KSH Hangar

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Barr
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Re: KSH Hangar

Post by Barr »

ksh wrote:Im back in business, not repaiting though still have not learnt how to repaint properly in Blender 2.77
But im building a model from scrach, fictional just to test my skills, then i will be building a small airplane...

here are a few screen shots.

What should i call this aircraft?
The kush dime :mrgreen:
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Re: KSH Hangar

Post by ZyreaxGaming_YT »

Passarola II. A tribute to the 1700's Bartolomeu de Gusmão two-winged concept glider "Passarola."
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Re: KSH Hangar

Post by ksh »

I like the idea of making tribute to another flying machine...it is settled, he name of the plane is the "Passarola II" ;)
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Re: KSH Hangar

Post by ksh »

Hello, this is what im working on...it´s an Embraer 121
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it has many dials all in the right place...have not finished painting them yet! ;)
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and they cockpit is going to be very detailed (as i can do it, unfurtonally i still havent developed the skills of Decaff! :lol: )
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After this all i have to do is add the animations make the dat. file, some test flights, some paints, and then i can realese it!
piece of cake right? :? :lol:
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Re: KSH Hangar

Post by ksh »

cockpit dials finished! now i need to make the joystick...and fix a few gliches! ;)
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Re: KSH Hangar

Post by ksh »

Lights and animations are done!
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Re: KSH Hangar

Post by ksh »

windows are done...
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EDIT: Now im working on the dat. file! hopefully tomorow i will be able to do my first test flight! ;)
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Re: KSH Hangar

Post by Neocon »

That's amazing work. I look forward to another twin-prop. :)
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Re: KSH Hangar

Post by ksh »

just done the first test flight...a lot to fix!
First i need to set her up in the air for her not to blow up. I can´t start from the ground.
Second i´ve got the views all wrong...
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Third the propeller animations don´t work! the prop only spins when the langing gear goes in or out! :x :x
So yeah plenty of work to do!
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Re: KSH Hangar

Post by Neocon »

Find the coordinates of the landing gear when they are down and use that for the gear positions in the .dat file. You don't have to move the model, just change the gear positions in the .dat. :)

I also suggest removing the instrument panel from the .dnm model and make it a cockpit .srf file. That will significantly improve the frame rates in-game.
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Re: KSH Hangar

Post by ksh »

Patrick31337 wrote:Find the coordinates of the landing gear when they are down and use that for the gear positions in the .dat file. You don't have to move the model, just change the gear positions in the .dat. :)

I also suggest removing the instrument panel from the .dnm model and make it a cockpit .srf file. That will significantly improve the frame rates in-game.
yes i did that but im afraid i did it in the wrong order...i did it z, y and x...is it x, y and z?

EDIT: tried to change the view of my cockpit, using the order xyz and now im on the wing! :lol:
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Re: KSH Hangar

Post by Neocon »

I think I remember somebody saying that the coordinate axis is different in Blender than in YSF. PM sent.
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Re: KSH Hangar

Post by ksh »

the Embraer 121 has MOST of it´s problems fixed...while i was waiting for a reply on a consutation i decided to go saving time and start making the decals for later on when i have to repaint it!
French Air Force
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Brazil Air Force
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EDIT: Forgot to add that im gonna work on the French navy logo now...will upload a picture once im finished.

EDIT2: Here it is...
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Re: KSH Hangar

Post by ksh »

I was not satisfied with the French air force logo that i made so i re did it, and now im happier with the results...
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Re: KSH Hangar

Post by ksh »

First paint scheme done! the French Navy! ;)
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Re: KSH Hangar

Post by ksh »

im working on two proyects now...hope you enjoy!
the MI-2 with u2fly
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and this is the embraer 121 but on steroids...new engines fuel tanks and a new modern cockpit...also upgraded with long rage radar and two machine guns!
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Re: KSH Hangar

Post by ksh »

got something new coming along! Does anybody recognise this beauty? ;)

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Re: KSH Hangar

Post by Neocon »

EMB-110?
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Re: KSH Hangar

Post by ksh »

Nope! its a MetroLiner!
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Re: KSH Hangar

Post by Neocon »

After I posted I realized the horizontal stabilizer was in the wrong place.

I'm looking forward to another twin-prop. :)
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