M.A.C Updates

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mh3w
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M.A.C Updates

Post by mh3w » Sun Jan 01, 2012 8:11 pm

There are quite a few new things in store from M.A.C. for YSFLIGHT this year.

My pack is currently not up to date with the new features in YSFLIGHT. One of the first things i will work on is upgrading my existing aircraft mods. After that i will work on some of my maps. The Chicago map is high on that list. Now that i have an understanding of how IFR flight works, i will improve the navigation between airports.

I'm also currently writing the script for a new movie project. It will be an air combat story inspired by recent political events. More details on this coming soon.

The changes that you will likely see first will be the makeover of my website. I plan to make use of programs like Dreamweaver and flash to give my site more character.

I will be back to post updates as soon as i make any progress.

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Re: M.A.C Updates

Post by Shiny Rice » Sun Jan 01, 2012 8:20 pm

Can't wait for them. :D
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Re: M.A.C Updates

Post by Flake » Sun Jan 01, 2012 10:36 pm

I don't think the F-16 is that slutty.

The Hornet on the other hand... Well... Just look at the size of the tail hook on that thing.
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Re: M.A.C Updates

Post by GimiGlider » Mon Jan 02, 2012 1:04 am

mh3w wrote:There are quite a few new things in store from M.A.C. for YSFLIGHT this year.

My pack is currently not up to date with the new features in YSFLIGHT. One of the first things i will work on is upgrading my existing aircraft mods. After that i will work on some of my maps. The Chicago map is high on that list. Now that i have an understanding of how IFR flight works, i will improve the navigation between airports.

I'm also currently writing the script for a new movie project. It will be an air combat story inspired by recent political events. More details on this coming soon.

The changes that you will likely see first will be the makeover of my website. I plan to make use of programs like Dreamweaver and flash to give my site more character.

I will be back to post updates as soon as i make any progress.
I and bernholm are currently making a movie too!
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Re: M.A.C Updates

Post by bernholm » Mon Jan 02, 2012 1:46 am

SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH :!:
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Re: M.A.C Updates

Post by GimiGlider » Mon Jan 02, 2012 1:55 am

well, as long as I don't say the name, it's ok.
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English Translation: One Inch of time and one inch of gold, the inch of gold cannot buy the inch of time.
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Re: M.A.C Updates

Post by bernholm » Mon Jan 02, 2012 2:24 am

Go onto the doc.
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Re: M.A.C Updates

Post by mh3w » Sat Jun 15, 2013 1:12 am

mh3w wrote:There are quite a few new things in store from M.A.C. for YSFLIGHT this year.

My pack is currently not up to date with the new features in YSFLIGHT. One of the first things i will work on is upgrading my existing aircraft mods. After that i will work on some of my maps. The Chicago map is high on that list. Now that i have an understanding of how IFR flight works, i will improve the navigation between airports.

I'm also currently writing the script for a new movie project. It will be an air combat story inspired by recent political events. More details on this coming soon.

The changes that you will likely see first will be the makeover of my website. I plan to make use of programs like Dreamweaver and flash to give my site more character.

I will be back to post updates as soon as i make any progress.
It's been over a year and six months since I posted this and I still haven't gotten anything done, I'm embarrassed :oops:
Now that I'm out of school and on a network that doesn't block Mediafire, i should be able to get some work done finally. Hopefully this is my last case of YS amnesia for awhile.

Updating my addon packs is still a priority, but the movie project and website overhaul are currently on the shelf. Right now I'm spending time playing through ysflight and testing out the new features. I intend to take full advantage of the new features like vehicle switching, ramps, refueling and etc. I also like the idea of missions that require using these features. As i make progress i will post here.

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Re: M.A.C Updates

Post by Flake » Sat Jun 15, 2013 8:09 am

Good to see you again Mh3w. :)

Did you know YSF has it's own hosting service? Check out YSUpload, much better then mediafire, as addons don't disappear with age. ;)
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Re: M.A.C Updates

Post by Turbofan » Sat Jun 15, 2013 2:36 pm

Hey mh3w,

welcome back! Nice to see you again, I still have your maps, Chicago and Runway City. That last one was and still is one of the most unique maps for YSFS ever developed. Although the Chicago/Midwest map is a lot of fun as well.

I look forward to the updates. :)
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Re: M.A.C Updates

Post by mh3w » Sat Jun 15, 2013 4:02 pm

Thanks, i will put host my new addons with this service.

Last night I started updating the Porlamar map. Since it was a very recent map I figured it would be easiest to update. The first glitch I found was that vehicles fall straight through the cracks between bridge sections. Instead of realigning the objects, I slightly increased the length of the decks to save time.

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I also modernized my experimental carrier. The ramp previously had no collision and planes could fly straight through it. Now its fully functional.

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The hangars on the main runway already had resupply ability, now there are a few trucks on the tarmac as well.

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I will post more soon.

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Re: M.A.C Updates

Post by Flake » Sat Jun 15, 2013 5:04 pm

And this is why we love you. You just got back and you are already doing some really neat stuff.
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: M.A.C Updates

Post by Nath » Sat Jun 15, 2013 5:48 pm

Those are pretty damn neat.
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Re: M.A.C Updates

Post by decaff_42 » Sat Jun 15, 2013 8:16 pm

dang this will be fun to play with when you finish up! :D

Is that bridge a ground object, or is it also an elevation grid fo rthe vertical parts?
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Re: M.A.C Updates

Post by mh3w » Tue Jun 18, 2013 2:42 am

Since a lot of my maps have urban environments and highways, I've decided to make my own playable ground object car. I went with this 4-door hatchback style vehicle because I wanted to make it very common and practical. I also made it as low in detail as I could without it being hideous, its currently about 60 kb, around the same size as Soji's Jeep. When I release this file it will be free for anyone to modify however they want.

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I'm still working on the .dat file. I want it to have a max speed around 110 without an unrealistic acceleration rate. I also want it to comfortably cruise at 65 mph. Not sure how realistic all of that is though.

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Last edited by mh3w on Tue Jun 18, 2013 7:18 pm, edited 1 time in total.

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Re: M.A.C Updates

Post by decaff_42 » Tue Jun 18, 2013 4:43 am

I'm going to need a new computer to run all of this awesomeness :D
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Re: M.A.C Updates

Post by mh3w » Mon Jun 24, 2013 10:15 am

A few updates to the map pack.

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I have been using perl scripts to unshadow ground objects. The result produces a smaller sized and better looking file. Hopefully that will mean higher frame rates.

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I used to think it was a good idea to use 3 instead of 5 sides on RWC coarse building files. I have since fixed this. The buildings will now continue to look normal at a distance.

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I created a parking garage using three unique sections. There is a ground section, mid section and roof. The mid section can be stacked many times. I used as few polygons on this garage as possible to maintain frame rates. The garage has a bridge that leads to the elevated terminal and runway.

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There is a new bridge leading to the RWC suburb area. There was previously just a thick line over the water bridging the two islands.

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I redesigned the RWC suburb area to look slightly more realistic. Users can start in the suburb and drive into the city.

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Re: M.A.C Updates

Post by Shiny Rice » Mon Jun 24, 2013 10:42 am

I love seeing how my all-time favourite YS map is getting improved. Can you actually drive in the garage?
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Re: M.A.C Updates

Post by mh3w » Tue Jun 25, 2013 12:10 am

Thanks, yes you can drive in the garage. I will put this garage in a few other maps too.

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Re: M.A.C Updates

Post by VNAF ONE » Tue Jun 25, 2013 1:13 am

Is there gonna be a place where you can switch into an aircraft?
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