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Re: M.A.C Updates

Posted: Tue Jul 23, 2013 1:26 am
by Eric
Actually you can: Image

But seriously, that map looks like it will be epic. Keep up the good work.

Re: M.A.C Updates

Posted: Tue Jul 23, 2013 1:30 am
by VNAF ONE
Eric wrote:Actually you can: Image

But seriously, that map looks like it will be epic. Keep up the good work.
Woah, didn't notice that. :twisted:

Re: M.A.C Updates

Posted: Tue Jul 23, 2013 11:33 am
by Flake
Yeah I'm apparantly one of the only guys using it... :lol:

Re: M.A.C Updates

Posted: Sat Jul 27, 2013 12:00 pm
by mh3w
Rise and Shine wrote:Will you add more buildings? Maps in YS tend to have few if none at all.
I wont be adding a whole lot of new buildings In the Chicago map. Each city is already decorated with about 5 to 10 stock buildings. There are also tons of houses littered across the map. If I add anything new, I might create some low poly barns for the rural areas.

I have recently added the Trump tower to Chicago. I plan to also update the St. Louis airport and add runway 11/29. Before these updates, the Chicago map was set in a time period before 2003 so that I could justify keeping Meigs field. I've since decided that it doesn't have to be completely historically accurate. I will keep Meigs. This update will be called "Chicago_v3.0", the most recent is "Chicago_v2.2".

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Photobucket shrinks the heck out of images

Re: M.A.C Updates

Posted: Mon Jul 29, 2013 3:15 pm
by mh3w
The new St. Louis airport is almost complete. This will be my last major update to the Chicago scenery for now. I am aiming to release these updates in mid August.

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Re: M.A.C Updates

Posted: Mon Jul 29, 2013 4:40 pm
by VNAF ONE
Very very nice! Those hold-short lines look familiar. They mine?

Re: M.A.C Updates

Posted: Mon Jul 29, 2013 4:53 pm
by Turbofan
Wow, awesome updates there mh3w, and I am totally digging the Trump International Hotel Chicago.

Also kudos for adding RWY 11/29 at STL. Too bad it will likely never be used as much in real life, but hmm, maybe one of our VAs can set up a hub there and in can be used in the virtual YS World!

Re: M.A.C Updates

Posted: Sun Aug 04, 2013 6:19 pm
by mh3w
VNAF ONE wrote:Very very nice! Those hold-short lines look familiar. They mine?
No, I made everything in-house for that airport. I may have used a very similar process to create them though.

Recently I've been working on a lot of bug fixes and organization Issues. My updates are in their final stages, I will add more photos later this week.

Re: M.A.C Updates

Posted: Sun Aug 11, 2013 11:06 pm
by mh3w
I've just finished this model of a low-poly pickup truck. I have two versions of it, one in blue for civil use and one thats armed. The armed pickup has less ammunition, shorter range and weaker armor than the stock gepard. Its biggest advantages are its speed and acceleration. I anticipate that using this in a ground defense mission will be challenging and fun.

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I am now testing all of my new vehicles together. I should be done with this stage by the end of the week. Hopefully I can release these updates by the 20th.

Re: M.A.C Updates

Posted: Mon Aug 12, 2013 12:12 am
by Stingx
Nice work. You did a great job on the anti-aircraft trucks. Can't wait till the mission course is completed. :D

Re: M.A.C Updates

Posted: Mon Aug 12, 2013 6:10 am
by Monoceros
@mh3w

Would you be willing to accept a request make a low poly Aventador? I'm really loving your vehicles. Reminds me of when I collected Micro Machines.

Re: M.A.C Updates

Posted: Mon Aug 12, 2013 11:19 pm
by mh3w
Monoceros wrote:@mh3w

Would you be willing to accept a request make a low poly Aventador? I'm really loving your vehicles. Reminds me of when I collected Micro Machines.
I don't have an Aventador, but I do have this generic supercar. I made it while looking at pictures and specs of the Lamborghini Diablo and Gallardo. There is also some Aventador, McLaren and GTA 4 Infurnus mixed in. I've made a lot of updates to it since the last time I showed a pic of it on here. It performs like a supercar should, except that the doors don't open.

It goes 0-60 in about 6 seconds with a top speed of 230mph. I based the performance loosely around the Lamborghini Diablo.

Code: Select all

IDENTIFY Sportscar[mh3w]
HTRADIUS 5m
STRENGTH 3
INITIGUN 0
INITISAM 0
MAXSPEED 370km/h
MAXROTAT 50deg
MINAIMPI 0deg
MAXAIMPI 0deg
AIMROTAT 0deg
AIMPITCH 0deg
GUNRANGE 0m
ANTIGRND TRUE
HUGROUND TRUE
SAMRANGE 0m
MINIDAMG 0
GRNDTYPE VEHICLE



CANMOVON PAVED
USERCTRL DRIVE
COCKPITP -0.39m 0.95m 0.90m
EXCAMERA "PASSENGER_SEAT" 0.39m 0.95m 0.90m 0deg 0deg 0deg INSIDE
LOOKOFST 0m 0.991748m 0.319337m

# Following lines are needed for controlling by user.
MAXSPDRV 50km/h
MANESPD1 1km/h
MANESPD2 180km/h  # Vehicle drifts with max steering input
MANESPD3 320km/h  # Vehicle drifts with minimum steering input
MAXACCEL 16km/h
MAXAXLRV 10km/h
MAXBRAKE 60km/h
Image
This is the old version. Was 39.8kb
Image
This is my recent update. Its 49.5kb thanks to the visible interior and brake pads.
Image
The side and back of this car was inspired by the GTA 4 Infurnus and the Aventador.

Besides this car, I have a compact sedan, full sized sedan(with police and taxi versions), and a controllable tank. I'm not sure what I'm going to do with the tank yet, just thought it'd be cool to play with.

Re: M.A.C Updates

Posted: Tue Aug 13, 2013 5:31 am
by Hawkstar
Hummuna hummuna hummuna ...that car looks amaZING. No seriously, is awesome. The armed pick up truck looks so powerful...I need to wipe my screen and keyboard, hold on.

Re: M.A.C Updates

Posted: Wed Aug 14, 2013 6:31 pm
by Shiny Rice
mh3w wrote:
Monoceros wrote:@mh3w

Would you be willing to accept a request make a low poly Aventador? I'm really loving your vehicles. Reminds me of when I collected Micro Machines.
I don't have an Aventador, but I do have this generic supercar. I made it while looking at pictures and specs of the Lamborghini Diablo and Gallardo. There is also some Aventador, McLaren and GTA 4 Infurnus mixed in. I've made a lot of updates to it since the last time I showed a pic of it on here. It performs like a supercar should, except that the doors don't open.

It goes 0-60 in about 6 seconds with a top speed of 230mph. I based the performance loosely around the Lamborghini Diablo.

Code: Select all

IDENTIFY Sportscar[mh3w]
HTRADIUS 5m
STRENGTH 3
INITIGUN 0
INITISAM 0
MAXSPEED 370km/h
MAXROTAT 50deg
MINAIMPI 0deg
MAXAIMPI 0deg
AIMROTAT 0deg
AIMPITCH 0deg
GUNRANGE 0m
ANTIGRND TRUE
HUGROUND TRUE
SAMRANGE 0m
MINIDAMG 0
GRNDTYPE VEHICLE



CANMOVON PAVED
USERCTRL DRIVE
COCKPITP -0.39m 0.95m 0.90m
EXCAMERA "PASSENGER_SEAT" 0.39m 0.95m 0.90m 0deg 0deg 0deg INSIDE
LOOKOFST 0m 0.991748m 0.319337m

# Following lines are needed for controlling by user.
MAXSPDRV 50km/h
MANESPD1 1km/h
MANESPD2 180km/h # Vehicle drifts with max steering input
MANESPD3 320km/h # Vehicle drifts with minimum steering input
MAXACCEL 16km/h
MAXAXLRV 10km/h
MAXBRAKE 60km/h
Image
This is the old version. Was 39.8kb
Image
This is my recent update. Its 49.5kb thanks to the visible interior and brake pads.
Image
The side and back of this car was inspired by the GTA 4 Infurnus and the Aventador.

Besides this car, I have a compact sedan, full sized sedan(with police and taxi versions), and a controllable tank. I'm not sure what I'm going to do with the tank yet, just thought it'd be cool to play with.
6 seconds? That's not a supercar if it doesn't do 0-100 under 4 seconds.

Re: M.A.C Updates

Posted: Fri Aug 16, 2013 3:05 pm
by mh3w
@Rise and Shine

I looked into it and yes, the car should be able to go faster. This particular car is a little small so I've compared it to the Gallardo which is a v10. Sometimes I mistakenly call this a supercar, but it is officially a sportscar.

Re: M.A.C Updates

Posted: Mon Aug 19, 2013 8:34 am
by mh3w
I am almost done with the 241st Squad map updates. Right now I am doing a lot of testing and bug fixes. I will release this scenery in a few days.

Updates:
Controllable Vehicles.
Airports updated to support autopilot landings.
Aircraft on flight routes.
Additional fuel trucks.
Functional ramp on 241st carrier.
functional roads, interchanges and bridges.
ground-to-air defense mission.

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C-130 flies bettween the squad map and the civ airport

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View above the elevated regional airport

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Downtown area. There is a sports car parked here

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Updated ramp on 241st carrier

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Ground-to-air defense with ZSU-23/4

Re: M.A.C Updates

Posted: Mon Aug 19, 2013 11:31 am
by Flake
Sensational...

Re: M.A.C Updates

Posted: Mon Aug 19, 2013 12:04 pm
by iqmal_97
mh3w wrote: http://31.media.tumblr.com/7bd09e14bffa ... 1_1280.jpg
Ground-to-air defense with ZSU-23/4
Aww. Wook at dat cute widdle Shilka. Who's the cutest Anti-Aircraft vehicle awound here? You are! Yes! You are!

...


*ahem*

Things look dandy! Nice work!

Re: M.A.C Updates

Posted: Fri Aug 23, 2013 12:17 am
by mh3w
@iqmal_97 I see what you mean, haha.

Earlier today I released the new 241st Porlamar scenery. I would like to thank everyone for all of your feedback and support over the last few weeks. In late September I expect to upload my main scenery pack including Chicago v3, Runway City and etc. As always, I will keep posting updates here.

Re: M.A.C Updates

Posted: Fri Aug 23, 2013 6:57 pm
by Shiny Rice
And also, make the buildings in Runway City collidable. I once organized a furball there with the purpose of low altitude, building evading fights. But everyone was going right through the buildings. *realism*