Current Projects

YSFlight addon development, questions, tutorials, & more!
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Kujo
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Re: Current Projects

Post by Kujo » Mon Feb 20, 2017 8:23 pm

Two 64th aggressor paints "arctic" and "lizard" both on Blk.50 models. Lizard in reality is painted onto a Blk.32 model which has no antennae bumps in front of the cockpit and a different engine nozzle, but I thought it would be too much work :lol: It still looks natural

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Swift
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Re: Current Projects

Post by Swift » Tue Feb 21, 2017 3:31 am

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Getting better
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Re: Current Projects

Post by Killer » Tue Feb 21, 2017 8:50 am

mrmofumofu wrote:
Mon Feb 20, 2017 8:19 am
6t bommer flanker
bomb.PNG
:shock: naaaaaasssssssssssssssss.

I doubt I'll get back into modding, perl won't install on this PC, neither will Blender and the legacy tools won't open either :( was looking forward to that :(
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mrmofumofu
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Re: Current Projects

Post by mrmofumofu » Tue Feb 21, 2017 5:18 pm

Killer wrote:
Tue Feb 21, 2017 8:50 am
naaaaaasssssssssssssssss.

I doubt I'll get back into modding, perl won't install on this PC, neither will Blender and the legacy tools won't open either was looking forward to that
Sorry, currently exportsrf development and support is stopped by some users problem.
Currently u2fly looks like develop and support YSFS 2.0 (fork of exportsrf) so please use that(but I don't know well about that).
C/C++/C#/Python/PHP/JavaScript...etc
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Re: Current Projects

Post by Lucas_OR » Wed Feb 22, 2017 1:43 pm

So Hangar VEM started making fictitious seats for airplanes :lol:

I tried to do myself a couple of seats for the B737-200 Combi (PAX and Cargo - due to limitations you will have to change to the Cargo ones).
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Thanks to YSNajmiCreative Works https://sites.google.com/site/ysnajmicreativeworks/ for allowing me work on its cargo modified 737-200.

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Re: Current Projects

Post by Lucas_OR » Sat Feb 25, 2017 3:40 pm

And that's how i do modding (painting a 732)

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Re: Current Projects

Post by Neocon » Sun Feb 26, 2017 12:52 am

Last night I posted a shot of Fresno Yosemite Intl. in the screencaps topic. This is Fresno Chandler Executive Airport, which looks to be good for general aviation.
Fresno Chandler Executive Airport.png
KFCH
I'll probably be uploading the update to the California map next weekend.

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Re: Current Projects

Post by ZyreaxGaming_YT » Sun Feb 26, 2017 1:02 am

Palm Security is currently working on tanker and VIP aircraft. Updates and more info TBA.
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Re: Current Projects

Post by Neocon » Sun Feb 26, 2017 5:18 am

I finished the Fresno area with the Sierra Sky Park, which is an aviation community.
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sierra sky park.png
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Re: Current Projects

Post by Swift » Sun Feb 26, 2017 5:58 am

Patrick31337 wrote:
Sun Feb 26, 2017 5:18 am
I finished the Fresno area with the Sierra Sky Park, which is an aviation community.
i used to live a few miles from there! :D
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Re: Current Projects

Post by Neocon » Mon Feb 27, 2017 1:50 am

Swift wrote:
Sun Feb 26, 2017 5:58 am
i used to live a few miles from there!
That's neat. I found out that it was actually the first aviation community. How long will it be before somebody moves in and sues the airport over the noise? :lol:

Someone suggested San Bernardino, and I'm already planning on adding John Wayne Airport next. Are there any other areas in California you would like to suggest?

I did another big update to the Los Angeles area, gave it about the third or forth version of Marina Del Rey, added major roads, relocated the Hollywood Sign to a more accurate location, and added Santa Monica Airport, which I missed for years somehow.
Santa Monica Airport.png
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Re: Current Projects

Post by dbd000 » Mon Feb 27, 2017 2:46 am

Patrick31337 wrote:
Mon Feb 27, 2017 1:50 am
Someone suggested San Bernardino, and I'm already planning on adding John Wayne Airport next. Are there any other areas in California you would like to suggest?
I would suggest looking at the Moa destinations map as it has a lot of locations to consider. E.g. Eureka, Santa Barbara, Palm Springs, Monterey.

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Re: Current Projects

Post by Swift » Mon Feb 27, 2017 3:55 am

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got a lot of work done one the Su-55, reshaped the fuselage as best as i could while also finishing the upper scramjet intakes (which for this aircraft would serve only to increase airflow to the engines in certain situations). the engines were finished and will probably have some extra touch ups. weapons bays are done and ready to animate. and the intakes have been adjusted to allow for the side weapon bays.
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Re: Current Projects

Post by Monoceros » Tue Feb 28, 2017 6:57 pm

Another one lined up for release soon. This one might look familiar to a few.
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atl2.jpg
atl.jpg
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Re: Current Projects

Post by ZyreaxGaming_YT » Tue Feb 28, 2017 7:42 pm

The Palm Air 717-200 is almost complete. I had posted an image of it on YSFHQ a while ago, but the project was postponed due to some difficulty with Blender 2.77, which I am learning to use. Here is the final image of the prototype in a test paint scheme. Image
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Re: Current Projects

Post by Swift » Tue Feb 28, 2017 8:17 pm

Monoceros wrote:
Tue Feb 28, 2017 6:57 pm
Another one lined up for release soon. This one might look familiar to a few.
yay a GAC talon
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Re: Current Projects

Post by Granny Apple Smith » Tue Feb 28, 2017 9:38 pm

Patrick31337 wrote:Are there any other areas in California you would like to suggest?
Can we get the Mexican border and some taco truck targets?
ZyreaxGaming_YT wrote:
Tue Feb 28, 2017 7:42 pm
The Palm Air 717-200 is almost complete. I had posted an image of it on YSFHQ a while ago, but the project was postponed due to some difficulty with Blender 2.77, which I am learning to use. Here is the final image of the prototype in a test paint scheme.
That's actually really good!

Also don't know if you've encountered errors yet but I've found that the scripts sometimes export with errors so make multiple copies. I find it best to do any fancy mesh work 2.7 the import back into 2.49 for dnm converting
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Re: Current Projects

Post by u2fly » Wed Mar 01, 2017 7:50 pm

Try make repaints based on historical aircrafts of Ukrainian Air Force used in period between 1917-1920 years. There was some Nieuport's, Fokker's and some other aircrafts.
As base I use existing models from O.C.P. Pack (Oranleed)
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ys_uaf_nieuport1.png

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Re: Current Projects

Post by Lucas_OR » Wed Mar 01, 2017 11:03 pm

@ZyreaxGaming_YT Did you try to apply shrinkwrap on texts? Looking good by the way :D
@u2fly That's so cool! Happy to see that Ukrainian Air Force is coming to YS World. :)

Just found a 2012 image showing my beginning on Blender, so hard to do the things with a potato PC :lol:
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Nowadays as you guys i've been trying my best to do modding on YS.
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Re: Current Projects

Post by ZyreaxGaming_YT » Thu Mar 02, 2017 2:29 pm

@u2fly If you're interested, the Ottoman Empire (out of all dissolved nations) had some Nieuports and possibly some Fokkers
@Barracuz @MAX406 Thanks for the advice, I'll try to apply it!
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