YSFlight 20170314 Test Version (UPDATED)
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Re: YSFlight 20170314 Test Version (UPDATED)
because i say that i prefer the another version
and the shadows .....
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Re: YSFlight 20170314 Test Version (UPDATED)
The point: maybe someone should make a whole new game engine, from the ground up, open source, which uses all the DNMs, DATs, SRFs, FLDs and so on that we've spent so much time and effort on. Does Mr Soji have a monopoly/copyright on the DNM, FLD or other format? If he does, we could just add an "import from YS" feature.
It's a huge task, the work of years, but imagine - sky colour that darkens with altitude - custom weapons with configuration files - parasite aircraft - custom explosions, smoke and flames - all this and whatever we want, whatever else we could imagine...
I love this game for its simplicity, its speed and accessibility, and especially the scope for add-on creation. After all these years it's become a medium I work in. The game engine has been the part I've always found lacking.
Is there anyone who could do this? Anyone who can define the first steps?
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Re: YSFlight 20170314 Test Version (UPDATED)
P-s-s-s, dude, I have an idea for you: lets make "LibreYS" flight simulator based on Blender Game Engine! (why not?!)Grigor wrote: ↑Wed Mar 22, 2017 11:37 pmThe point: maybe someone should make a whole new game engine, from the ground up, open source, which uses all the DNMs, DATs, SRFs, FLDs and so on that we've spent so much time and effort on. Does Mr Soji have a monopoly/copyright on the DNM, FLD or other format? If he does, we could just add an "import from YS" feature.
It's a huge task, the work of years, but imagine - sky colour that darkens with altitude - custom weapons with configuration files - parasite aircraft - custom explosions, smoke and flames - all this and whatever we want, whatever else we could imagine...
I love this game for its simplicity, its speed and accessibility, and especially the scope for add-on creation. After all these years it's become a medium I work in. The game engine has been the part I've always found lacking.
Is there anyone who could do this? Anyone who can define the first steps?
Here is starting point: viewtopic.php?f=223&t=8090
About formats specification: YSFlight formats are open file formats (like "OpenDocument Format" or "Scalable Vector Graphic"), but there no official specifications for DAT, SRF, etc.
But near complete formats specifications already included in YSFlight Handbook (see link in my sign)
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Re: YSFlight 20170314 Test Version (UPDATED)
A lot of good points there. YS is one of those games that doesn't require an extensive set of skills to mod as we've seen with a few new members.
Instead of taking the steps to build a whole new engine, why not consider using an existing multi platform engine like unity? i'm not even going to entertain unreal engine since low end computers won't have the ability to run it with decent framerate.
as for file formats, (this was discussed in a discord call with someone) all the files are in plain text so you can't really claim copyright on something that anybody can technically write.
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Re: YSFlight 20170314 Test Version (UPDATED)
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Re: YSFlight 20170314 Test Version (UPDATED)
No, its not true. Space delimited text file for game properties used in many other games.xX_SuperSic58_Xx wrote: ↑Thu Mar 23, 2017 2:08 amthe idea of using a space delimited text file to define game parameters and models is uniquily Soji's intellectual property.
>>> https://en.wikipedia.org/wiki/Comma-separated_values
Only possible intellectual property could be 8-characters words used as variables in DAT or YFS files.
In DNM and SRF there no such abbreviations, that could be copyrighted (where only 1-3 characters words used).
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Re: YSFlight 20170314 Test Version (UPDATED)
IMO that would only apply if those ideas are patented, and since they are not then the YS file formats could be used in other software. A similar case is the use of Microsoft Office file formats in OpenOffice.org (which developed into LibreOffice and Apache OpenOffice) before Microsoft released the specifications for the formats. The developers of OpenOffice.org reverse-engineered the Microsoft Office formats so that OpenOffice.org could use those formats (in addition to its own OpenDocument format).xX_SuperSic58_Xx wrote: ↑Thu Mar 23, 2017 2:08 am Though they are open formats the idea of using a space delimited text file to define game parameters and models is uniquily Soji's intellectual property. We may be able to get away with using the ys formats, but a seperate conversion tool is probably best.
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Re: YSFlight 20170314 Test Version (UPDATED)
For example on the stock 747 there are these popup panels on the wings that cast a small but dynamic shadow on the wings
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Re: YSFlight 20170314 Test Version (UPDATED)
Now its not glitch, its the feature of YSFlight 2017 test versions... We already discussed, that while in YSFlight has tonn of really needed things, cast shadow is not what we expect from new versions of YSFlight... Read this topic from first page and you will see.
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Re: YSFlight 20170314 Test Version (UPDATED)
YS seems to give a shadow to all objects and it is displayed on the nearest surface. So aircrafts like the 747 that has panels on the wings will display shadows on the wings. Glitchy :3
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