Alpha's Hangar
- Alpha Star
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Re: Alpha's Hangar
- iqmal_97
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Re: Alpha's Hangar
EDIT: Found it!
http://telstarlogistics.typepad.com/tel ... ro-in.html
Mein Imgur gallery. Feel free to use any of my screenshots (Crediting me is optional, but greatly appreciated)
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Re: Alpha's Hangar
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Re: Alpha's Hangar
Homie I'll SQL YOUR syntax
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Re: Alpha's Hangar
- Alpha Star
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Re: Alpha's Hangar
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Re: Alpha's Hangar
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Re: Alpha's Hangar
Alpha Star wrote:E-fair Virtual Airlines Newest WIP! Alot of work still needed
yea this is you first aircraft repainted of your va not the little buzzing jet liner
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Re: Alpha's Hangar
- VNAF ONE
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Re: Alpha's Hangar
Looking good, but one tip if I may. I notice that the logo on the tail is floating quite a bit. You're using Blender I see, have you shrink wrapped the logo yet? If not you should it makes it hug the body better. If you're not sure how just ask and I'll write up step by step.Alpha Star wrote:That was on my old PC and that died and I did not get it off the hard-drive so I started again. This is better though!
A personal preference, I try and get any decals about 0.005 - 0.01 odd the surface I am wrapping them to.
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Re: Alpha's Hangar
@Vandal I know, I've not shrink wrapped it yet. Its been a while since I last used blender. Where exactly do I go for that.
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Re: Alpha's Hangar
1: Click on the part you want the decal shrink wrapped to. So in this case the tail.
2: Down the bottom, you'll see a box called "Link and Materials". and in the OB box you'll have a 4 digit number. Remember this number.*
3: Now click on the decal.
4: Move it as close to the body as you can without any of it disappearing.
5: At the bottom click on the drop down menu in the "Modifiers" box. And select "Shrink-wrap".
6: In the OB box, type the OB number of the tail. It will now shrink wrap to the tail. More than likely some of it missing etc.
7: change the offset to 0.005 or 0.01
8: If you still have bits missing, you need to make cuts in the decal along the "creases" of the tail. I always find it best to go into wire view and then cut along the black lines that show on the tail section and see how it looks. if that goes all tits up, try starting again at step 3 but move/resize the decal so it fits on a more 'flat' surface.
*If you import the model from YSFlight then OB: will be a number. If it's something you've made yourself then it could be named something else, I find taht it's either object, plane or a address to the file in my folders. Just click on it and change the name to random 4 numbers to make it easier later.
OH, also, if the decal over laps to the rudder, you'll want the decal to move with it. it gets a little tricky, so you'll need to cut the decal along the line it overlaps to the rudder. then seperate the two parts of the decal, shrink wrap them. Connect the decal on the moving part to the moving part it's self by selecting the moving decal, while holding Shirt select the moving part then Crtl+J
Hope it helps....
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Re: Alpha's Hangar
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
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Re: Alpha's Hangar
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Re: Alpha's Hangar
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Re: Alpha's Hangar
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