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Re: NajmiCreative's Hangar

Posted: Mon Aug 31, 2015 5:44 am
by NajmiCreative
headed back to the A350 and now have made the gear bays...
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next,will be new cockpits,new gear doors and new engine look plus with some more A350 variant...

Re: NajmiCreative's Hangar

Posted: Tue Sep 01, 2015 10:11 am
by NajmiCreative
already add new passenger windows and scratch made engine
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Re: NajmiCreative's Hangar

Posted: Tue Sep 01, 2015 10:25 am
by ksh
isenĀ“t that the plane that compeats with the 787?

Re: NajmiCreative's Hangar

Posted: Tue Sep 01, 2015 10:50 am
by NajmiCreative
yes.....it's the A350 XWB...originally by Dan but I add some more functions and details on it
will be plan to made new HUD and cockpit panels...

EDIT:Since I already finished made the Trent XWB,I will add in the pack with A380 as Trent XWB testbed in the Reworked A350 Pack soon....

Re: NajmiCreative's Hangar

Posted: Sat Sep 05, 2015 12:34 am
by NajmiCreative
new updates on XWB...
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-almost finished cockpit
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-re edit cockpit windows
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-have passenger view and HUD view
-new flipable HUD
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in the hangar now is the MSN05 which made the A350 world tour last year....

Re: NajmiCreative's Hangar

Posted: Sat Sep 05, 2015 1:49 am
by Gunny
I do like that HUD innovation Najmi.More like the real McCoy ;)

Re: NajmiCreative's Hangar

Posted: Sat Sep 05, 2015 8:14 am
by NeurAxaL
wow that cockpit looks brilliant!

Re: NajmiCreative's Hangar

Posted: Mon Sep 07, 2015 7:35 am
by NajmiCreative
2 -900 paint scheme now finished which is TAM and Qatar Airways
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next will be JAL,Chatay Pacific(-1000) and Aeroflot (-800)...

Re: NajmiCreative's Hangar

Posted: Mon Sep 07, 2015 2:51 pm
by V8-DLA
Yay!

Re: NajmiCreative's Hangar

Posted: Thu Sep 10, 2015 11:08 am
by NajmiCreative
In progress...
Dehavilland Dash 7 modify from Takaty's Dash 8...
this one for Berjaya Air...(don't worry,I will left to all of you blanks and paintschemes later..)
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Re: NajmiCreative's Hangar

Posted: Fri Sep 11, 2015 9:39 am
by NajmiCreative
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finished on the cockpit windows,edit the engines and the props....
plus change the landing gear animations...

Re: NajmiCreative's Hangar

Posted: Tue Oct 06, 2015 9:49 am
by NajmiCreative
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in progress on Il-76 MD90 variants given by Decaff (as he's already made the Aviadvigatel PS-90A-76 engines).....
the -TD version engine (Soloviev D-30KP) will be coming after I finished all the parts animated
now,I will begin with the main gears which will became it's own challenge that needs many parenting works
and I'll show you video on how the Il-76 main gear works (between 2:33 to 2:45)
and just like what I said,it needs many parenting parts to be done as the gear struts were actually long and rotated...

Re: NajmiCreative's Hangar

Posted: Tue Oct 06, 2015 6:34 pm
by NeurAxaL
love that video

Re: NajmiCreative's Hangar

Posted: Wed Oct 07, 2015 10:40 am
by NajmiCreative
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recent progress on Il-76.....
sorry,the animations mix with the one in Decaff's Apple version Blender arrangement with my Windows version

Re: NajmiCreative's Hangar

Posted: Wed Oct 07, 2015 9:14 pm
by decaff_42
What was the problem with blender? The User interface? or something with the file?

Also, What version of blender are you using?

Re: NajmiCreative's Hangar

Posted: Wed Oct 07, 2015 9:43 pm
by NajmiCreative
Just like I said before...it was Windows version Blender (since I didn't have Apple and get use to Windows) and it is portable version released by CalvT...yet it still 2.49b..

Re: NajmiCreative's Hangar

Posted: Wed Oct 07, 2015 10:31 pm
by decaff_42
Thats interesting. I have never had a problem going from Windows to apple. can you describe what was different? Window arrangement, trouble opening the file, any messages that you got from Blender?

Re: NajmiCreative's Hangar

Posted: Thu Oct 08, 2015 7:37 am
by NajmiCreative
for now,to open the file still works perfectly.....
no error messages appeared...
but for the animation arrangement yet to be different....
gear door 1 happens around 1 to 11
ailerons,lights,arrestor and spoilers on 1,11 and 21
gear casing and gear door 2 around 21 to 31
body and gears occured around 31 to 41 while elevator on 31,41and 51
thrust reverser on 41 to 51
afterburner on 51 to 61
flaps on 61 to 71
bomb door,thrust vectoring on 71 to 81 while VG Wing on 71,81 and 91

Re: NajmiCreative's Hangar

Posted: Thu Oct 08, 2015 7:48 am
by NightRaven
On which frame each CLA is assigned to is arbitrary (ie at your own discretion) so it does not matter if you follow a specific set of frames for each CLA or not. I recommend DNMViewer, as it does not require seeder animations, there is no need to worry about keyframes and works pretty much all the time.

Re: NajmiCreative's Hangar

Posted: Thu Oct 08, 2015 10:34 am
by decaff_42
In my recent projects I have learned that blender does not require seeder animations. I will have to release a new series of tutorials to cover what I have learned...when I get a computer that isn't dying...
And NightRaven is correct. That is simply how I defined the animations. When you import a DNM file, they will be sorted into the arrangement that the pythons scripts what, but you can define them in any order.