Splitting Moving Surfaces From A Mesh

Topics about .dat, .srf, .dnm, .ist, Blender, Gepoly, etc.
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Splitting Moving Surfaces From A Mesh

Post by Iceman » Mon Feb 07, 2011 2:36 am

[tute=Splitting Moving Surfaces From A Mesh]
[tutedesc]This tutorial outlines how to split moving surfaces from a mesh, the Iceman way. You need Gepoly/x and Asameshi's Perl Scripts to do this.[/tutedesc]
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Re: Splitting Moving Surfaces From A Mesh

Post by vandal » Fri Aug 12, 2011 7:06 pm

Iceman's How to Split Normals

You Need:
- gepolyx/y/o
- general knowledge of geometry
- a mesh

1. Take your dirty mesh and open it in gepolyx/y/o. Then, identify the unclean normals you want to split. The parts that are incorrectly shaded are generally polygons that curve less than about 45 degrees, such as a wing edge. Other parts you may want to split are 90 degree sharp angles.

Dirty mesh

Where we want to cut. Notice the edges we want to sharpen are edges of parts of the plane.

Another view without the clutter.

2. Paint each part you want to seperate A DIFFERENT COLOR. For instance, if you want to remove the top of the wing from the bottom, paint the top red and the bottom green, and the fuselage of the plane blue. I like to start with one uniform color then pick colors and paint parts from there.

Parts painted ready for split.

3. Use colordel.pl and begin to save each color as a different SRF. Do this by keeping one color at a time. Then, take all your files except for the original one and use SRFMERGE.pl to merge all the colors together. What this does is it effectively splits the surfaces and created edges on the edge of each different painted surface. Open your merged file and enjoy the beauty.

What I do

Very beautiful results


Hope this helped some.
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