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Re: Snake6's Workshop

Posted: Sun Mar 27, 2016 8:18 pm
by Snake6
More work on the LaGG-3.
wip2.png

Re: Snake6's Workshop

Posted: Sun Mar 27, 2016 8:54 pm
by plunderbird
Snake6 wrote:Here I'll post my WIP work.

Image

T-50 PAK FA, Russian Air Force livery. Bottom side not made yet.
Nice work. That's the scheme that gave me the idea for my T-50 schemes. :) Just without the stars, as they were done in notepad. :o :shock:

Re: Snake6's Workshop

Posted: Sun Mar 27, 2016 10:08 pm
by Snake6
Modeling complete, it's time to animate.
wip3.png

Re: Snake6's Workshop

Posted: Sun Mar 27, 2016 10:32 pm
by NightRaven
That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Good work.

Also great to see you back. :)

Re: Snake6's Workshop

Posted: Mon Mar 28, 2016 5:31 pm
by Snake6
Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 1:20 pm
by Snake6
April fools joke, don't take it seriously

Wow, I discovered that it is possible to mod clouds. :o
1. Start YSF.
2. Input Up-Up-Down-Down-Left-Right-Left-Right B, A, and press Enter. A sound will confirm the successful input.
3. Exit YSF, open YSF's folder.
4. The folder 'cloud' will appear in YSF's folder. The clouds are stored as DNM files and they also have a DAT file, so you can define what kind of cloud do you want(cirrus, altocumulus, Randall, etc.)
There is also a cloud.lst file, it works similar to planes, ground objects or maps.
I made an addon quickly, it makes every cloud ultra-realistic. :)

Here's a screenshot.
april.png
Download it here 8-)

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 1:26 pm
by Flake
You'll have to do much better than that.

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 1:36 pm
by u2fly
Snake6 wrote:Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.
Please, read this request - viewtopic.php?t=8175

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 1:45 pm
by Snake6
u2fly wrote:
Snake6 wrote:Almost complete, it needs DAT file fine-tuning and some markings.
It's not very detailed, but 1000 of them flying at the same time and the same place would be LaGG-y. 8-)
itsalive3.png
itsalive2.png
itsalive1.png
NightRaven wrote:That airframe is never complete without a Shvetsov M-82 radial (La-5 ;) ).
Great idea, I think I'll make a La-5 too.
Please, read this request - viewtopic.php?t=8175
already read it
OfficerFlake wrote:You'll have to do much better than that.
Image

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 3:28 pm
by Flake
You didn't fool me :lol: ;)

Re: Snake6's Workshop

Posted: Fri Apr 01, 2016 4:36 pm
by Neocon
I knew it was a joke, but I still thought that picture was funny. :lol:

Re: Snake6's Workshop

Posted: Mon Apr 25, 2016 7:23 pm
by Snake6
exams and stuff next week, gonna be inactive for a while :cry:

probably I'll release the LaGG and the Yak's paintschemes after that, then remaster the future hornets and start working on the maps and the F-Zero stuff

Re: Snake6's Workshop

Posted: Sun May 08, 2016 11:53 am
by Snake6
LaGG-3 camouflage complete. I'm going to release it tomorrow.
laggcamo.png
Edit: New fictional jet.
coolplane.png

Re: Snake6's Workshop

Posted: Mon May 09, 2016 1:31 pm
by Snake6
LaGG-3 released:
viewtopic.php?f=169&t=8575

Updates on the new plane:
nagy1.png
nagy2.png
Its designation is NVB-9, it's nicknamed Judge, and it's a fast and stealthy heavy fighter-bomber.

btw sorry for triple posting :oops:

Re: Snake6's Workshop

Posted: Mon May 09, 2016 5:00 pm
by Copperhead
You can always edit an original post to add in more pictures and information, but there's nothing wrong with triple posting in your own workshop. Interesting aircraft by the way.

Re: Snake6's Workshop

Posted: Mon May 09, 2016 7:25 pm
by Snake6
Basic painting and panel lines complete. Moving on to smaller details and the cockpit.
I am going to paint it in digital camo (pain in the gluteus maximus).
nagy3.png

Re: Snake6's Workshop

Posted: Mon May 09, 2016 7:43 pm
by Copperhead
Wow... I procrastinate way too much in blender, it usually takes me a week or even a month to finish a design like that lol...

Re: Snake6's Workshop

Posted: Sun May 15, 2016 7:20 pm
by Snake6
Working on the internal bays for weapons and landing gear.
I don't know why, but I don't like doing the landing gear.
Also, a bit of white on the tips make the plane look much better.
geeeeeear.png

Re: Snake6's Workshop

Posted: Wed Jun 29, 2016 8:25 pm
by Snake6
Progress on the NVB-9. :D
jud1.png
The landing gear is almost complete, it needs more detail.
4 internal bays, it can equip various weaponry, including the BUSTER, a really big rocket-boosted guided bomb.
busta.png
jud2.png
The state of the art cockpit. 8-)

The plane is armed to the teeth, but it manoeuvres like a brick, like the good old heavy fighters of WWII.

Re: Snake6's Workshop

Posted: Mon Aug 15, 2016 5:30 pm
by Snake6
The NVB-9's DNM export turned out to be messier than expected, so I'm putting that away for a while.
Also, scratch the project list, it's full of ├╝ber-boring crud and spoiling surprises is a bad thing to do.

Started work on the BM-335 Lindwurm from Ace Combat Zero.
Image