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Re: NajmiCreative's Hangar

Posted: Sun Dec 25, 2016 2:36 pm
by NajmiCreative
done some more A330 repaints today
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Delta Air Lines
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Finnair
-300 variant paintscheme now completed
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the first prototype of A330neo (which would be designated as MSN01 too)

Re: NajmiCreative's Hangar

Posted: Fri Dec 30, 2016 10:47 am
by NajmiCreative
finally,after A330/A340 release,now we're back on Flankers
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serial production paint of J-15(no longer prototype)
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made the badass shark logo (which mariwoj taught it was fake but it isn't)
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noticed the intake warning decal almost same to F-18 one,and the red yellow stripe
I also reduced the MXIPTAOA to 80.5 degrees yet increase MANESPD2 to 400kts (and had the same performance in between MANESPD1 and MANESPD2,but less reactive and still achieve the Pugachev's Cobra)

Re: NajmiCreative's Hangar

Posted: Sat Dec 31, 2016 10:22 am
by NajmiCreative
tested weapons on some aircraft carriers
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Type 1130 and FL3000N on action
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3K95 Khinzal
but then,Admiral Kuznetsov's weapon tracker having malfunction (fortunately Liaoning didn't suffer this)
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this happens after few tests (idk what happens now),
need help on this....

Re: NajmiCreative's Hangar

Posted: Sat Dec 31, 2016 12:56 pm
by decaff_42
The 3k95's problem is just like the one I've got with the Queen Elizabeth. Utachi recommended using the ground object CLA's 1/2 for the turrets per the YS Wiki CLAs list, but I haven't had a chance to try this out yet.

Re: NajmiCreative's Hangar

Posted: Mon Jan 02, 2017 4:59 am
by NajmiCreative
finally,the tracker is back operational
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the Kashtan CIWS is back (and changed with my scratch-made model of it)
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wrong position on the 3K95 (actually that's torpedo launcher) :lol: ,so I found out the pods on the deck were the actual position)
decaff_42 wrote:The 3k95's problem is just like the one I've got with the Queen Elizabeth...
anyway,this is how to make the tracker functional

Code: Select all

MINAIMPI -2deg
MAXAIMPI 60deg
AIMROTAT 240deg
AIMPITCH 240deg
GUNRANGE 4000m
SAMRANGE 10000m
you need to have the GUNRANGE and SAMRANGE to make it operational (which I accidentally delete it before as I think it wasn't necessary earlier),but anyway set the INITIGUN and INITISAM to 0 or it will launch at center (0,0,0) except for the turrets,still having on it's own ammo and position
lol,2 days wasted on this and not on the Flankers...

Re: NajmiCreative's Hangar

Posted: Tue Jan 03, 2017 4:40 pm
by NajmiCreative
after watching too much "HD"-nization around,I decided to add more detail on the Flankers
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new Zvezda K-36 ejection seat and throttle stick
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newly detailed,scratch-made landing gears (at least going to same level as the F-15)
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newest member,or replacement for -UB on Russian Knights,the Su-30SM

Re: NajmiCreative's Hangar

Posted: Sat Jan 07, 2017 12:09 pm
by NajmiCreative
not so many progress on paint yet on improvising the basemodels
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Su-30SM of Russian Knights now complete
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cockpits of J-11A(commonly known as J-11) and J-11B,based on Bear Studios J-11's
noticed that the mirrors also changed
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gauge familiarization on all Su-30 (because the earlier one looks odd compared to other Su-27 models)

Re: NajmiCreative's Hangar

Posted: Tue Jan 10, 2017 11:14 am
by NajmiCreative
lol,not much on repaint but more to developing and improvising cockpit parts
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new screen on Su-27S/P/UB
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PLAAF "illegal" J-11B (with nozzle of WS-10 engine)
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Su-30KN upgrade (which changes the screen with MFD)

Re: NajmiCreative's Hangar

Posted: Thu Jan 12, 2017 7:03 am
by NajmiCreative
done some Lipetsk AFB Russian Falcons paints
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Su-27S
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Su-30KN no.68 (clean light blue)
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Su-30KN no.69 (blue camo and false cockpit)

Re: NajmiCreative's Hangar

Posted: Thu Jan 12, 2017 4:37 pm
by NajmiCreative
feeling bored with Blender,I decided to make some progress on Peninsula of Malaysia+Singapore scenery (even so derailed from my project arrangements)
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Setelar Airport (XSP) next one is the last which is Tengah AFB
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added roads and expressways on area of Kuala Lumpur,Putrajaya and some areas in state of Selangor
will add more on dense area which had grey color as for concrete jungle
EDIT:completed areas of Ipoh and state of Penang
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Re: NajmiCreative's Hangar

Posted: Fri Jan 13, 2017 3:17 pm
by NajmiCreative
another 3 cities completed
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Alor Setar,Kedah
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Kangar,Perlis
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Kota Bharu,Kelantan
also noticed that more lighter green indicates paddy fields
intermediate green as for dense trees or areas which had less buildings

Re: NajmiCreative's Hangar

Posted: Sat Jan 14, 2017 4:14 pm
by NajmiCreative
4 cities completed today,and Singapore only left
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Kuala Terengganu,Terengganu
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State of Malacca
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Kuantan,Pahang
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Johor Bahru,Johore

Re: NajmiCreative's Hangar

Posted: Mon Jan 23, 2017 4:03 pm
by NajmiCreative
more ground objects
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RSAF Mobile ATC Tower
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Flanker shelter at Gong Kedak
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aircraft shelter at Butterworth
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aircraft shelter in Kuantan
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Sukhoi Technical Centre hangar (new)

Re: NajmiCreative's Hangar

Posted: Thu Feb 09, 2017 4:11 pm
by NajmiCreative
I'm back (again,after suffering boredom and itchiness on eye)
not so much progress I left
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shrunked the map to 0.9,remade the peninsula (need to remake terrains) as I didn't satisfy with the specular shading on some places so the polygons set to 1800m x 1800m wide each (previously exact 2000m x 2000m)
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Malaysian Armed Forces PT-91M "Pendekar",needs camo

Re: NajmiCreative's Hangar

Posted: Tue Feb 21, 2017 10:20 am
by NajmiCreative
swapped with Flanker project (as bored to remake the terrains)
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Su-30KN with Satellite ECM (Baranovichi 558ARP)
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MFD display (also from Baranovichi 558ARP website)

Re: NajmiCreative's Hangar

Posted: Thu Mar 02, 2017 5:35 pm
by NajmiCreative
quite a long time I didn't post in the forum (much on Discord)
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developed some decals (Kazakh Air Defense Force and Belarus)
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Kazakh Su-27P (before modernization)
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Kazakh upgraded Su-27(M2)
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Kazakh Su-30SM
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behind the scenes of my camo works.All of the patterns first made as decal(sometimes lines of mesh),then cut some of the pattern within the fuselage mesh,shrinkwrap it with offset 0.0,remove some part of the fuselage that overlaps on the pattern,merge it,connect the vertices,fill the empty mesh into polygons and finally paint it.It would be a hard way to make it but at least the pattern looks more tidy and neat,plus reduced the shading thing
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another improvements:reshaped the tip of the vertical stabilizer (applied to all Su-27S/P/UB/SM/SKM variant),and refreshed flag of Soviet VVS flag on Russian Knights Su-27P and Su-27UB

Re: NajmiCreative's Hangar

Posted: Fri Mar 03, 2017 1:39 am
by ksh
Please tell me that one day you will make a Mig-29 HD! ;)

Re: NajmiCreative's Hangar

Posted: Fri Mar 03, 2017 8:56 am
by NajmiCreative
ksh wrote:
Fri Mar 03, 2017 1:39 am
Please tell me that one day you will make a Mig-29 HD! ;)
would be,and repaints of Fulcrum from @ysmajor will be ease the job.
It will make Fulcrum Essentials project coming back

Re: NajmiCreative's Hangar

Posted: Fri Mar 03, 2017 2:19 pm
by NightRaven
NajmiCreative wrote:
Fri Mar 03, 2017 8:56 am
ksh wrote:
Fri Mar 03, 2017 1:39 am
Please tell me that one day you will make a Mig-29 HD! ;)
would be,and repaints of Fulcrum from @ysmajor will be ease the job.
It will make Fulcrum Essentials project coming back
technically major's fulcrums are from umailbow, which have a no modification policy (☞゚∀゚)☞

Re: NajmiCreative's Hangar

Posted: Tue Jul 18, 2017 9:22 am
by NajmiCreative
back to the dusty (again) thread..
the MD-11,as you guys know,will be have new version
-added lights
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-retractable fuselage landing light (only operates when gear down)
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-newer version cockpit also completed
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-new various of displays,and 3d buttons and switches
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and now I making some series of blanks,with various changes from early version to later versions based from Nightraven's source and production list I found
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*MD-11P (PW4000)
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*MD-11P (CF6)
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*MD-11F (CF6)
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*MD-11F (PW4000)
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*MD-11C
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*MD-11CF
(due to limited number built,I decided to make CF and C variants available with PW4000 engines only)
and I postponed the Flanker for some time (well,the camo works tho) and the Peninsula map