I've been doing research on the F-16 to see what happens when you add stores to it and it appears that there is an AoA limiter that is introduced with Class III store configurations. I've decided to piecemeal in the effects of the various pylons. For RCS, AoA, Roll Rate, and Critical Speed.
Here's my initial idea for the changes. I still haven't flight tested it yet, but I think it might workout.
Code: Select all
+-----------+-----------------------------------+
| | Configuration |
+-----------+-----------------------------------+
| Parameter | Clean | +Gunpod | +1/11 | +Pylons |
+-----------+-------+---------+-------+---------+
| RADARCRS | 0.2 | 0.2 | 0.2 | 0.4 |
+-----------+-------+---------+-------+---------+
| MXIPTROL | 200 | -10 | -10 | -20 |
+-----------+-------+---------+-------+---------+
| MXIPTAOA | 30 | -1 | -2 | -5 |
+-----------+-------+---------+-------+---------+
| CRITSPED | 0.9 | -0.1 | -0.1 | -0.2 |
+-----------+-------+---------+-------+---------+
Green Knights CAG. Couldn't find a special paint scheme via google and F-16.net.