch and roll angle are zero.
AFAICT, same works for GOBs.
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