KSH Hangar

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Richard Vo
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Re: KSH Hangar

Post by Richard Vo » Tue Mar 29, 2016 3:31 pm

The renewed a380 is like this. The Abel 6.5's a380 is the old one.
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Re: KSH Hangar

Post by ksh » Tue Mar 29, 2016 8:17 pm

Quan Vo wrote:The renewed a380 is like this. The Abel 6.5's a380 is the old one.
Image
Ok...send a pm to Abel flyer and recomend this update!

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Re: KSH Hangar

Post by Richard Vo » Wed Mar 30, 2016 12:04 pm

ksh wrote:Ok...send a pm to Abel flyer and recomend this update!
Many thanks :D
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Re: KSH Hangar

Post by ksh » Mon Apr 18, 2016 6:39 pm

My computer died! So most of these proyects have been cancelled! Hopefully all of the dnm's have not been deleted! If they have...ill have to start again! Ive got blender on my school computer so im building a few models from scrach....i will upload pics shortly!

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Re: KSH Hangar

Post by ksh » Tue Apr 26, 2016 9:07 pm

so good news for you guys that like fictional planes... ;)
here is a little something ive been working on...it´s role is an attacker.
is the demond love-child between a number of planes (that use for inspiration)
the size of the plane will compare to the size of a su-24.

here are a few screenshots. remember still a lot of work is to be done! and many bugs to be fixed!

Image
Image
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Re: KSH Hangar

Post by ksh » Mon May 30, 2016 9:20 pm

Current Proyect.
All older files where lost in the computer that died! hopeing i can get them back somehow...will ind out in a few weeks!

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Re: KSH Hangar

Post by dbd000 » Mon Jun 13, 2016 11:12 pm

Hey ksh

Is it possible to make the intake on the Fokker F.28's engines a separate polygon?

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Re: KSH Hangar

Post by ksh » Tue Jun 14, 2016 11:09 am

dbd000 wrote:Hey ksh

Is it possible to make the intake on the Fokker F.28's engines a separate polygon?
ill try to get it done today...ill also fix the cockpt and landing gear (and while im at it ill make the engines a bit better)

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Re: KSH Hangar

Post by ksh » Wed Jun 15, 2016 2:32 am

ksh wrote:
dbd000 wrote:Hey ksh

Is it possible to make the intake on the Fokker F.28's engines a separate polygon?
ill try to get it done today...ill also fix the cockpt and landing gear (and while im at it ill make the engines a bit better)
i worked a little bit...its gonna take more than a day...unfortunally. the front of the plane is giving me trouble having a problem with un-smooth mesh. :?

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Re: KSH Hangar

Post by Copperhead » Wed Jun 15, 2016 8:18 pm

I dunno why, but that thing looks super French.
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^The Murican^

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Re: KSH Hangar

Post by MrFunnybone » Wed Jun 15, 2016 9:06 pm

looks british to me

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Re: KSH Hangar

Post by ksh » Thu Jun 30, 2016 5:24 pm

hello, got a slight delay...can anybody help?
how do i turn this instrument panel...
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into this instrument panel...
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Re: KSH Hangar

Post by Neocon » Thu Jun 30, 2016 7:11 pm

Delete the INSTPANL line in the .dat file.

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Re: KSH Hangar

Post by Gunny » Thu Jun 30, 2016 7:13 pm

Howto
howto.png
Image[/align=centre]

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Re: KSH Hangar

Post by ksh » Thu Jun 30, 2016 7:42 pm

Gunny wrote:Howto
howto.png
thanks gunny! that worked! but only partly! the dials still show up!

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Re: KSH Hangar

Post by Gunny » Thu Jun 30, 2016 7:46 pm

Well to completly remove the analog instuments than you will have to do as Pat suggested.Remove the inst Pnl entry from the .dat file.
Image[/align=centre]

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Re: KSH Hangar

Post by ksh » Thu Jun 30, 2016 8:00 pm

oh! did not see pat´s post! Sorry pat! thanks BTW ;) :lol:

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Re: KSH Hangar

Post by AdityaB » Fri Jul 01, 2016 1:42 am

and reverse is just add the INSTPAL line in .dat file?

Thanks! i have been looking for that for ages :)
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Re: KSH Hangar

Post by ksh » Tue Aug 02, 2016 9:47 pm

hi guys a tiny update on the 717 for abel jets! nearly finished just a few more details...
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Re: KSH Hangar

Post by ksh » Fri Nov 04, 2016 4:33 pm

Im back in business, not repaiting though still have not learnt how to repaint properly in Blender 2.77
But im building a model from scrach, fictional just to test my skills, then i will be building a small airplane...

here are a few screen shots.

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What should i call this aircraft?

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