M.A.C Updates
- tigershark
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Re: M.A.C Updates
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- VNAF ONE
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Re: M.A.C Updates
- mh3w
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Re: M.A.C Updates
The problem could be that I used the 2013 test version of the scenery editor to update this map. After saving it once with the new editor, it wouldn't open in the older one. I also tested the map using the new test version of YS. I assumed that the test version and the last stable version weren't that far off, I must have been wrong. I'm not sure if there is a way to convert the map into one that it compatible with 2012 ys without loosing features, I will try to find out.tigershark wrote:some how this 241 map does not work on my 2012 ysflight .is that the test version or full verson
Also, is there a way to convert a map edited with the 2013 test version of the scenery editor back into a file that the older scenery editor can open? I find that like the older one a lot more, almost everything about it is better.
- VNAF ONE
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Re: M.A.C Updates
- Gunny
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Re: M.A.C Updates
- mh3w
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Re: M.A.C Updates
I also took a look at the YSU Addon challenge and its tempting. If I have any ideas I will let you know.
- iqmal_97
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Re: M.A.C Updates
Mein Imgur gallery. Feel free to use any of my screenshots (Crediting me is optional, but greatly appreciated)
- mh3w
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Re: M.A.C Updates
Recently I've been updating the ground objects in the Chicago map. I've used the unshadow perl script on nearly everything and I've remade a couple Chicago landmarks. In the Runway City map and others with lots of controllable vehicles, I've created some simple signs that help drivers find airports.
New Sears (Willis) Tower with more realistic scale, colors and design.
Old Navy Pier Ferris wheel w/ wrong scale and direction.
New Ferris wheel.
[Runway City] Very simple road signs that help drivers find airports.
Chaos City has a new bridge.
Chaos City's raised bridges now have a curved invisible deck that simulate a stunt jump.
- Vic Viper
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Re: M.A.C Updates
VFA-49 FORUM
- mh3w
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Re: M.A.C Updates
Besides that, I have a few other updates.
The original Ft. George Intl airport in the Chaos City map was a mess so I had to renovate it. Now it can support air traffic.
I created a new police HQ for Chaos City. Like in GTA you will find an attack helicopter on the roof.
I've placed a new human colony in my Red Planet Map. I have also updated the palette to make the map look more like mars.
I plan to do more with Red Planet because I love sci-fi and I want it to be like a playground for all the odd space ad-ons
- mh3w
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Re: M.A.C Updates
I am also preparing a series of short videos to advertise my maps and their features. 'Demeteron One' is the first in the series, Its available now on YouTube. New ETA for the scenery release is November 3rd or sooner.
[font=Arial]Click to watch DEMETERON ONE[/font]
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- 57th Polyvalent Sq
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- Gunny
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Re: M.A.C Updates
- mh3w
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Re: M.A.C Updates
No, I borrowed the sounds from freesound.org and some movies.Honey Badger wrote:Were those sounds in-game?
- ysmajor
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Re: M.A.C Updates
Your maps have always been an inspiration for me, and Red Planet is one of a kind!
Will be awesome to see the updates!
- mh3w
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Re: M.A.C Updates
Speaking of my job, I have some digital coupons for a friends and family event this weekend. They are for 40% off at the Gap this Nov 7th - 11th. If you want one I can email it to you, or PM for more info. Also if you live near Chicago it would be awesome if you could redeem your discount at the Michigan Ave store . I'm not sure if I am advertising too much, I'm sure the mods will let me know if i am haha .
The following images are from Chaos City
New racetrack called the Ft. George Speedway
More detail in the docks
Added detail around Ft. George Airport
Lahso markings
- decaff_42
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Re: M.A.C Updates
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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