(1 FEB 2004 -- 1 FEB 2017)
SOURCE - https://trends.google.com/trends/explor ... q=ysflight
I really can't think of what would happen if YS went open source... Looks like a nice horizon, i think?
I may be persona non grata as a result of my shameful acts of the past (and evidenced by my Probation, which is understandable policy due to possible fear I may return and raise hell, which I won't), but I thought I'd throw in my two cents and side with Flake, and as seen in the beta thread, Swift. It would be best for HQ to either implore Soji to release the source code, or, using the dnm, srf and other files in a new engine and work together to make a game compatible with the mods we already have.xX_SuperSic58_Xx wrote: ↑Tue Feb 28, 2017 4:53 amWhat happened is the developer kept the program closed source and refused help from other willing people.
Plus the developer got ahead of himself and added more features then the code could sustain-ably have. Now he's trying to chase his tail to fix the code inefficiencies and pinch points but it's just not built right.
I've looked at the code for polycrest - so many single letter variable names. No comments. No segmentation. The code is just not nice to read - it's very functional and powerful. But it can't be easily maintained without years experience and a masters in comp-sci.
So what happened? Nothing. Nothing happened, and that's exactly what went wrong.
Why the slow decline then? Because we are holding on here.
Open the program up, please. It's time.
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