Airbourne Studios

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Airbourne Studios

Post by Airbourne »

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Welcome YS Fans!

This is an easy access for all of my maps and planes i will be working on or have been working on.

---------------

To start things off:

[Finished] - Janesville
[Started] - Rockford
[Started] - Chicago Air & Water Show
[Not Started] - Milwaukee Air & Watter Show
[Started] - Springfield ANG F-16C Fighting Falcons
[Not Started] - QF-4E Phantom [Camoflauge]

---------------

Chicago, IL
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Rockford, IL
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Re: Airbourne Studios

Post by SvenPhantom »

Looks wonderful, looking forward to it.
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Re: Airbourne Studios

Post by Iceman »

way to lay down a dope base.

Good stuff so far.
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Re: Airbourne Studios

Post by Eric »

Looks cool Airborne. Mh3w also made a Chicago map, so maybe you can use some of the ground objects he made for yours. Your version looks more detailed though.
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Re: Airbourne Studios

Post by VNAF ONE »

I'm gonna be doing some flying on these too it seems. :D
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Re: Airbourne Studios

Post by Airbourne »

thanks for the feedback guys!

@VNAF ONE you know it. with ny new F-4 phantom?
@erict15 ya i wanted it to be very nice and detailed just incase there will be a YS Chicago air & water show
@Iceman thanks!
@SvenPhantom thanks!

Update on rockford: 4.23.11

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Last edited by Airbourne on Sat Apr 23, 2011 10:10 pm, edited 1 time in total.
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Re: Airbourne Studios

Post by Welshy »

Brilliant Rd Junctions :P
I love that detail (and the layout but that;s out of your hands :P)

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Re: Airbourne Studios

Post by VNAF ONE »

Airbourne wrote:thanks for the feedback guys!

@VNAF ONE you know it. with ny new F-4 phantom?
@erict15 ya i wanted it to b very nice and detailed just incase there will be a YS Chicago air & water show
Oh definitely yes. I do hope we can make a virtual air and water show as I'll be going back this year. Good to see the return of scenery editing again. I always love new places to fly more than new planes. But that's probably just me ;) .
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Re: Airbourne Studios

Post by Airbourne »

just got back from my brother's baseball game and did this.

a background image makes things very easy! sooner or later i will make the taxiway lines and runway lines. then i will add the airshow ground objects(my favorite part :D )

edit:
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Re: Airbourne Studios

Post by VNAF ONE »

That was fast :lol:
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Re: Airbourne Studios

Post by Scarecrow »

AB, what airport is that? Sendai?
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Re: Airbourne Studios

Post by Airbourne »

@VNAF ONE it was and i di some before the game.
@Scarecrow Rockford, just getting it ready for my first airshow im going this year. like it?
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Re: Airbourne Studios

Post by VNAF ONE »

I know the Chicago map's long from done but I still can't wait for it.
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Re: Airbourne Studios

Post by Airbourne »

ok, how do i get this vertical. all i know it has to do with child scenery.

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Re: Airbourne Studios

Post by VNAF ONE »

did you try rotating it on the vertical axis?
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Re: Airbourne Studios

Post by Airbourne »

vertical axis?

edit:
update 4.24.11
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and..........................the new phantom [camoflauged]

edit 2:just need to remove a few things and add a few things to finish this baby.
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Re: Airbourne Studios

Post by VNAF ONE »

play with the z-axis a bit or something. Just mess around with the Edit>Rotate option and see if that gets you anywhere. If not I haven't worked which making child sceneries or anything yet.
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Re: Airbourne Studios

Post by waspe414 »

Scenedit will not rotate things vertically. This can be accomplished via Notepad though. I highly suggest exporting your fence as its own .pc2 file, creating a new, empty map, and importing the .pc2 to 0 0 0 in it. This makes the following much easier.

Rotate your item however many degrees you want in any direction (if you want it straight up and down, rotate it positive 90° horizontally). Save and open the new .fld in Notepad. You will get something at the end looking like this:
PC2
FIL "00000000.pc2"
POS -84.90 0.00 132.20 16384.00 0.00 -0.00
ID 0
END
This part
POS -84.90 0.00 132.20 16384.00 0.00 -0.00
means it is at -84.9 and 132.2 horizontally, and 0.0 vertically.
Also, it is rotated 16384.0 units* (or 90°) on a horizontal (yaw) plane, 0 on a pitch plane, and 0 on a roll plane.

You want to move the value from the yaw to the pitch, so the last three numbers are 0.00 16384.00 0.00.

Save the Notepad file, check with Scenedit that it's correct, then open your airport and import the new map, not the .pc2, into it. You may need to change the vertical position so it starts on the ground.

Depending how you made the lines, they may only show from one side, and you may have to redo this for another side.


*Does anyone know what angle measure this is? It divides a full 360° circle to 65536 parts. So far I think it's only unique to YS.
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Re: Airbourne Studios

Post by Iceman »

waspe414 wrote:Scenedit will not rotate things vertically. This can be accomplished via Notepad though. I highly suggest exporting your fence as its own .pc2 file, creating a new, empty map, and importing the .pc2 to 0 0 0 in it. This makes the following much easier.

Rotate your item however many degrees you want in any direction (if you want it straight up and down, rotate it positive 90° horizontally). Save and open the new .fld in Notepad. You will get something at the end looking like this:
PC2
FIL "00000000.pc2"
POS -84.90 0.00 132.20 16384.00 0.00 -0.00
ID 0
END
This part
POS -84.90 0.00 132.20 16384.00 0.00 -0.00
means it is at -84.9 and 132.2 horizontally, and 0.0 vertically.
Also, it is rotated 16384.0 units* (or 90°) on a horizontal (yaw) plane, 0 on a pitch plane, and 0 on a roll plane.

You want to move the value from the yaw to the pitch, so the last three numbers are 0.00 16384.00 0.00.

Save the Notepad file, check with Scenedit that it's correct, then open your airport and import the new map, not the .pc2, into it. You may need to change the vertical position so it starts on the ground.

Depending how you made the lines, they may only show from one side, and you may have to redo this for another side.


*Does anyone know what angle measure this is? It divides a full 360° circle to 65536 parts. So far I think it's only unique to YS.
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Re: Airbourne Studios

Post by Airbourne »

thanks waspe! that helped a lot. now i can do much more things...easier!

all i need to do is add the fence and a couple more start positions them im done!

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