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- Neocon
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- Monoceros
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Is that a GAC model? I can't tell. And if so can I has blank?Copperhead wrote: ↑Thu May 25, 2017 3:36 pm CAN WE WHISPER AND YELL?
Original YF-23 model was from the CEP pack, but I totally reshaped it according to the YF-23's blueprint's, pretty much an entirely new model at this point. Anyhow, did this one up for the VFA-131 as a sort of a special land based reserve aircraft.
<BoH
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Gotta go nuts with a carrier!
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That thing used to be a mennace on the Erict-15 server a while back... so many autogunners Oh and the tekiyon pack!Swift wrote: ↑Wed May 31, 2017 3:56 am Boredom can be quite nice at times. found this P-1112 Aigaion amongst Kira's Vector Thrust addon pack, from the mesh i'd say this was a port from Ace Combat 6 directly (the textures themselves were enough of a hint as well), something interesting to say the least.
Gotta go nuts with a carrier!
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That one will be in the next World Airlines VA pack update!Patrick31337 wrote: ↑Tue May 30, 2017 5:57 pm I decided to play around with view positions in my Baron G58 project, but what fun would that be without passengers? I borrowed the pilot from TF58's Cessna and modified it to make a whole group of people.
pax.png
There are two rear passenger views. The one on the right looks out the right side toward the front at about 70°, the one on the left looks out the left side toward the back at about 70°. Of course, you can "look around" as with any view point, and see out the windows and the other passengers.
paxview1.png
paxview2.png
By any chance if you have Instagram, please drop a follow on @vhaq_aero and if you have Twitter, please drop a follow on @vhaq_aero. Appreciate that!
- Krux
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As i once told ya on discord, don't forget to give proper credits.
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You just have to look at the download page?
STATED IN http://www.moddb.com/games/vector-thrus ... angar-pack
Kira wrote:People:
Ubisoft,Nintendo,Bandai Namco Games,Nelo Rosso,OmegaHyper,AceCombatColonel,Negral01, Wheaton_Adams ,RaptorGod,Yi,zhxhrzs1,Diasmon Aviation, Mr_Nukes, Bagera3003, and a whole more people that i may not remember at this moment and may add afterwards.
Aircraft Companies:
Diasmon Aviation,Boeing,Lockheed Martin,Mitsubishi Heavy Industries,Sukhoi Aviation,Mikhoyan Guerevich Design Bureal,BAE Systems,Embraer, HAL Design Institute,Tupolev Design Bureal,MIL Helicopters,SAAB Aviation,Dassault Aviation,Heinkel Aviation,Horten Design Institute,Gloster,Rockwell Aeronautics,Rectangle,Kyushu Design Bureal,Blizzard Arctica Aviation
Re: Current Projects
Not exactly what I meant but yeah I read that when I got the pack not like things were explicitly labeledKrux wrote: ↑Wed May 31, 2017 9:34 pmYou just have to look at the download page?
STATED IN http://www.moddb.com/games/vector-thrus ... angar-pack
Kira wrote:People:
Ubisoft,Nintendo,Bandai Namco Games,Nelo Rosso,OmegaHyper,AceCombatColonel,Negral01, Wheaton_Adams ,RaptorGod,Yi,zhxhrzs1,Diasmon Aviation, Mr_Nukes, Bagera3003, and a whole more people that i may not remember at this moment and may add afterwards.
Aircraft Companies:
Diasmon Aviation,Boeing,Lockheed Martin,Mitsubishi Heavy Industries,Sukhoi Aviation,Mikhoyan Guerevich Design Bureal,BAE Systems,Embraer, HAL Design Institute,Tupolev Design Bureal,MIL Helicopters,SAAB Aviation,Dassault Aviation,Heinkel Aviation,Horten Design Institute,Gloster,Rockwell Aeronautics,Rectangle,Kyushu Design Bureal,Blizzard Arctica Aviation
- Neocon
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YSFlight allow separating toggle switch for different types of lights!Patrick31337 wrote: ↑Fri Jun 02, 2017 12:54 am Since YS doesn't allow toggle switches for lights (they are either visible/flashing or invisible), I compromised with push buttons that light up when the lights are on.
For example, here is part of custom ASN-file ("ysflightKeyAssign.asn")
Code: Select all
...
REM Set keys 0..4 for control different lights!
KEY 0 TOGGLELIGHT
KEY 1 TOGGLENAVLIGHT
KEY 2 TOGGLEBEACON
KEY 3 TOGGLESTROBE
KEY 4 TOGGLELANDINGLIGHT
REM List of ButtonFunctions
REM TOGGLELIGHT Turn On/Off Lights
REM TOGGLENAVLIGHT Turn On/Off Nav Lights
REM TOGGLEBEACON Turn On/Off Beacon
REM TOGGLESTROBE Turn On/Off Strobe
...
Using this keys with combination of few CLA's for each light you can make many variants of how lights on aircraft will work.
P.S.: Will add more details about lights CLA's and each key assignments in next update for YSFlight Handbook soon.
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(31 DEC 2016)
- dbd000
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Any paints based on real aircraft?Patrick31337 wrote: ↑Fri Jun 02, 2017 12:54 amThis is one of the first, completely fictional, paints.
PS: I found one from Tennessee if you are interested (I've put it in the repaint request sheet on row 277. There are also 2 from elsewhere in the US below it).
EDIT:
Link for those who can't be bothered searching through the sub-forums viewtopic.php?f=153&t=9036
- Neocon
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I should have been more specific. I meant that there is no way to represent those key assignments with a visual model for the switch. For example, if you make a visual model of the switch on the panel for a strobe light, and the model was CLA 32, the visual model of the switch would flash like the strobe light. My work around was to make button-type switches with the lighted indicator as a CLA 30 and CLA 34.
============
EDIT: 3 June 2017
I made a Baron 58TC based on N58BN, which was in the Addon Request Form. I looked up the registration to find that it was a 58TC, which has a turbocharger with 25 extra horsepower per engine, and I'm pretty sure it has the reversible blades, so it has reversing power in the .dat. The engine nacelle in the picture has no scoop on the top or side (that I can see), so I removed it. It also appears to have a three-blade prop.
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- Neocon
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I looked up the Cougar. I might have to make one. It is a conversion of a 58P. I'm not sure I can make those engines, though. I'm not that good with rounded shapes.
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