Decaff's Garage
- decaff_42
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Re: Decaff's Garage
2695 Vertices for the heavy version (above) and 2345 for the lite version.
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- decaff_42
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Re: Decaff's Garage
I'm looking at expanding the number of F-35 paints to include some Italy (above) and other squadrons.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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- decaff_42
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Re: Decaff's Garage
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- decaff_42
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Re: Decaff's Garage
Just about ready for the rest of the cockpit to integrate...After I edit it.
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- decaff_42
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Re: Decaff's Garage
This one will take a little more work to match the 2-tone decals on F-35s but hopefully not much
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- decaff_42
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Re: Decaff's Garage
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- decaff_42
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Re: Decaff's Garage
There was some consideration for using the F-20 pilot and ejection seat, but I'm holding off on those so I can see how many vertices the model will have. Those would add ~6k vertices, so I will need to evaluate that later on.
Continued to work on the intakes and I'm mostly satisfied with how the alternate intakes look. The red panel line helps tie things together. Previously there were some fierce shading issues, but that is mostly resolved.
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- decaff_42
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Re: Decaff's Garage
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- decaff_42
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Re: Decaff's Garage
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- decaff_42
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Re: Decaff's Garage
I almost didn't believe this scheme was real...but it is.
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- decaff_42
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Re: Decaff's Garage
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- plunderbird
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- decaff_42
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Re: Decaff's Garage
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- u2fly
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Re: Decaff's Garage
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”
pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
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Re: Decaff's Garage
- decaff_42
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Re: Decaff's Garage
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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- decaff_42
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Re: Decaff's Garage
First flight in the new C-130J model. Some bugs to work out with the DAT and DNM, along with some animation changes to make, but overall a good first flight!
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- decaff_42
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Re: Decaff's Garage
There are obviously limitations, but my goal is to provide a method to trace larger images in blender and create a .fld from the generated polygons.
I'd like to see if can create some different and simple features that would go a long way to handle the basics of map making. I think that I could make map regions easily enough by assigning CLA numbers to regions.
- Elevation grids - CLA & 3D mesh
- Child Sceneries - Maybe parent-child relationships
- Different map regions (taxi/runway/etc) - CLA number
- Handle IFFs for some components - Maybe STAs or different CLA numbers?
Result of a modified DNM transcribed to .fld.
I was able to handle over-lapping map elements by using the height of the elements in blender.
Test of tracing some islands for a more complex shape:
For those of you who are better at Map Making than myself, is it lower lag to have each map element share the same central point (as in the above image) or is it worth making each elemnt's center at the center of the geometry. I'm thinking it would be best, especially for large maps where the center could be hundreds of kilometers from the actual polygons. I could probably put in a simple modifier to see if the .pc2 component is centered at 0,0 and then calculate the average x and z positions to get a centroid of the polygon.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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