Singapore-Malaysia map

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NajmiCreative
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Re: Singapore-Malaysia map

Post by NajmiCreative » Sat May 20, 2017 4:14 pm

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alright,the terrains is almost complete
and soon,making more ground objects
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Re: Singapore-Malaysia map

Post by Granny Apple Smith » Sat May 20, 2017 7:14 pm

NajmiCreative wrote:
Sat May 20, 2017 4:14 pm
Image
alright,the terrains is almost complete
and soon,making more ground objects
wait a minute those are hug elevation grids, right? Wouldnt big elevation grids affect drawing and cuase lag/fps drops?
Isnt it best to split the map in sections and into diffrent child sceneries?
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Re: Singapore-Malaysia map

Post by flyer17 » Sat May 20, 2017 7:20 pm

i agree with barracuz
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Re: Singapore-Malaysia map

Post by Granny Apple Smith » Sat May 20, 2017 8:59 pm

flyer17 wrote:
Sat May 20, 2017 7:20 pm
i agree with barracuz
Im asking becuase im not sure. YS 'only draws stuff within a 12m radius', so why would child sceneries be neccesary? Like does YS store the child sceneries in ram until your near? Or does it load the sceneries but keeps them 'invisible' till your near?

Either way I think nobody other than soji has properly used a parent/child system, again not sure

Im not doubting/criticizing what najmi has done. I like his commitment to the elevation grids
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Re: Singapore-Malaysia map

Post by Neocon » Sun May 21, 2017 12:11 am

The problem with large elevation grids are that only a certain distance around the point at which it is being viewed will be visible. The result is that whatever is below the elevation grid will be visible.

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Re: Singapore-Malaysia map

Post by Flake » Sun May 21, 2017 12:15 am

I should code up a grid splitter... It shouldn't be too difficult actually!

Wouldn't that be awesome? Draw up a huge elevation grid, then just split it into many smaller grids.
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Re: Singapore-Malaysia map

Post by Neocon » Sun May 21, 2017 12:21 am

That would be very useful.

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Re: Singapore-Malaysia map

Post by u2fly » Sun May 21, 2017 12:26 am

Flake wrote:
Sun May 21, 2017 12:15 am
I should code up a grid splitter... It shouldn't be too difficult actually!

Wouldn't that be awesome? Draw up a huge elevation grid, then just split it into many smaller grids.
I hope, you will code it in Python.
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Re: Singapore-Malaysia map

Post by Flake » Sun May 21, 2017 12:29 am

It'll most definitely be C#, .NET 4.0
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Re: Singapore-Malaysia map

Post by NajmiCreative » Sun May 21, 2017 5:53 am

Image
actually the elevation grids are divided (like Taiwan's Hong Kong elevation grids)
each of it 1800m X 1800m and 10 x 10 grids
EDIT -- Sun May 21, 2017 11:30 pm --
-successfully integrated with main scenery
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Re: Singapore-Malaysia map

Post by NajmiCreative » Sun Oct 01, 2017 1:23 pm

Scenery Progress Update 1/10/2017
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cargo ramps done,klia2 terminal gates next
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simple taxiway for runways,like TFan one
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and some VA hangars as substitute for the old LCCT terminal
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Re: Singapore-Malaysia map

Post by Turbofan » Sun Oct 01, 2017 1:56 pm

Looking forward to this map! You're putting a lot of work into it, will be a fun for one for civilian flying :D.
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Re: Singapore-Malaysia map

Post by NajmiCreative » Mon Oct 02, 2017 6:41 pm

Scenery Progress Update 2/10/2017
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gates and ramps on klia2 is completed
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added PAPI and ILS,however ILS availability will be limited to few airports
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hangars for AirAsia fleet on southern part of KUL
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NajmiCreative
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Re: Singapore-Malaysia map

Post by NajmiCreative » Tue Oct 03, 2017 5:14 pm

Scenery Progress Update 3/10/2017
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another hangar in WMSA,the Malaysian Maritime Enforcement Agency\
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ramps in progress in WMSA
sorry,not so much progress today as it hot at daylight (could heaten up the lappy,even with fan)
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NajmiCreative
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Re: Singapore-Malaysia map

Post by NajmiCreative » Wed Oct 04, 2017 3:51 pm

Scenery Progress Update 4/10/2017
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more elevation grid based hangars
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gates for Skypark terminal
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hangars of RMAF,MMEA and AFJets
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added firehall as well
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and new section for Royal Malaysian Police Air Wing unit transfered from Simpang/Sg.Besi (which the aerodrome have been closed)
Subang is now completed,and ILS equipped,now in progress on SIN/WSSS
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