decaff_42 wrote:If you are going by speed, then you could use the VGW animation to do that. Just put the two speeds relatively close together (start falling off and all the way off) and it would happen fast like in that video. then after landing, it would be like the pogos were put back in.
The bombbay animation will give you more control and certainly works, but it might be worth considering the automatic niceness of VGW...
Yeah but, like you said, that means that when the aircraft comes back in for landing, the pogos would reappear. This is not the case in RL though. Hence, maybe make null.srfs have that VGW CLA, with the main pogos parented to those null.srfs and having an arrestor hook CLA (which is tied to the brakes) so that the pogos fall away with the null srfs during takeoff but do not reappear during landing (since I'm assuming that people put their brakes on before touchdown).
Also for the pogos to fall away nicely, you might also want to put in the VGWSPED1 and VGWSPED2 variables, and set them to the intended speed. This would ensure that the pogos fall away at that specific speed instead of over a spectrum of speeds with normal VGW animation.