Current Projects

YSFlight addon development, questions, tutorials, & more!
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Monoceros
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Re: Current Projects

Post by Monoceros » Sat Jan 28, 2017 7:05 am

I was playing around with TF58's Down in Flames set and decided to make the XF5U Pancake. I liked this version better that the 3-bladed version since it is bigger and more Pancake-y.

EDIT: Progress
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Anyone got some Maple Syrup?
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Lucas_OR
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Re: Current Projects

Post by Lucas_OR » Sat Jan 28, 2017 10:44 am

@Monoceros i like pancakes hahah

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Swift
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Re: Current Projects

Post by Swift » Sat Jan 28, 2017 8:00 pm

S-X Sköll, Its name means "Treachery". Designed by Myst for testing with the Silentian Air Force. This aircraft is as elusive as it is deadly.

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Monoceros
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Re: Current Projects

Post by Monoceros » Sat Jan 28, 2017 8:27 pm

It looks like a remora and a shark had offspring.
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Swift
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Re: Current Projects

Post by Swift » Sat Jan 28, 2017 8:39 pm

At least it was the Remora and not the Rhincodon :lol:

http://acecombat.wikia.com/wiki/R-501_Rhincodon
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Re: Current Projects

Post by KM6BZH » Mon Jan 30, 2017 5:58 am

My new project, the XGAM, or the Experimental Gravity Assisted Missile, is in progress. This missile will be blue (so it's hard to spot), and will contain a fuel bomb about the strength of a 1000lb bomb (so 2x the power of 500lb bombs). This should be reasonable for any squad fighting (it's not overpowered).

Specs (as declassified):
Speed: 2000kts max (when diving)
Warhead: 1000lb fuel bomb
Apogee (the highest point the booster carries the bomb): 80000ft.
Strength: A single mid-range AAM would kill the missile.
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Screenshot (512).png
1st prototype of the missile

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Re: Current Projects

Post by Coop » Fri Feb 03, 2017 5:46 pm

Been a while since I'vs shown the work on the Oceanlake City map. Made another, this time, larger airport close to the city. Makes for some really interesting approaches.
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Here is the suburb area, you can see some baseball fields and soccer fields, along with YS Flights most prestigious golf course! PS. Target all the way, no Wal-Mart
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Swift
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Re: Current Projects

Post by Swift » Mon Feb 06, 2017 11:23 pm

The F-35F Strike Lightning, a two seat attack variant of the F-35C

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iqmal_97
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Re: Current Projects

Post by iqmal_97 » Tue Feb 07, 2017 6:51 am

@Swift

Now that looks hella cool!
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Re: Current Projects

Post by Iceman » Thu Feb 09, 2017 9:03 am

Swift wrote:
Mon Feb 06, 2017 11:23 pm
The F-35F Strike Lightning, a two seat attack variant of the F-35C

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If the JSF and the YF-23 made a bad decision involving alcohol and Netflix.
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1
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Re: Current Projects

Post by Killer » Thu Feb 09, 2017 10:24 am

Iceman wrote:
Thu Feb 09, 2017 9:03 am
Swift wrote:
Mon Feb 06, 2017 11:23 pm
The F-35F Strike Lightning, a two seat attack variant of the F-35C

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If the JSF and the YF-23 made a bad decision involving alcohol and Netflix.
That looks absolute sick.
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decaff_42
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Re: Current Projects

Post by decaff_42 » Fri Feb 10, 2017 9:58 pm

C-Series Cockpit coming along! Still have the overhead and center consoles, chairs & side sticks to do, but I'm getting there! Not to mention the instrument displays!

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Check out my website YSDecaff for all my tutorials and addon releases.

Feel free to ask me a question! I'll try to answer it as well as I can or recommend a more knowledgeable member if necessary.

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Re: Current Projects

Post by Neocon » Sat Feb 11, 2017 6:33 am

I'm looking forward to it, Decaff!

Tonight I tried to go to bed two hours ago but I'm too tired to sleep! So I spent some time working on the NCA fleet, mostly un-exploding the .dnm files. I have all models in the user/NCA folder finished, including the 'Ohana fleet. The user/neocon/NCA folder has a whole lot more planes, so it is taking a lot longer. I have a little more than half of the main NatComAir fleet finished, along with several Bush Frontiers models. I haven't touched the Classics fleet. I hope to have all models finished by May.

This has been ready for a while, and is just waiting for May to be released. I painted this model without exploding it from the start. :)
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The 100 Likes Special Edition L-100.

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Re: Current Projects

Post by Swift » Mon Feb 13, 2017 4:44 am

Still very much a mess of parts, not counting the list of parts still needing to be rebuilt. She's getting there though, one little step at a time.

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Re: Current Projects

Post by Neocon » Mon Feb 13, 2017 6:09 am

Swift, that is going to look amazing.

There is some visible evidence of my work un-exploding .dnm files in the NCA fleet. The lights! All lights are being "upgraded" to the style I used on the 31337th pack. They are the "light balls" that I have used for a while, with the addition of the star light in the centers. I've also been trying to make their positions more accurate, and I threw in the taxi/landing lights.
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Lucas_OR
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Re: Current Projects

Post by Lucas_OR » Wed Feb 15, 2017 12:34 pm

Work-In-Progress on B737 Classic Family to be launched as Version 1.1 (current 1.0)
Featuring the Boeing 737-200 made by TOP GUN CREATIONS using as base model the 737 by Takaty.
PAX and Cargo* paintings coming, as well (not confirmed) a simple cockpit like the 733.
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*The cargo model was modified by NajmiCreative of YSNajmiCreative Works, thanks for allowing me to do some paintings :)

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Re: Current Projects

Post by NightRaven » Sat Feb 18, 2017 12:37 pm

Ever since I enlisted, I've had hardly enough time to work on mods meaningfully.
Still,
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The DC-10-10 from my last post is legitimately done externally. The only addition from that post is the 3 CF6-6 fans, complete with 38 blades per fan. This has pushed up the vertex count to 58.5k vertices, while I have managed to keep the dnm size at 2.16MB.
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Since I cannot work on the DC-10 until next week (?), I have started this project since it is fairly highly requested, Singaporean and a repaint would be significantly easier to do than scratch modelling :P I have yet to find the font required, while I am planning to rip the Dreamliner and RR logos from the other models.

All screenshots with the 2017 test version.
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Re: Current Projects

Post by Kujo » Sun Feb 19, 2017 4:02 am

For anyone wondering on where my viper pack progress is, I currently have 12 of the 20/30 planned paints complete. I still have a lot of work to do including figuring out all the hardpoints for each unit, plus fixing some burners. Here's a few of em:

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Swift
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Re: Current Projects

Post by Swift » Mon Feb 20, 2017 4:27 am

Takes a plane old enough to be my grandfather to reignite my passion.

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Still getting everything figured out but after a few days of searching for any kind of stealth upgraded F-4 without any luck I figured it's time to give this old warhorse a lovely face lift.
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mrmofumofu
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Re: Current Projects

Post by mrmofumofu » Mon Feb 20, 2017 8:19 am

6t bommer flanker
bomb.PNG
C/C++/C#/Python/PHP/JavaScript...etc
For support me, bought me a vodka!

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