Looks awesome. The wireframe render could be a good wallpaper.decaff_42 wrote:Experimenting with blender rendering for wireframe stuff! Looks kinda cool.
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That is what I was thinking. I'm going to be experimenting to get a nice looking wall paper for this addon release.Snake6 wrote:[post]89621[/post]
Looks awesome. The wireframe render could be a good wallpaper.
This particular airplane took me a while to get right. About 3-4 hours of decal and painting work.
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decaff_42 wrote:That is what I was thinking. I'm going to be experimenting to get a nice looking wall paper for this addon release.Snake6 wrote:[post]89621[/post]
Looks awesome. The wireframe render could be a good wallpaper.
This particular airplane took me a while to get right. About 3-4 hours of decal and painting work.

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ATRP: When used in my posts refers to "Air Traffic Replay Project"
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Avatar: Pratt and Whitney JT8D-219
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My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
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Hi! I make average, undesirable, boring grey maps for YS Flight!
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I'm pretty sure it was mostly done and just needed the cockpit stuff.
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Colors just as a place holder for the moment. I'm open to suggestions for how to improve this.
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ATRP: When used in my posts refers to "Air Traffic Replay Project"
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
-----------------------
Website GRID updated for 2019. New stuff in the works!
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Hi! I make average, undesirable, boring grey maps for YS Flight!
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Re: Decaff's Garage
I like the idea of test bed. I could make a patch for each type of aircraft used!Gunny wrote:Test bed division?

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I still have a bit of work to do with the afterburner on the inside of the pipe, but it is coming along well!
After the afterburner, I have to work on the cockpit and then the weapons/fuel tanks.
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One issue I found was that the canopy was bedazzled for some strange reason. Anyone know how to fix this?
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Re: Decaff's Garage
EDIT: I zoomed in. Yes, you have ZL lines in your .srf. "ZL x1 x2 x3" (where x1, x2, etc. stand for face numbers of a polygon) are what is used to make lights shine in YSF.
EDIT2: As opposed to ZA lines used for transparency.
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