Decaff's Garage
- decaff_42
- Staff
- Posts: 3838
- Joined: Sat Oct 29, 2011 7:23 pm
- Favorite Aircraft: SR-71 Blackbird
- Location: Eastern United States
- OS: Mac OSX
- Has thanked: 844 times
- Been thanked: 1727 times
- Contact:
Re: Decaff's Garage
Started from a 27k vertex model. Now only has 4k, but I'm looking to ad ~2-3k back in as deck lines and other details.
I'll be doing some experimentation but hopefully by the time this is closer to being done, Patrick's tutorial on making aircraft carriers will be completed .
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1770 times
- Been thanked: 1810 times
- Contact:
Re: Decaff's Garage
It's already complete and on my YS PMNV Tutorials page.decaff_42 wrote:by the time this is closer to being done, Patrick's tutorial on making aircraft carriers will be completed
- decaff_42
- Staff
- Posts: 3838
- Joined: Sat Oct 29, 2011 7:23 pm
- Favorite Aircraft: SR-71 Blackbird
- Location: Eastern United States
- OS: Mac OSX
- Has thanked: 844 times
- Been thanked: 1727 times
- Contact:
Re: Decaff's Garage
Then Full Speed Ahead Captain!!!Patrick31337 wrote: It's already complete and on my YS PMNV Tutorials page.
and those 2-3k vertices was a large over estimate. Now looking at 4.5k vertices total.
All that is left to do with the visual model is to get the R2D2's done up in a better paint scheme.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
- u2fly
- Senior Veteran
- Posts: 1485
- Joined: Fri Oct 02, 2015 9:27 am
- Favorite Aircraft: Antonov An-225 Mriya
- Location: Ukraine
- OS: Linux
- Has thanked: 1051 times
- Been thanked: 339 times
Re: Decaff's Garage
I hope, it would be Christmas gift from decaff_42 to all YSFHQ members!decaff_42 wrote:YSFlight F 35B Queen Elizabeth Carrier Trials
(I keep my fingers crossed)
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”
pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
Re: Decaff's Garage
That looks really really good so far! Is there a way to fix that weird level correction after you launch off the end of the ramp?decaff_42 wrote:YSFlight F 35B Queen Elizabeth Carrier Trials
- decaff_42
- Staff
- Posts: 3838
- Joined: Sat Oct 29, 2011 7:23 pm
- Favorite Aircraft: SR-71 Blackbird
- Location: Eastern United States
- OS: Mac OSX
- Has thanked: 844 times
- Been thanked: 1727 times
- Contact:
Re: Decaff's Garage
From what I've seen, I do not think so, but it is worth experimenting more with different carriers. The issue as I see it is YSFlight's lack of trajectory. Ideally you are launched off the ramp with upward velocity that as it diminishes you are pumping the engine's thrust into forward momentum. That way when you get back down to deck level you are at flight speeds. (This was a really good resource for some history & other information about ski jumps, but it is formatted weirdly.)Kujo wrote:s there a way to fix that weird level correction after you launch off the end of the ramp?
I think the only way to change the launch profile would be to make the deck extend further out, but I think that might look sorta weird at the end of that.
As it stands, if the aircraft has enough forward speed (for it's gross weight), then if the pilot pulls full back stick at the bast of the ramp, it sorta works out. Further testing will be needed to determine this.
Another issue I'm having with the turrets is that the turrets do not want to move when tracking an airborne target. I have tried with the ground object turret CLAs before looking at the stock navy ships. They used the regular turret animations and had dat files to match them. Neither has worked for me.
Another issue is that when you re-spawn on the carrier deck, you explode. This issue is also present in YSMajor's Libya map, so I'm not sure if it is simply a YSFlight issue, or something with my carrier.
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1770 times
- Been thanked: 1810 times
- Contact:
- u2fly
- Senior Veteran
- Posts: 1485
- Joined: Fri Oct 02, 2015 9:27 am
- Favorite Aircraft: Antonov An-225 Mriya
- Location: Ukraine
- OS: Linux
- Has thanked: 1051 times
- Been thanked: 339 times
Re: Decaff's Garage
Look inside README file of my searchlightdecaff_42 wrote:Another issue I'm having with the turrets is that the turrets do not want to move when tracking an airborne target. I have tried with the ground object turret CLAs before looking at the stock navy ships. They used the regular turret animations and had dat files to match them. Neither has worked for me.
>>> viewtopic.php?t=8392
Maybe some tricks on how setup tracking future will help you.
U.S. Senator John McCain wrote:“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost
- we stand w/ them in their fight against #Putin's aggression”
pic.twitter.com/vkz0gdozVV [archived]
(31 DEC 2016)
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1770 times
- Been thanked: 1810 times
- Contact:
Re: Decaff's Garage
The barrel should be a child of the base.
- Flake
- VFA-49
- Posts: 4375
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 861 times
- Been thanked: 1279 times
- Contact:
Re: Decaff's Garage
Pats solution is quite simple and elegant. Give it a try?
- decaff_42
- Staff
- Posts: 3838
- Joined: Sat Oct 29, 2011 7:23 pm
- Favorite Aircraft: SR-71 Blackbird
- Location: Eastern United States
- OS: Mac OSX
- Has thanked: 844 times
- Been thanked: 1727 times
- Contact:
Re: Decaff's Garage
I'm slowing the F-35s for a little while in order to focus on a new scratch modeling project. I've been getting bogged down in F-35 and need a break to get my mind off of it for a while. As I have found in the past, working on another project and then coming back to an older one recycles my interest and renews my motivation.
I'm challenging myself to work 100 percent from scratch (no base models or references from existing models) for this project and so far I'm really, really enjoying it. Lots of new techniques are being tried out and so far I've learned about some blender idiosyncrasies and figured out how to make new features.
Any guesses?
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
- iqmal_97
- Senior Veteran
- Posts: 1778
- Joined: Fri Mar 11, 2011 8:47 am
- Favorite Aircraft: Sukhoi Su-30MKM
- Location: Somewhere in Asia
- OS: Windows 10
- Has thanked: 856 times
- Been thanked: 194 times
- Contact:
Re: Decaff's Garage
Mein Imgur gallery. Feel free to use any of my screenshots (Crediting me is optional, but greatly appreciated)
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1770 times
- Been thanked: 1810 times
- Contact:
Re: Decaff's Garage
You might want to look at the way the stock tracker camera is set up. It's basically a turret without a gun.decaff_42 wrote:I've had some luck getting animations to track the airplanes, but nothing like what I was expecting.
- jetskit
- Penguin Airways VA
- Posts: 449
- Joined: Sun Jun 05, 2011 8:57 pm
- Favorite Aircraft: 757 - 200,787,a319,a320
- Location: scotland
- OS: Windows 7
- Has thanked: 146 times
- Been thanked: 109 times
- Contact:
Re: Decaff's Garage
"Aviation was not an industry nor a science. It was a love."|YS ATCO|PAVA CEO|
- dbd000
- Contributor
- Posts: 416
- Joined: Wed Apr 09, 2014 4:32 am
- Favorite Aircraft: So long as it isn't fictional, I like it
- Location: Tauranga, New Zealand
- OS: Windows 11
- Has thanked: 343 times
- Been thanked: 172 times
- Contact:
Re: Decaff's Garage
I think your right... Those windows do look a lot like the C-Series. Been looking through google images at the C-Series and found they are near identical.jetskit wrote:Bombardier C Series
- NajmiCreative
- Modding Team
- Posts: 787
- Joined: Thu Sep 04, 2014 9:14 am
- Favorite Aircraft: MiG-29N,SU-30 MKM
- Location: Shah Alam,Selangor,Malaysia
- OS: Windows 10 Home
- Has thanked: 518 times
- Been thanked: 513 times
- Contact:
Re: Decaff's Garage
guessed Sukhoi Superjet SSJ or Irkut's MC-21,but nope because those had 6 cockpit windowsdecaff_42 wrote: Any guesses?
yet C Series is confirmed with.....
My Twitter NOTE:All my rework model are allowed for repaint and need to credit on publish..no need to PM me anymore
[align=center]for modifications on my mods,please PM me first,and credit me and original creator(if my work were rework)[/align]
- Nodoka Hanamura
- Veteran
- Posts: 947
- Joined: Thu Apr 07, 2011 8:01 pm
- Favorite Aircraft: Su-24, Mig-29, Su-27, F-18, F-15, ADF-01, Icon A5
- OS: Windows 10 / Linux
- Has thanked: 539 times
- Been thanked: 276 times
Re: Decaff's Garage
Why not the HMS Desperate Shag in a skip?Monoceros wrote:Hey decaff while you're at it, maybe make the HMS Shag-at-sea? lul
or the HMS Bloody Awful?
- decaff_42
- Staff
- Posts: 3838
- Joined: Sat Oct 29, 2011 7:23 pm
- Favorite Aircraft: SR-71 Blackbird
- Location: Eastern United States
- OS: Mac OSX
- Has thanked: 844 times
- Been thanked: 1727 times
- Contact:
Re: Decaff's Garage
So far everything is scratch-made except for the engine fan blades which were taken from the 747/787 and fitted to the engine nacelle. I made ~10 different attempts to get the blades, but nothing looked right.
I've learned a few things with this project and I've had a lot of fun with different things, but the one thing that I've had the best effect with is the indent at the horizontal tail. I had tried to make a hard cut indent into the tailcone, but it didn't look right, so I multi-cut the fuselage and then scaled in a small area. It looks a lot closer to the real thing and also uses fewer vertices!
Visit my GitHub page for Python codes: https://github.com/decaff42?tab=repositories
YSFlight Addon Database - Find links to nearly every addon made for YSFlight!
Submit Addon To Database
Who is online
Users browsing this forum: No registered users and 4 guests