Decaff's Garage

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Re: Decaff's Garage

Post by Cobalt09 » Thu Nov 01, 2012 10:30 am

The incredible amount of work and detail you are putting into these Hornets is amazing! I really couldn't have the amount of dedication you have to these, heck, I still need to put 2 decals on a model and fix a third to be done, but there it sits in my YS directory. Anyways, I love your work, and keep going at it!!!
Am I back? Probably not.

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Re: Decaff's Garage

Post by decaff_42 » Thu Nov 01, 2012 6:37 pm

Okay, i got an idea right before going to bed last night and got to implementing it this morning. Since the B/D model cockpit comes from FLAKE, and has a sweet instrument panel, I put the moving parts into the C model cockpit for an "Avionics Upgrade" :lol:

Worked out well, and added a targeting screen in the bottom center of the instrument panel in front of the stick.
Image

Also got the Tail ironed out, updating the NSAWC on the top of the tail, adding the NAVY label, and painting a portion of the fuselage that I originally cut and never painted in! :lol:

Image

I'm going to work on getting the stick animated in the C/D model with the red and black buttons sticking to the stick...Shouldn't be too hard, but it's been buggin me for a while now.

Also going to add the mirrors into the B/D canopy
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Re: Decaff's Garage

Post by Gunny » Thu Nov 01, 2012 8:56 pm

As most of you know I am not much of a heavy military flier.But I think I will make an exception in this case.And are my eyes deceiving me or is the pilot wearing the new gen. integrated targeting helmet?
Image[/align=centre]

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Re: Decaff's Garage

Post by Flake » Thu Nov 01, 2012 11:34 pm

decaff_42 wrote:Since the B/D model cockpit comes from Dragon.
I'm Sorry... What?
I am an accountant working full-time (and some). I'm not here as often as I would like to be. Send a message if you need me. There are a few people in the community who can get in contact with me urgently if you need - don't be afraid to ask. I just don't check here as frequently as I used to. Sorry!

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Re: Decaff's Garage

Post by decaff_42 » Thu Nov 01, 2012 11:43 pm

GAH! my apologies !!! :o :o :o :oops: :oops: :oops: :oops:

I keep mixing you guys up in my head for some reason.





On another note, here's the D model so far:
Image

I added the mirrors to the canopy for the pilot, but not the RIO as it just wasn't looking right. Also got the buttons to move with the stick and added the targeting instrument panel.

Image
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Re: Decaff's Garage

Post by lorDuckFeet » Fri Nov 02, 2012 12:14 am

This cockpit has a great job! Delayed for completion was more perfect! :)

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Re: Decaff's Garage

Post by Shiny Rice » Fri Nov 02, 2012 5:12 pm

I've spotted something that ain't right, Decaff. The NSAWC and Navy texts are written with the default font of Blender, and it generates a lot of polys when converted into a mesh. You should use the amaturgt.ttf that comes with the YS Paint Kit, apart from generating less polys, is more accurate to the real thing.
It's the USAF font, but I believe the Navy/Marines use the same one.
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Re: Decaff's Garage

Post by Crazypilot » Fri Nov 02, 2012 5:15 pm

I just died due to the awesomeness of the cockpit. Good work with mashing it all up together.
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Re: Decaff's Garage

Post by decaff_42 » Tue Nov 06, 2012 9:19 pm

Rise and Shine wrote:The NSAWC and Navy texts are written with the default font of Blender, and it generates a lot of polys when converted into a mesh. You should use the amaturgt.ttf that comes with the YS Paint Kit, apart from generating less polys, is more accurate to the real thing.
It's the USAF font, but I believe the Navy/Marines use the same one.
Just took another gander at the paint kit, and for that font, it seems like there is a registration required or something? Im on a mac, so the exe file is useless for me.

Anyway, Got the font installed so I'll replace the text I've inserted so far. Thanks for the heads up. I really had trouble with all those polygons. It'll take me a few hours of work to replace all those letters (even the tail decal will need to be reworked)

-- Sun Nov 04, 2012 1:56 pm --

Fixed the text. I ended up not changing the decal text as it wouldn't quite work with the new text.
Image

I've started to create a set of A/B/C/D model 'blanks' that I can go ahead and paint those without much hastle of assembling the model and making modifications.

-- Tue Nov 06, 2012 5:19 pm --

Okay, an update to an update.

Here's another hornet I've been working on a little:
Image

And here's a WIP from scratch that I will work on off and on for a while. I'm using the real airfoil which creates a good number of polygons on the wing to it's not choppy.
Image
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Re: Decaff's Garage

Post by iqmal_97 » Wed Nov 07, 2012 11:56 am

decaff_42 wrote: And here's a WIP from scratch that I will work on off and on for a while. I'm using the real airfoil which creates a good number of polygons on the wing to it's not choppy.
Image
O_e

*faints*

Y-You....shall win the internet if you completed that one....
Asides from that, you're progressing well. Keep it up. ;)
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Re: Decaff's Garage

Post by tigershark » Wed Nov 07, 2012 3:02 pm

nicely hornet repaints DECAFF_42 i am hope you going to be the next martin

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Re: Decaff's Garage

Post by Shiny Rice » Wed Nov 07, 2012 3:55 pm

There is already a Tu-95 in YS, the GAC one. If you want to save yourself some work you can converse that one, but if you want the merit of modeling it from scratch... I know that feeling. :3
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Re: Decaff's Garage

Post by Gunny » Wed Nov 07, 2012 5:09 pm

Actually theres two the GAC and Tanks Mod Pack version.But there is always room for more.
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Re: Decaff's Garage

Post by decaff_42 » Wed Nov 07, 2012 6:28 pm

zak wrote:i am hope you going to be the next martin
Wow, that would be a tall order to achieve, but something to work for! :D
Rise and Shine wrote:There is already a Tu-95 in YS, the GAC one.
I also looked at the one from the tank mod pack, and IMO, the GAC is a better quality and fidelity model.

I don't know if I'll be borrowing anything from the GAC model, perhaps I will modify the fuselage cross section to be more detailed and use that.

Here's a quick picture of how the wings look with the GAC model fuselage as a reference

Image
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Re: Decaff's Garage

Post by Gunny » Wed Nov 07, 2012 7:05 pm

Being able to create from scratch in blender is awesome in itself.You do in blender what I used to do at your age in the real world with balsa and plastic.I just can't seem to make the transition from Autocad to blender.But now I just watch the progress of you guys and applaud your efforts.You have I think a real handle on blender decaff so just keep on keeping on my friend.And I think Martin is going to have some real competition on his hands.
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Re: Decaff's Garage

Post by decaff_42 » Thu Nov 08, 2012 2:39 am

@ Gunny,
I've had past experience with 3d modeling (Pro Engineer) and for aircraft modeling for YSFlight I initially wanted to try making planes in that, but failed miserably. I dabbled with autocad for a while before getting frustrated with how anti-intuitive it was for me.

So far I've just been learning blender tools, reading a couple tutorials for YSF specifics, and just experimenting. Kinda like physics/mechanical systems. Gimmie the equations (tools), an example, and I'll be happy.




Welp, the Bear is coming along at a decent pace. I have the basic fuselage almost done. All I need to complete that is to add the engines.

Image


The only thing that's got me worried at this point is how I'm going to cut the appropriate flaps and control surfaces. I'll have to do some fiddling to get that to work in blender. yay copy tool!

On a side note, is there a good set of lights out there that i could use from an airliner?
Or, is there a tutorial someone would recommend for making lights in blender?

Things to add:
-Wing Slats
-Landing Gear
-Bomb bay
-lights
-Flaps
-detail cockpit
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Re: Decaff's Garage

Post by Turbofan » Thu Nov 08, 2012 2:50 am

decaff_42 wrote:On a side note, is there a good set of lights out there that i could use from an airliner?
If you want to look at some really good, accurate aircraft lights from an airliner I suggest taking a look at Greniam's CitationX, he has modeled them perfectly. Especially the wingtip strobes. Often times creating something that small in 3D is the most difficult thing to do, but he nailed it.

By the way, I'm not a big combat aircraft person myself (like that was a surprise) but your work is pretty neat. Some of the best work on fighter jets I've seen for YSFS.
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Re: Decaff's Garage

Post by decaff_42 » Thu Nov 08, 2012 3:25 am

I'll have to take a look at those. Do you know what his modding permissions are? I couldn't find them on stargear.
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Re: Decaff's Garage

Post by Crazypilot » Thu Nov 08, 2012 12:14 pm

Does it come with a nuclear vodka bomb?
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Re: Decaff's Garage

Post by Turbofan » Thu Nov 08, 2012 1:54 pm

decaff_42 wrote:I'll have to take a look at those. Do you know what his modding permissions are? I couldn't find them on stargear.
No, I don't know his modding permissions, they might be listed on his blog though: http://raptor.ddo.jp/grenium/blog/ I'll take a look at that as well. And I just realized I've been spelling his name wrong all this time :oops: .

EDIT: I put his CitationX page into a translator but it doesn't mention anything on modding permissons. You may want to contact him by email and see what he says. His blog: http://raptor.ddo.jp/grenium/blog/ His email is on the right hand side there, below the small photo.
Check out my YSFS videos on my Youtube channel!
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ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
Website GRID updated for 2019. New stuff in the works!
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Hi! I make average, undesirable, boring grey maps for YS Flight!

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