What happened?
- u2fly
- Senior Veteran
- Posts: 1485
- Joined: Fri Oct 02, 2015 9:27 am
- Favorite Aircraft: Antonov An-225 Mriya
- Location: Ukraine
- OS: Linux
- Has thanked: 1051 times
- Been thanked: 339 times
What happened?
(1 FEB 2004 -- 1 FEB 2017)
SOURCE - https://trends.google.com/trends/explor ... q=ysflight
- Neocon
- First Class Membership
- Posts: 3955
- Joined: Wed Oct 19, 2011 5:01 am
- Favorite Aircraft: Baron 58
- Location: Tennessee
- OS: Win 10
- Has thanked: 1769 times
- Been thanked: 1810 times
- Contact:
Re: What happened?
I compared searches for "flight simulator" and "Microsoft Flight Simulator" and found that they both had similar declines to the data on YSF. Of course, when I added YSFlight to be compared it looked flat in comparison. Judging from this information, I would say that flight simulation in general has been on a stead decline for the last ten years.
- Turbofan
- Senior Veteran
- Posts: 2072
- Joined: Thu Feb 03, 2011 4:22 pm
- Favorite Aircraft: Boeing 747, all variants
- Location: Southern Plains
- Has thanked: 1172 times
- Been thanked: 843 times
- Contact:
Re: What happened?
Those who stayed did mostly because YS Flight's simplicity and the fan community's creativity appealed to them, and thus we are here, the part of the gaming world that loves this game and has accepted it for what it is. It's our own little corner of the internet and we're fine with that.
That being said, I think another resurgence has been taking place, and much credit goes to people like Eric, wingz, and many of the creators/modders here who keep things fresh and make it fun for those of us who like the game.
One thing that will help though is some marketing of the game, but in general, like I said, YS is a niche game.
Just my humble 2 cents' worth.
- Flake
- VFA-49
- Posts: 4375
- Joined: Thu Feb 10, 2011 8:47 pm
- Favorite Aircraft: Boeing F/A-18A
- Location: Australia
- OS: Windows 10 (x64)
- Has thanked: 861 times
- Been thanked: 1279 times
- Contact:
Re: What happened?
Plus the developer got ahead of himself and added more features then the code could sustain-ably have. Now he's trying to chase his tail to fix the code inefficiencies and pinch points but it's just not built right.
I've looked at the code for polycrest - so many single letter variable names. No comments. No segmentation. The code is just not nice to read - it's very functional and powerful. But it can't be easily maintained without years experience and a masters in comp-sci.
So what happened? Nothing. Nothing happened, and that's exactly what went wrong.
Why the slow decline then? Because we are holding on here.
Open the program up, please. It's time.
- Krux
- CVW-171
- Posts: 337
- Joined: Sun May 05, 2013 11:25 pm
- Favorite Aircraft: Super Bug
- OS: Windows
- Has thanked: 136 times
- Been thanked: 109 times
Re: What happened?
I really can't think of what would happen if YS went open source... Looks like a nice horizon, i think?
- Nodoka Hanamura
- Veteran
- Posts: 947
- Joined: Thu Apr 07, 2011 8:01 pm
- Favorite Aircraft: Su-24, Mig-29, Su-27, F-18, F-15, ADF-01, Icon A5
- OS: Windows 10 / Linux
- Has thanked: 539 times
- Been thanked: 276 times
Re: What happened?
I may be persona non grata as a result of my shameful acts of the past (and evidenced by my Probation, which is understandable policy due to possible fear I may return and raise hell, which I won't), but I thought I'd throw in my two cents and side with Flake, and as seen in the beta thread, Swift. It would be best for HQ to either implore Soji to release the source code, or, using the dnm, srf and other files in a new engine and work together to make a game compatible with the mods we already have.xX_SuperSic58_Xx wrote: ↑Tue Feb 28, 2017 4:53 am What happened is the developer kept the program closed source and refused help from other willing people.
Plus the developer got ahead of himself and added more features then the code could sustain-ably have. Now he's trying to chase his tail to fix the code inefficiencies and pinch points but it's just not built right.
I've looked at the code for polycrest - so many single letter variable names. No comments. No segmentation. The code is just not nice to read - it's very functional and powerful. But it can't be easily maintained without years experience and a masters in comp-sci.
So what happened? Nothing. Nothing happened, and that's exactly what went wrong.
Why the slow decline then? Because we are holding on here.
Open the program up, please. It's time.
Soji shouldn't have copyrights on the file formats, as they're all like u2fly said, lines of plaintext data and variables. YSFlight is just a executable that compiles that data into a model in the same way GrunSol's NadekoBot runs JIT Compliation on first startup (and after every update), and in turn uses them as part of a simulator. That can't be copyrighted because anyone could do that, with or without reading a single line of a DNM, DAT or SRF file.
Soji ergo has no legal grounds to hinder that front, and frankly for the sake of the future of YS, It is for the best that if Soji refuses to budge, that you guys push to create a answer to YS.
All and all, if and when I decide to return in full, I wish you all good luck.
Who is online
Users browsing this forum: No registered users and 3 guests