Kujo wrote:s there a way to fix that weird level correction after you launch off the end of the ramp?
From what I've seen, I do not think so, but it is worth experimenting more with different carriers. The issue as I see it is YSFlight's lack of trajectory. Ideally you are launched off the ramp with upward velocity that as it diminishes you are pumping the engine's thrust into forward momentum. That way when you get back down to deck level you are at flight speeds. (
This was a really good resource for some history & other information about ski jumps, but it is formatted weirdly.)
I think the only way to change the launch profile would be to make the deck extend further out, but I think that might look sorta weird at the end of that.
As it stands, if the aircraft has enough forward speed (for it's gross weight), then if the pilot pulls full back stick at the bast of the ramp, it sorta works out. Further testing will be needed to determine this.
Another issue I'm having with the turrets is that the turrets do not want to move when tracking an airborne target. I have tried with the ground object turret CLAs before looking at the stock navy ships. They used the regular turret animations and had dat files to match them. Neither has worked for me.
Another issue is that when you re-spawn on the carrier deck, you explode. This issue is also present in YSMajor's Libya map, so I'm not sure if it is simply a YSFlight issue, or something with my carrier.