Zak workshop

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Re: Zak workshop

Post by Shiny Rice » Mon Oct 21, 2013 4:04 pm

Wow, dat front end will tip the whole aircraft forwards. It's seriously unbalanced.
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Re: Zak workshop

Post by Midnight Rambler » Mon Oct 21, 2013 8:46 pm

tigershark wrote:i working on a dragon f-18b.
you get the idea
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Wow... That's awesome! Are the gaps holes in the model or just transparent?
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Re: Zak workshop

Post by tigershark » Mon Oct 21, 2013 8:51 pm

they are gaps but i am go to short it out soon

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Re: Zak workshop

Post by Nath » Mon Oct 21, 2013 8:56 pm

It's like a F/A-18 mated with a Hawk T2 and a blue dragon.
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Re: Zak workshop

Post by Flake » Tue Oct 22, 2013 2:43 am

Rise and Shine wrote:Wow, dat front end will tip the whole aircraft forwards. It's seriously unbalanced.
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Re: Zak workshop

Post by tigershark » Fri Nov 08, 2013 4:43 pm

right Image new plane in ysflight

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Re: Zak workshop

Post by Gunny » Fri Nov 08, 2013 5:05 pm

Holy crow you have done it Z sorry Tigershark.people have been talking about getting this in ysflight for the longest time and you finally did it man.It still needs a little more work but man it is completely awesome.The B-36 peacemaker will finally arrive.My congratulations my friend so hyped about this. :D
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Re: Zak workshop

Post by tigershark » Sat Nov 09, 2013 12:24 am

thanks gunny :)
c-160
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Re: Zak workshop

Post by NightRaven » Sat Nov 09, 2013 4:23 am

Have you used the "Set smooth" feature in Blender?
The individual faces of the body are making the body blockish. The "Set Smooth" feature makes the body have a similar shadowing to a true, round cylinder rather than a polygonal cylinder.

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Re: Zak workshop

Post by tigershark » Sun Nov 10, 2013 8:32 am

NightRaven wrote:Have you used the "Set smooth" feature in Blender?
The individual faces of the body are making the body blockish. The "Set Smooth" feature makes the body have a similar shadowing to a true, round cylinder rather than a polygonal cylinder.

feature in Blender? i never use Blender

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Re: Zak workshop

Post by Lord Flasheart » Mon Nov 11, 2013 12:15 pm

What you using then?
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Re: Zak workshop

Post by tigershark » Mon Nov 11, 2013 1:45 pm

Lord Flasheart wrote:What you using then?
.wrl

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Re: Zak workshop

Post by Shiny Rice » Mon Nov 11, 2013 4:05 pm

And from what program is that format?
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Re: Zak workshop

Post by MD5Ray01 » Mon Nov 11, 2013 4:40 pm

Gepolyx
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Re: Zak workshop

Post by Flake » Mon Nov 11, 2013 9:19 pm

vrml.
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Re: Zak workshop

Post by tigershark » Wed Nov 13, 2013 9:06 pm

still need to work on one more test b-36 before i do the ten engine one
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Re: Zak workshop

Post by Gunny » Wed Nov 13, 2013 10:23 pm

I don't want to be rude but I need to change my underwear.I love it ;)
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Re: Zak workshop

Post by Lord Flasheart » Fri Nov 15, 2013 8:11 am

It's a nice looking model, but please, I beg you, make it smooth before you release it.
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Re: Zak workshop

Post by iqmal_97 » Fri Nov 15, 2013 9:41 am

Lord Flasheart wrote:It's a nice looking model, but please, I beg you, make it smooth before you release it.
Ys. Why don't you try the feature, Zak. I know it's not essential for the model to function, but smoothing it will make it A LOT more pleasing to the eyes.
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Re: Zak workshop

Post by tigershark » Fri Nov 15, 2013 4:34 pm

iqmal_97 wrote:
Lord Flasheart wrote:It's a nice looking model, but please, I beg you, make it smooth before you release it.
Ys. Why don't you try the feature, Zak. I know it's not essential for the model to function, but smoothing it will make it A LOT more pleasing to the eyes.

because I don't have the [removed] program

what program that can smooth and benlder does not work on my laptop
Last edited by Eric on Fri Nov 15, 2013 5:26 pm, edited 1 time in total.
Reason: Mod edit: censored

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