Decaff's Garage
- decaff_42
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Re: Decaff's Garage
If someone would be willing to animate it, I would get the landing gear made, and provide a list of deflections/animations that need to be done to get the project going again.
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- decaff_42
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Re: Decaff's Garage
If i could find an old windows machine I would snatch it in an instant to do modding work.
Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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Re: Decaff's Garage
- decaff_42
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Re: Decaff's Garage
I really wish the dnm export script would allow the use of armatures. Those things make animations so much easier.
When I look at the different models out there that I assume are assembled in dnmviewer, there is a second layer that contains all of the empty objects that the various srfs are parented to. Do I have to have all of the empties in that layer for the animations to work, or can they be in the same layer as the srfs?
As for using wine, I have attempted to port it twice. My only porting success is gepoly/x but I prefer blender for doing that kind of work. When I tried to port dnm viewer, both the Japanese an english versions, I can get a window that has all the buttons and drop down menus, but the viewer window is completely white, no matter if I just opened the program up, or tried to import a dnm. I don't know why this is happening, but I figure it is worth-while to investigate further.
If I can get dnm viewer to work, do you think it would be worth while to upload it so other mac people can use it? or is there some issues with permissions etc.
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- Gunny
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Re: Decaff's Garage

- decaff_42
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Re: Decaff's Garage
here's a -700 to complement the 2 -200s.

I'll make a few different planes for a couple other registration numbers.
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- Philster
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Re: Decaff's Garage

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Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
Re: Decaff's Garage
That's your normals and your smooth/solid edges getting fucked. Recalc normals when necessary and make sure to smooth edges if they get fucked.Philster wrote:I'm curious Decaff, have you figured out a way to cut in blender without it causing random creases in the smooth surface?
I recently tried the new blender and you can just cut as you please and make n-gons, similar to 3ds max. I recommend exporting your .srf's as .lwo's between blender versions (2.49 and current) to use the current one for painting, since making camo cuts without breaking everything should be piss easy now.
However, I still suggest floating camo as the norm, quadrifying camo cuts leads to SO MANY unnecessary polys it's retarded.
- decaff_42
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Re: Decaff's Garage
My method is not entirely fool proof, but here it goes
1) Try to cut between vertices so that there are as few polygons generated by the cut as possible.
2) If you cannot cut between vertices, keep the number of SMALL polygons to a minimum. Use the merge function in the edit mode to make vertices merge together to reduce polygons. This only works when you merge vertices that were made from an original, single polygon.
3) You get the weirdness only when you are cutting polygons that are part of a steep curve. For example, the nose of an F-16 is very tricky. For the most part, the fuselage of a passenger get is round enough that this is only an issue in a few places.
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Re: Decaff's Garage
I also got 3ds Max from the free program a while ago, so I will also try that.

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Soji wrote:They were the last birds who could have been arrested for the criminal negligence.
- decaff_42
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Re: Decaff's Garage
Okay, I'm following Vince's instructions from YSFHQ here:
http://forum.ysfhq.com/viewtopic.php?f= ... 376#p29865
and when i just rotate the rudder around starting at about 1:50 that is how I want the rudder to animate.
However, at 2:50 you can see the rudder is not rotating around the correct axis. i have not idea what axis it is rotating around. Any ideas?
Also, in vince's tutorial here how does one reset the location and rotation? This may be my stumbling point for the animations.

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Re: Decaff's Garage
Also the menu vince has up is from the n key transformations menu, but I'm assuming you knew that and I misunderstood you?
- decaff_42
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Re: Decaff's Garage
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Re: Decaff's Garage
- decaff_42
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Re: Decaff's Garage
I have been working to modify Takity's -500 737 wings to make them into versions that are truly more like the -600, -700 and -800 in respect to two key features, the engine mount interface to the upper wing, and the length of the rear flaps.
on the -300 through -500 there is a gap in the flaps at the centerline of the engine that is about a foot wide. On the NG (600 thru 800+) models the rear flaps are closer together, virtually touching, but not quite. This has been a great learning experience for me as I deal with all the animating parts and have fun trying to get this next level of detail done to improve the model.
I have also lengthened the wings a little to get closer to the NG wingspan. I cannot get to the NG wingspan without severely re-making the wing, so this in-between seems to be the best compromise. and it is only a few feet that we are talking about there. To compensate for the scaling done to the winglets when I moved them out, I scaled those up a bit and got them better aligned to the angle and curve of the wing IMO than the original model.
I also added the flap support/extender for the inside flaps.
For the moment I am not painting new liveries, and after getting this done, I will work on getting the lights in the blank planes more up to par and then continue to paint.
Some images for those of you interested:



You can see the length addition in the last two pictures.
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- VNAF ONE
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Re: Decaff's Garage
- Turbofan
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Re: Decaff's Garage

Check out my YSFS videos on my Youtube channel!
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- decaff_42
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Re: Decaff's Garage

I noticed that one of the flaps appears shorter in YSF than in blender, so I'll have to check that out and see what is happening there.
Got some lights from the F-18s as requested by some, and I gotta say that I like them.

Visit by Bitbucket page for Python codes: https://bitbucket.org/decaff42/
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- Turbofan
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Re: Decaff's Garage
Check out my YSFS videos on my Youtube channel!
-----------------------
Avatar: Pratt and Whitney JT8D-219
-----------------------
Turbofan's Terminal updated! New information on home page and WIP for 2020! Check it out!
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