Airbase One Map Pack

Large packs consisting of more than one type of aircraft.
Post Reply
User avatar
Grigor
Contributor
Contributor
Posts: 171
Joined: Wed Mar 16, 2011 7:57 am
Has thanked: 24 times
Been thanked: 95 times

Airbase One Map Pack

Post by Grigor » Wed May 24, 2017 3:58 am

AB1.jpg
This is based on Soji's stock SMALL MAP, with a few extra ground targets and other objects to demonstrate the capabilities of Airbase One. It also includes the ground object Nuke_Target, at heading 300 from Airbase One, about 30 miles out. Drop a 500lb bomb on it and see what happens!

The Airbase vehicle is of course fictitious, presumably using some kind of anti-gravity device (perhaps those grey radiator-looking shapes either side of the hull?) Also not sure how the crew would stay upright in 120 knot (222 kmh) winds. It is armed with a turret firing gunpower 20 shells and air-to-ground rockets. This also covers air defence for the lower hemisphere. The upper hemisphere is defended by a Mad Colonel who takes pot shots at passing enemies with his Colt 45. Why not?
NOTE: The decks have no arresting wires. You have to touch down at about 125-130 knots with the wheelbrakes ON.
Both decks have their own ILS.

Download it here:
Airbase One Map Pack.zip
(442.68 KiB) Downloaded 138 times
Thanks and credits:
To Soji for the SMALL MAP. Also to YSMajor... I based the deck crew and Mad Colonel on figures from your USS Ticonderoga model. I borrowed heavily from Soji's Gepard tank for the lesser-known TURRET commands.

Technical: DNMs, DATs and ACPs:
The Airbase is in 3 parts: Airbase_One (file AB1.) which is the main part of the model, Airbase_TD (file AB1_TD.) which is the top deck, and Airbase_IL (AB1_IL.) which is the green indicator light.
I felt the indicator light became necessary because the base can turn without warning, usually when you're just about to land. When the green light swings off centre, you have 10 seconds to either land or abort.

Erroneous Zones:
The top deck does a strange slide forward in the first instant of the game - probably the top deck hitting the collision mesh of the main deck. The carrier deck file is offset by some 20+ metres to compensate, as is the top deck start position. Trying to make a single deck with two levels caused planes to violently kick nose-up on takeoff.

Also, the Mad Colonel's gun arm is not aligned to the line of fire. For some reason I could never get the TURRETPT command to do what I wanted. I wanted his arm to be straight down at rest, and aimed true when firing. Can anyone else nut this out and make it work?

If installing in another scenery, I found it best to face all three objects to the north. The Indicator has to be Z+500m "up" from the other two. The motion path should begin at least another Z+50m beyond that. All three objects should use Motion Path Offset.

Let me know of any problems or issues. Have fun with it!

User avatar
Richard Vo
Veteran
Veteran
Posts: 512
Joined: Mon Dec 14, 2015 8:19 pm
Favorite Aircraft: A380, A320, F15K/SG, F16E/F, JAS39NG and Typhoon
Location: Sweden
OS: Windows 10
Has thanked: 314 times
Been thanked: 109 times

Re: Airbase One Map Pack

Post by Richard Vo » Wed May 24, 2017 7:24 am

Brilliant! Thanks for sharing :D
Image

More about me:
-I'm a student in an IB school (get up early, most of the time at 5:00-5:10am, commuting everyday, 1h10m from my house to school). The commuting is almost end now I think.
-My future goal in 2 years time is to be enrolled into EasyJet generation pilot training. Wish me luck ;) Later on, I want to fly the Emirates A380 after 2-3 years flying the A320 :D

By any chance if you have Instagram, please drop a follow on @rv_aviation02 . Appreciate that!

User avatar
Vic Viper
Staff
Staff
Posts: 499
Joined: Thu Feb 24, 2011 7:01 pm
Favorite Aircraft: F-22A Raptor
Location: -9° 59' 6.90", -138° 49' 35.51
OS: Fail10PremiumEdition
Has thanked: 301 times
Been thanked: 184 times
Contact:

Re: Airbase One Map Pack

Post by Vic Viper » Wed May 24, 2017 12:17 pm

Hell yeah! We needed more floating carriers. I tried that nuke target, saw a huge white/grey flash. This has potential : )

Now to try combining this with the 49th's fuel/air bombs ;)
Image
VFA-49 FORUM

"If you don't know who I am...then maybe your best course would be to tread lightly."

User avatar
plunderbird
Contributor
Contributor
Posts: 351
Joined: Thu Feb 17, 2011 7:05 pm
Favorite Aircraft: F5 A10 SR71
Location: Wellingborough England
OS: Windows 10
Has thanked: 40 times
Been thanked: 32 times
Contact:

Re: Airbase One Map Pack

Post by plunderbird » Thu May 25, 2017 5:32 pm

Vic Viper wrote:
Wed May 24, 2017 12:17 pm
Hell yeah! We needed more floating carriers. I tried that nuke target, saw a huge white/grey flash. This has potential : )
I saw the flash too. Tried again, and just got a normal burst. So I think it only works once. Amazing work!
Fliped out of the arena, again! :(

User avatar
Grigor
Contributor
Contributor
Posts: 171
Joined: Wed Mar 16, 2011 7:57 am
Has thanked: 24 times
Been thanked: 95 times

Re: Airbase One Map Pack

Post by Grigor » Thu May 25, 2017 11:18 pm

Yeah, it only works once. It's just a plain ordinary ground object with a huge collision mesh, and a HITRADIUS of 10000m. The NOSHADOW keyword prevents leaving a huge black mark before & after. You could make it bigger by adjusting the HITRADIUS keyword to simulate whatever megatonnage you like. Could be used for simulating different Cold War attack runs in an F-100... drop the Bomb and get outside the blast radius.

Glad you're liking it.

User avatar
u2fly
Veteran
Veteran
Posts: 1199
Joined: Fri Oct 02, 2015 9:27 am
Favorite Aircraft: Antonov An-225 Mriya
Location: Ukraine
OS: Linux
Has thanked: 678 times
Been thanked: 269 times
Contact:

Re: Airbase One Map Pack

Post by u2fly » Fri May 26, 2017 4:06 am

Grigor wrote:
Thu May 25, 2017 11:18 pm
Yeah, it only works once. It's just a plain ordinary ground object with a huge collision mesh, and a HITRADIUS of 10000m. The NOSHADOW keyword prevents leaving a huge black mark before & after. You could make it bigger by adjusting the HITRADIUS keyword to simulate whatever megatonnage you like. Could be used for simulating different Cold War attack runs in an F-100... drop the Bomb and get outside the blast radius.

Glad you're liking it.
Oh, interesting variant of "MOAB in YSFlight".

But I know one more variant - using large collision for aircraft.
u2fly wrote:
Sun Apr 16, 2017 2:20 am
...
I currently test other way - making "MOAB bomb as aircraft", that will be dropped from start points placed on high altitude.
Image
Using some tricks with collision file (using very large flat circle shape), different CLA of aircraft in combination with few variables in the DAT-file...

Code: Select all

REM This is part of "moab.dat" file
HTRADIUS 500.0m     # Diameter of cicrcle shape in collision file
STRENGTH 10000      # Increase for guarantee to destroy all objects in covered area
GUNSIGHT FALSE      # Prevent interception by AAA and SAM
RADARCRS 0.01       # Make it stealth and prevent interception by AAM
REM Also need some other variables for better simulating
... its possible make something what really expected.
imagesShow
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
P.S.: Yeah, this MOAB would be different type of bombs in YSFlight, but using tricks, describeed in YSFlight Handbook, its possible make missions where MOAB dropping could be part of scenario; also it could be used in online games, standart missions, etc.
/!\ READ YSFLIGHT HANDBOOK (.PDF) | updated 2017/05/03

U.S. Senator John McCain wrote:
“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost - we stand w/ them in their fight against #Putin's aggression”
http://pic.twitter.com/vkz0gdozVV
(31 DEC 2016)

User avatar
Grigor
Contributor
Contributor
Posts: 171
Joined: Wed Mar 16, 2011 7:57 am
Has thanked: 24 times
Been thanked: 95 times

Re: Airbase One Map Pack

Post by Grigor » Thu Jun 01, 2017 7:11 am

Hmmm. Food for thought.

User avatar
u2fly
Veteran
Veteran
Posts: 1199
Joined: Fri Oct 02, 2015 9:27 am
Favorite Aircraft: Antonov An-225 Mriya
Location: Ukraine
OS: Linux
Has thanked: 678 times
Been thanked: 269 times
Contact:

Re: Airbase One Map Pack

Post by u2fly » Thu Jun 01, 2017 1:50 pm

Grigor wrote:
Thu Jun 01, 2017 7:11 am
Hmmm. Food for thought.
Also, its impossible to destroy one ground object by dropping on it another ground object; only if drop aircraft on it, then ground object will be destroyed.

Thats why, when try create MOAB for YSFlight, I decided make it as aircraft.
/!\ READ YSFLIGHT HANDBOOK (.PDF) | updated 2017/05/03

U.S. Senator John McCain wrote:
“Spending #NewYearsEve w/ brave #Ukrainian Marines at a forward combat outpost - we stand w/ them in their fight against #Putin's aggression”
http://pic.twitter.com/vkz0gdozVV
(31 DEC 2016)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest