Current Projects

YSFlight addon development, questions, tutorials, & more!
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Hornet
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Re: Current Projects

Post by Hornet » Wed Dec 07, 2016 7:41 am

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I think you can guess this now. :D
YS Flight Korea, Mad Shark Joint Force, Accu Poly
YS FLIGHT F/A-18F Super Hornet West Demo Team

Feel free to contact me! Request repaint is always welcome.

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Nodoka Hanamura
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Re: Current Projects

Post by Nodoka Hanamura » Wed Dec 07, 2016 8:16 am

FA18E wrote:Image
Image
I think you can guess this now. :D
<sarcasm> Is it a Cessna? </sarcasm>
But in all seriousness, nice work, FA18E!
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Yes, GrunSol is still around, Yes, I'm Still alive. Any other Questions?

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Swift
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Re: Current Projects

Post by Swift » Wed Dec 07, 2016 4:30 pm

Nodoka Hanamura wrote:
FA18E wrote:Image
Image
I think you can guess this now. :D
<sarcasm> Is it a Cessna? </sarcasm>
But in all seriousness, nice work, FA18E!
moar rolling wheels! :mrgreen:
Image

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Neocon
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Re: Current Projects

Post by Neocon » Wed Dec 07, 2016 6:58 pm

Here's something I've learned from my arresting wire ground object for military runways.

First, the visual model does not have to include a "deck" face.

Second, the deck model assigned in the ACP is all that matters for the size of the deck.

Third, the hook slips off the wire as soon as the aircraft moves past the deck face, so that face needs to extend down the runway quite a ways or the aircraft will slip past the hook and not stop.

Fourth, don't try to use the same .srf for the deck, wire, and catapult. Only a small area before the wire really needs to be used for the arresting pad. The catapult needs to be really small or you may accidentally get its speed boost by accident, but you do need a model for it.

Fifth, don't use the stock null.srf in the ground folder for the bridge because it will appear as a blue square and look strange.

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Re: Current Projects

Post by Lucas_OR » Fri Dec 09, 2016 6:02 pm

Finished United OC 733, current working on Southwest logo (fuselage). Since my YSFlight dedication time has been decreased due to other games (i'm bored of YSFlight), that B737 Classic Family Package will be released on 2017.
Tail Logo made by Decaff 42, the United text was made from zero.
09121.png

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Re: Current Projects

Post by Turbofan » Sat Dec 10, 2016 6:15 am

Lucas1997 wrote:Finished United OC 733, current working on Southwest logo (fuselage). Since my YSFlight dedication time has been decreased due to other games (i'm bored of YSFlight), that B737 Classic Family Package will be released on 2017.
Tail Logo made by Decaff 42, the United text was made from zero.
One of my all-time top-5 colour schemes. Such a shame it had to go. Thank you for making this repaint, nice job!
Check out my YSFS videos on my Youtube channel!
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ATRP: When used in my posts refers to "Air Traffic Replay Project"
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My general rant: I will call them blended winglets, not Sharklets; There is no CEO, it's just simply put, an Airbus 319/320/321, or the 320NEO, 321NEO etc. I didn't land IN DAL, I landed AT DAL. On the other hand, I did land in Dallas.
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Re: Current Projects

Post by Neocon » Sun Dec 11, 2016 8:32 pm

The first airport for my new map project is complete. An Air Urga Saab 340 in it's native habitat.
ukkk.png
UKKK

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Re: Current Projects

Post by ZyreaxGaming_YT » Sun Dec 11, 2016 8:46 pm

Ukraine!
Efforts and courage are not enough without purpose and direction. ~ John F. Kennedy

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Re: Current Projects

Post by u2fly » Sun Dec 11, 2016 9:30 pm

ZyreaxGaming_YT wrote:Ukraine!
Patrick31337 wrote:The first airport for my new map project is complete. An Air Urga Saab 340 in it's native habitat.
ukkk.png
UKKK located near State Aviation Museum of Ukraine, and I have it in my tasklist!
>>> viewtopic.php?t=8117
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Re: Current Projects

Post by Kujo » Mon Dec 12, 2016 4:22 am

F-16C Blk52+ USAF Thunderbirds GRESP model update in need of control surface, pilot and gear animations lol

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This might or might not be released as it's own pack with C models #1-7, and D models #4 & 8 ;)

Or I'll throw it in with the other Vipers that I have created for a future Falcon pack
Last edited by Kujo on Mon Dec 12, 2016 11:52 pm, edited 3 times in total.
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Re: Current Projects

Post by Coop » Mon Dec 12, 2016 4:56 am

Kujo wrote:F-16C Blk52+ USAF Thunderbirds GRESP model update in need of control surface, pilot and gear animations lol
OMG, so beautiful. Good work dude!

My work on a VFA-102 Diamondbacks F/A-18F in my Rhino pack. That decal took a while to say the least.
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Re: Current Projects

Post by Vic Viper » Mon Dec 12, 2016 5:09 am

Coop
Coop wrote:My work on a VFA-102 Diamondbacks F/A-18F in my Rhino pack. That decal took a while to say the least.
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I love this, keep it up
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VFA-49 FORUM

"If you don't know who I am...then maybe your best course would be to tread lightly."

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Re: Current Projects

Post by Airbourne » Mon Dec 12, 2016 8:03 am

Kujo - gonna need a pentagon super computer just to fly the solo routine! :lol:

Coop - Detail is spectacular, keep ballin!

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Suburb super cluster & parking lot details...
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Re: Current Projects

Post by Coop » Mon Dec 12, 2016 6:01 pm

Airbourne wrote:
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Suburb super cluster & parking lot details...
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Re: Current Projects

Post by Krux » Mon Dec 12, 2016 8:21 pm

Airbourne wrote:Suburb super cluster & parking lot details...
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skidaddle skidoodle

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Re: Current Projects

Post by KM6BZH » Tue Dec 13, 2016 3:47 am

Patrick31337 wrote: I am not sure what's causing it.
I guess because there is a lot of viewpoints (cameras) for the citation :)

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Re: Current Projects

Post by Swift » Tue Dec 13, 2016 2:16 pm

Image

Image

Image

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almost ready to export the dnm and start animating from there
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Re: Current Projects

Post by ZyreaxGaming_YT » Tue Dec 13, 2016 2:18 pm

Damn Swift. You can tell the improvement already!
Efforts and courage are not enough without purpose and direction. ~ John F. Kennedy

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Re: Current Projects

Post by ZyreaxGaming_YT » Tue Dec 13, 2016 3:10 pm

Image I Has An Idea :lol:
Efforts and courage are not enough without purpose and direction. ~ John F. Kennedy

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Re: Current Projects

Post by Ace Lord » Wed Dec 14, 2016 11:59 pm

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B-52H+ "Final Fortress" strategic bomber

This little project evolved from being an on-paper "what-if" variant of the B-52 into to a weapons testing platform for the 49th, and finally to a full-fledged flying arsenal. Fitted with 4x Rolls-Royce RB211-524B4 turbofans, this beast has improved thrust/weight ratio which helps the aircraft carry it's primary payload of 2x Massive Yield bombs. The aircraft is currently undergoing testing for payload and DAT balance, but I hope to have this aircraft folded into the VFA-49 fleet by the start of 2017.

Credit for the model goes to MSX-FMR (Oranleed Collection Pack) with a big thank you to NightRaven for doing the paint work and engine refit.
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