Current Projects

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Deleted User 1872

Re: Current Projects

Post by Deleted User 1872 »

The final version of the CF-18 I've been working on should be out sometime this week. 'Til then, I'm going back to Scenery Editor.

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Last edited by Deleted User 1872 on Tue Sep 19, 2017 1:10 am, edited 2 times in total.
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Re: Current Projects

Post by PilotC »

Airbourne wrote: Sun Sep 17, 2017 5:00 amCollege is getting the best of me, but I'm slowly getting Chiraq done.
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Re: Current Projects

Post by Airbourne »

Chiran is finally getting a paint job!

(Once again rendered to please you very much :))

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Re: Current Projects

Post by Turbofan »

^I do like that paint job :D.
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Re: Current Projects

Post by Hornet »

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This is an igloo for F-15K. How about guessing where to use this? :lol:
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Re: Current Projects

Post by Airbourne »

Painting is done. I'm probably going to add in some less dense areas to fill in the city and leave the rest to YS Scenery Editor.
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Re: Current Projects

Post by Turbofan »

That's definitely one of the most epic things I've seen being done for YSFS. Looks awesome!
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Re: Current Projects

Post by Richard Vo »

I think it will be the most stunning scenery in YSF!
The A380 is ahead of its time. With the resilient passenger traffic growth for times to come (reference from Airbus's Global Market Forecast), plus congested airports, the A380 could not be ignored.

By any chance if you have Instagram, please drop a follow on @vhaq_aero and if you have Twitter, please drop a follow on @vhaq_aero. Appreciate that!
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Re: Current Projects

Post by fikrikawakibi »

So colorful. I like. I hope it can make >20 fps...
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Re: Current Projects

Post by Airbourne »

fikrikawakibi wrote: Sun Oct 01, 2017 1:00 amSo colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Re: Current Projects

Post by dbd000 »

Airbourne wrote: Sun Oct 01, 2017 10:37 pm
fikrikawakibi wrote: Sun Oct 01, 2017 1:00 amSo colorful. I like. I hope it can make >20 fps...
Then you better start praying for mercy from your god:

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Is that all one ground object? Because that should help the framerate a bit.
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Re: Current Projects

Post by fikrikawakibi »

Elevated terrain is a better way to help. I saw some maps using terrain even for jet bridge...
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Re: Current Projects

Post by Airbourne »

Some more progress inside YS:

Willis Tower Observation Deck (99th floor)
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North Avenue Beach View
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Diamond 360 and Skyline (theres more buildings north of North Avenue Beach)
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Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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Still have much to do. But a great start!

P.S. It says 30 FPS, but that is because the recording is paused. I get 60 FPS :P
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Re: Current Projects

Post by Gunny »

Love this formation B-17g
tigershark wrote: Tue Sep 12, 2017 8:37 pmhere is the work i been doing over the mouths.
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Re: Current Projects

Post by Barr »

Chiraq LMAO

Are you gonna add little gang banger ground objects that shoot anything near the city? :)



Seriously though kinda fucked up
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Re: Current Projects

Post by Stephen »

Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
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Re: Current Projects

Post by Gunny »

Birmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.

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Re: Current Projects

Post by Neocon »

Gunny wrote: Tue Oct 10, 2017 2:39 pmIt seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.
I wish I knew why that happens.

It looks great, though. :)
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Re: Current Projects

Post by Barr »

Stephen wrote: Fri Oct 06, 2017 4:51 pm
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
Lake is lowered? How did you do that?
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Re: Current Projects

Post by Airbourne »

Gunny wrote: Tue Oct 10, 2017 2:39 pmBirmingham [GB].Seems a bit anemic after Airbourne's scenery. ;) Documented using Pooly 2017 flight guide and Jepp's data services for the main terminal area.Ground objects by NEOCON, Airbourne and KZS packs.It seems that Airbourne and Pats stuff did a disappearing act on me in scenery editor.But do reappear in the game.


Birmingham.pngBirmingham referanse.pngBirmingham and terminal referance.png
We need more high quality airports though... :P
Granny Apple Smith wrote: Tue Oct 10, 2017 9:30 pm
Stephen wrote: Fri Oct 06, 2017 4:51 pm
Yes, that is a 3D beach. The lake is lowered 2m and the seawalls/piers will be made with elevation grid walls. Oh, and the sand on the beach in on a decline for more realism.
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:o :shock:
Lake is lowered? How did you do that?
Have the lake in a separate map frame. Then go to Edit > Move > Current Item. Then i lowered it to -2m. Then I made elevation grids to outline the seawall which are also 2 meters that extends from -2m to 0m on the z axis (middle box).
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